Commit Graph

49 Commits

Author SHA1 Message Date
oakes
c036e36786 Change docstrings 2014-03-31 19:57:19 -04:00
oakes
0920379e28 Break entity code into separate namespace 2014-03-21 20:06:08 -04:00
oakes
bc0844310d Only allow entities that implement the draw-entity! function 2014-03-21 19:23:06 -04:00
oakes
52f6b38477 Break camera code into separate file and add getter functions 2014-03-16 01:00:37 -04:00
oakes
07c296fee6 Draw entities with a protocol instead of a multi-method 2014-03-15 20:29:36 -04:00
oakes
c8d20ced6c Only make a new layer for each row of tiles in isometric maps 2014-02-24 13:35:38 -05:00
oakes
b196cbe5f0 Move more things to core-utils for better organization 2014-02-22 19:07:23 -05:00
oakes
01ffc73e63 Use built-in sorting function 2014-02-13 10:58:25 -05:00
oakes
2e624233e2 Shorten function name 2014-02-13 02:56:52 -05:00
oakes
d6372ffdd9 Fix gdx-field and improve comments 2014-02-12 23:20:46 -05:00
oakes
57c32ea71f Add sorting functions 2014-02-12 18:58:14 -05:00
oakes
f47319a8f8 Don't convert coordinates for non-isometric screens 2014-02-12 18:45:03 -05:00
oakes
a234f2275e Shorten function name 2014-02-12 17:55:31 -05:00
oakes
c110f07deb Add functions to assist with isometric maps 2014-02-12 17:34:14 -05:00
oakes
4781d34efe Allow rendering a subset of layers in a tiled map 2014-02-08 01:57:42 -05:00
oakes
b6f0883b9f Allow models to be rendered 2014-01-29 17:21:05 -05:00
oakes
1e83df1e92 Start g3d 2014-01-29 01:45:08 -05:00
oakes
a91cd1c364 Make particle-effect delta customizable 2014-01-25 12:03:05 -05:00
oakes
43b706dccc Add particle-effect 2014-01-25 00:25:46 -05:00
oakes
73c4e0222f Add nine-patch 2014-01-24 21:54:17 -05:00
oakes
ba43d64eb5 Remove unnecessary newlines from docstrings 2014-01-21 02:38:46 -05:00
oakes
9cc75ece37 Add docstrings to g2d-physics 2014-01-20 00:28:19 -05:00
oakes
24869fce4e Add docstrings to core-graphics 2014-01-20 00:01:30 -05:00
oakes
dc68f7510e Don't pre-set any values in texture entities 2014-01-19 17:05:17 -05:00
oakes
f582f18392 Don't set default x and y values, and change some key names 2014-01-19 17:00:07 -05:00
oakes
ebdb097462 Set a texture entity's x and y when it is first created 2014-01-19 15:56:06 -05:00
oakes
9eba3bb28a Set a texture entity's width and height when it is first created 2014-01-19 15:10:54 -05:00
oakes
54f03ec0ed Use TextureRegion's width/height values if none is provided 2014-01-19 15:03:00 -05:00
oakes
6bac86a94f Use a centralized function to determine how to deal with objects used in entity macros 2014-01-19 03:37:18 -05:00
oakes
a17d0ceb79 Run the stage's act method 2014-01-19 03:08:54 -05:00
oakes
011b20253f Move update functions to the listeners file 2014-01-19 02:22:47 -05:00
oakes
eefe6318cf Move step! to the physics namespace where it belonds 2014-01-18 23:19:20 -05:00
oakes
6bfbdce2c7 Clean up graphics code to be more consistent 2014-01-18 19:33:32 -05:00
oakes
a1a6066c99 Remove joints whose bodies no longer exist 2014-01-18 18:51:23 -05:00
oakes
2db20471e9 Remove reflection calls 2014-01-18 12:33:21 -05:00
oakes
4d3a79ea74 Clean up draw-entity! functions 2014-01-18 04:56:45 -05:00
oakes
10621a3204 Call begin/end on SpriteBatch directly again 2014-01-18 04:32:09 -05:00
oakes
da9b61c47e Auto-destroy bodies 2014-01-18 00:23:08 -05:00
oakes
5a4d4735ea Allow entities with no type to be drawn 2014-01-17 22:36:08 -05:00
oakes
d346924f58 Allow the camera functions to take the camera object directly 2014-01-17 21:55:29 -05:00
oakes
7dbf3509c9 Add more body functions and move entities in step! function 2014-01-17 21:11:20 -05:00
oakes
b703780089 Improve body functions and allow graphics macros to work on both the screen and the objects themselves 2014-01-17 18:11:37 -05:00
oakes
01104593ec Provide default position/size values when drawing and improve step! function 2014-01-17 16:04:20 -05:00
oakes
52ab737a32 Add step! function 2014-01-17 15:18:02 -05:00
oakes
6f9c8a4ebd Automatically add box2d contact listener 2014-01-17 14:17:47 -05:00
oakes
393cb6fa60 Allow setting the camera z position 2014-01-17 12:36:51 -05:00
oakes
33a14ef1dd Shorten the camera function names 2014-01-17 12:27:33 -05:00
oakes
cb5e5f7461 Moving drawing functions back into core 2014-01-16 00:31:01 -05:00
oakes
f4ba681303 Break 2d stuff into separate namespace 2014-01-15 23:21:26 -05:00