Break entity code into separate namespace
This commit is contained in:
@@ -1,5 +1,6 @@
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(ns play-clj.core
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(:require [clojure.set]
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[play-clj.entities :as e]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Screen]
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@@ -25,7 +26,7 @@
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[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
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ChangeListener ClickListener DragListener FocusListener]
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[com.badlogic.gdx.utils Timer$Task]
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[play_clj.utils Entity]))
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[play_clj.entities Entity]))
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(load "core_basics")
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(load "core_cameras")
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@@ -247,7 +247,7 @@ with the tiled map file at `path` and `unit` scale
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(let [^SpriteBatch batch (.getSpriteBatch renderer)]
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(.begin batch)
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(doseq [entity entities]
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(u/draw-entity! entity batch))
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(e/draw-entity! entity batch))
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(.end batch))
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entities)
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@@ -256,7 +256,7 @@ with the tiled map file at `path` and `unit` scale
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(let [^SpriteBatch batch (.getSpriteBatch renderer)]
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(.begin batch)
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(doseq [entity entities]
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(u/draw-entity! entity batch))
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(e/draw-entity! entity batch))
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(.end batch))
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entities)
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@@ -264,7 +264,7 @@ with the tiled map file at `path` and `unit` scale
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[{:keys [^ModelBatch renderer ^Camera camera] :as screen} entities]
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(.begin renderer camera)
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(doseq [entity entities]
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(u/draw-entity! entity screen))
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(e/draw-entity! entity screen))
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(.end renderer)
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entities)
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@@ -377,6 +377,6 @@ specify which layers to render with or without
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(sort-by :y #(compare %2 %1)))]
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(if-let [layer (:layer entity)]
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(.renderTileLayer renderer layer)
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(u/draw-entity! entity batch)))
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(e/draw-entity! entity batch)))
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(.end batch))
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entities)
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57
src/play_clj/entities.clj
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57
src/play_clj/entities.clj
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@@ -0,0 +1,57 @@
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(ns play-clj.entities
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(:import [com.badlogic.gdx Gdx Graphics]
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[com.badlogic.gdx.graphics.g2d NinePatch ParticleEffect SpriteBatch
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TextureRegion]
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[com.badlogic.gdx.graphics.g3d Environment ModelBatch ModelInstance]
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[com.badlogic.gdx.scenes.scene2d Actor]))
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(defprotocol Entity
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"Internal use only"
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(draw-entity! [this batch] "Draws the entity"))
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(extend-protocol Entity
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clojure.lang.PersistentArrayMap
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(draw-entity! [this batch])
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clojure.lang.PersistentHashMap
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(draw-entity! [this batch]))
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(defrecord TextureEntity [object] Entity
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(draw-entity! [{:keys [^TextureRegion object x y width height]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(.draw ^SpriteBatch batch object x y width height))))
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(defrecord NinePatchEntity [object] Entity
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(draw-entity! [{:keys [^NinePatch object x y width height]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getTotalWidth object)))
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height (float (or height (.getTotalHeight object)))]
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(.draw object ^SpriteBatch batch x y width height))))
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(defrecord ParticleEffectEntity [object] Entity
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(draw-entity! [{:keys [^ParticleEffect object x y delta-time]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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^Graphics g (Gdx/graphics)
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delta-time (float (or delta-time (.getDeltaTime g)))]
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(.setPosition object x y)
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(.draw object ^SpriteBatch batch delta-time))))
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(defrecord ActorEntity [object] Entity
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(draw-entity! [{:keys [^Actor object] :as entity} batch]
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(doseq [[k v] entity]
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(case k
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:x (.setX object v)
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:y (.setY object v)
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:width (.setWidth object v)
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:height (.setHeight object v)
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nil))
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(.draw object ^SpriteBatch batch 1)))
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(defrecord ModelEntity [object] Entity
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(draw-entity! [{:keys [^ModelInstance object]}
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{:keys [^ModelBatch renderer ^Environment attributes]}]
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(.render renderer object attributes)))
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@@ -3,7 +3,8 @@
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(:import [com.badlogic.gdx.graphics Texture]
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[com.badlogic.gdx.graphics.g2d Animation BitmapFont NinePatch
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ParticleEffect TextureAtlas TextureRegion]
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[play_clj.utils TextureEntity NinePatchEntity ParticleEffectEntity]))
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[play_clj.entities TextureEntity NinePatchEntity
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ParticleEffectEntity]))
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(defmacro bitmap-font
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"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
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@@ -8,7 +8,7 @@
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[com.badlogic.gdx.graphics.g3d.model.data ModelData]
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[com.badlogic.gdx.graphics.g3d.utils AnimationController
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ModelBuilder]
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[play_clj.utils ModelEntity]))
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[play_clj.entities ModelEntity]))
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; animation-controller
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@@ -12,7 +12,7 @@
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[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable
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SpriteDrawable TextureRegionDrawable TiledDrawable]
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[com.esotericsoftware.tablelayout Cell]
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[play_clj.utils ActorEntity]))
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[play_clj.entities ActorEntity]))
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(defmacro drawable
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"Returns a subclass of [BaseDrawable](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html)
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@@ -1,11 +1,6 @@
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(ns play-clj.utils
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(:require [clojure.string :as s])
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(:import [com.badlogic.gdx Gdx Graphics]
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[com.badlogic.gdx.graphics.g2d NinePatch ParticleEffect SpriteBatch
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TextureRegion]
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[com.badlogic.gdx.graphics.g3d Environment ModelBatch ModelInstance]
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[com.badlogic.gdx.scenes.scene2d Actor]
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[com.badlogic.gdx.utils Array ArrayMap]))
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(:import [com.badlogic.gdx.utils Array ArrayMap]))
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; misc
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@@ -172,56 +167,3 @@ new object to be created each time a field is set)
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"Calls a single method on a `gdx-array-map`"
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[object k & options]
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`(call! ^ArrayMap ~object ~k ~@options))
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; entity protocol/records
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(defprotocol Entity
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"Internal use only"
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(draw-entity! [this batch] "Draws the entity"))
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(extend-protocol Entity
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clojure.lang.PersistentArrayMap
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(draw-entity! [this batch])
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clojure.lang.PersistentHashMap
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(draw-entity! [this batch]))
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(defrecord TextureEntity [object] Entity
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(draw-entity! [{:keys [^TextureRegion object x y width height]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(.draw ^SpriteBatch batch object x y width height))))
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(defrecord NinePatchEntity [object] Entity
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(draw-entity! [{:keys [^NinePatch object x y width height]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getTotalWidth object)))
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height (float (or height (.getTotalHeight object)))]
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(.draw object ^SpriteBatch batch x y width height))))
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(defrecord ParticleEffectEntity [object] Entity
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(draw-entity! [{:keys [^ParticleEffect object x y delta-time]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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^Graphics g (Gdx/graphics)
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delta-time (float (or delta-time (.getDeltaTime g)))]
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(.setPosition object x y)
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(.draw object ^SpriteBatch batch delta-time))))
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(defrecord ActorEntity [object] Entity
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(draw-entity! [{:keys [^Actor object] :as entity} batch]
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(doseq [[k v] entity]
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(case k
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:x (.setX object v)
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:y (.setY object v)
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:width (.setWidth object v)
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:height (.setHeight object v)
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nil))
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(.draw object ^SpriteBatch batch 1)))
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(defrecord ModelEntity [object] Entity
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(draw-entity! [{:keys [^ModelInstance object]}
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{:keys [^ModelBatch renderer ^Environment attributes]}]
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(.render renderer object attributes)))
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