Remove unnecessary newlines from docstrings
This commit is contained in:
@@ -98,8 +98,7 @@ object"
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object, sets it as the screen for the `game`, and runs the functions from
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`screens` in the order they are provided in
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(set-screen! hello-world main-screen text-screen)
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"
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(set-screen! hello-world main-screen text-screen)"
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[^Game game & screens]
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(let [add-inputs! (fn []
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(input! :set-input-processor (InputMultiplexer.))
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@@ -123,7 +122,6 @@ object, sets it as the screen for the `game`, and runs the functions from
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is the atom storing the screen map behind the scenes, and returns the new screen
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map
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(update! screen :renderer (stage))
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"
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(update! screen :renderer (stage))"
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[{:keys [update-fn!]} & {:keys [] :as args}]
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(update-fn! args))
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@@ -6,8 +6,7 @@
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"Clears the screen with a uniform color, defaulting to black
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(clear!)
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(clear! 0.5 0.5 1 1)
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"
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(clear! 0.5 0.5 1 1)"
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([]
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(clear! 0 0 0 0))
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([r g b a]
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@@ -19,8 +18,7 @@
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"Returns a [Color](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/Color.html)
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(color :white)
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(color 1 1 1 1)
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"
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(color 1 1 1 1)"
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[& args]
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`~(if (keyword? (first args))
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`(Color. ^Color (u/static-field-upper :graphics :Color ~(first args)))
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@@ -31,56 +29,49 @@
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(defmacro app!
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"Calls a single method on [Gdx.app](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Application.html)
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(app! :error \"MYTAG\" \"An error occurred, so I'm logging it!\")
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"
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(app! :error \"MYTAG\" \"An error occurred, so I'm logging it!\")"
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[k & options]
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`(u/call! ^Application (Gdx/app) ~k ~@options))
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(defmacro audio!
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"Calls a single method on [Gdx.audio](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Audio.html)
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(audio! :new-audio-recorder 44100 false)
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"
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(audio! :new-audio-recorder 44100 false)"
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[k & options]
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`(u/call! ^Audio (Gdx/audio) ~k ~@options))
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(defmacro files!
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"Calls a single method on [Gdx.files](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Files.html)
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(files! :internal \"image.png\")
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"
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(files! :internal \"image.png\")"
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[k & options]
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`(u/call! ^Files (Gdx/files) ~k ~@options))
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(defmacro gl!
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"Calls a single method on [Gdx.gl20](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/GL20.html)
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(gl! :gl-create-program)
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"
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(gl! :gl-create-program)"
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[k & options]
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`(u/call! ^GL20 (Gdx/gl20) ~k ~@options))
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(defmacro graphics!
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"Calls a single method on [Gdx.graphics](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Graphics.html)
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(graphics! :is-fullscreen)
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"
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(graphics! :is-fullscreen)"
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[k & options]
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`(u/call! ^Graphics (Gdx/graphics) ~k ~@options))
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(defmacro input!
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"Calls a single method on [Gdx.input](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Input.html)
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(input! :is-touched)
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"
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(input! :is-touched)"
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[k & options]
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`(u/call! ^Input (Gdx/input) ~k ~@options))
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(defmacro net!
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"Calls a single method on [Gdx.net](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Net.html)
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(net! :open-uri \"https://nightcode.info/\")
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"
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(net! :open-uri \"https://nightcode.info/\")"
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[k & options]
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`(u/call! ^Net (Gdx/net) ~k ~@options))
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@@ -90,8 +81,7 @@
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"Calls the global method cooresponding to `k` in a more Clojuresque way
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(game :width)
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(game :is-touched?)
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"
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(game :is-touched?)"
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[k]
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(case k
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:width (graphics! :get-width)
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@@ -107,8 +97,7 @@
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"Returns the static field cooresponding to `k` from [Input.Keys](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/Input.Keys.html)
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(key-code :a)
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(key-code :page-down)
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"
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(key-code :page-down)"
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[k]
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`~(symbol (str u/main-package ".Input$Keys/" (u/key->upper k))))
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@@ -116,8 +105,7 @@
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"Returns a boolean indicating if the key cooresponding to `k` is being pressed
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(is-pressed? :a)
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(is-pressed? :page-down)
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"
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(is-pressed? :page-down)"
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[k]
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`(input! :is-key-pressed (key-code ~k)))
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@@ -19,8 +19,7 @@ macros that create the renderers will call this themselves)"
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(defmacro tiled-map!
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"Calls a single method on a `tiled-map`
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(tiled-map! screen :get-layers)
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"
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(tiled-map! screen :get-layers)"
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[screen k & options]
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`(let [^BatchTiledMapRenderer object# (u/get-obj ~screen :renderer)]
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(u/call! ^TiledMap (.getMap object#) ~k ~@options)))
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@@ -29,8 +28,7 @@ macros that create the renderers will call this themselves)"
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"Returns a list with [MapLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/MapLayer.html)
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objects cooresponding to each layer in the tiled map in `screen`
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(tiled-map-layers screen)
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"
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(tiled-map-layers screen)"
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[screen]
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(let [^BatchTiledMapRenderer renderer (u/get-obj screen :renderer)
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^MapLayers layers (-> renderer .getMap .getLayers)]
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@@ -50,8 +48,7 @@ objects cooresponding to each layer in the tiled map in `screen`
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"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
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from the tiled map in `screen` that matches `layer`
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(tiled-map-layer screen \"water\")
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"
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(tiled-map-layer screen \"water\")"
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[screen layer & options]
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`(let [^TiledMapTileLayer object# (tiled-map-layer* ~screen ~layer)]
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(u/calls! object# ~@options)))
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@@ -60,8 +57,7 @@ from the tiled map in `screen` that matches `layer`
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"Calls a single method on a `tiled-map-layer`
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(tiled-map-layer! (tiled-map-layer screen \"water\")
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:set-cell 0 0 nil)
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"
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:set-cell 0 0 nil)"
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[object k & options]
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`(u/call! ^TiledMapTileLayer (cast TiledMapTileLayer ~object) ~k ~@options))
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@@ -74,8 +70,7 @@ from the tiled map in `screen` that matches `layer`
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"Returns a [TiledMapTileLayer.Cell](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html)
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from the tiled map in `screen` from the given `layer` and position `x` and `y`
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(tiled-map-cell screen \"water\" 0 0)
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"
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(tiled-map-cell screen \"water\" 0 0)"
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[screen layer x y & options]
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`(let [^TiledMapTileLayer$Cell object# (tiled-map-cell* ~screen ~layer ~x ~y)]
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(u/calls! object# ~@options)))
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@@ -84,8 +79,7 @@ from the tiled map in `screen` from the given `layer` and position `x` and `y`
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"Calls a single method on a `tiled-map-cell`
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(tiled-map-cell! (tiled-map-cell screen \"water\" 0 0)
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:set-rotation 90)
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"
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:set-rotation 90)"
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[object k & options]
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`(u/call! ^TiledMapTileLayer$Cell ~object ~k ~@options))
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@@ -100,8 +94,7 @@ from the tiled map in `screen` from the given `layer` and position `x` and `y`
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"Returns an [OrthogonalTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(orthogonal-tiled-map \"level1.tmx\" (/ 1 8))
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"
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(orthogonal-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^OrthogonalTiledMapRenderer (orthogonal-tiled-map* ~path ~unit)
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~@options))
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@@ -121,8 +114,7 @@ with the tiled map file at `path` and `unit` scale
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"Returns an [IsometricTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(isometric-tiled-map \"level1.tmx\" (/ 1 8))
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"
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(isometric-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^IsometricTiledMapRenderer (isometric-tiled-map* ~path ~unit)
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~@options))
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@@ -143,8 +135,7 @@ with the tiled map file at `path` and `unit` scale
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"Returns an [IsometricStaggeredTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(isometric-staggered-tiled-map \"level1.tmx\" (/ 1 8))
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"
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(isometric-staggered-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^IsometricStaggeredTiledMapRenderer
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(isometric-staggered-tiled-map* ~path ~unit)
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@@ -166,8 +157,7 @@ with the tiled map file at `path` and `unit` scale
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"Returns a [HexagonalTiledMapRenderer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html)
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with the tiled map file at `path` and `unit` scale
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(hexagonal-tiled-map \"level1.tmx\" (/ 1 8))
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"
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(hexagonal-tiled-map \"level1.tmx\" (/ 1 8))"
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[path unit & options]
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`(u/calls! ^HexagonalTiledMapRenderer (hexagonal-tiled-map* ~path ~unit)
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~@options))
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@@ -186,8 +176,7 @@ with the tiled map file at `path` and `unit` scale
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(defmacro stage
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"Returns a [Stage](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Stage.html)
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(stage)
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"
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(stage)"
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[& options]
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`(u/calls! ^Stage (stage*) ~@options))
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@@ -243,8 +232,7 @@ with the tiled map file at `path` and `unit` scale
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(defn draw!
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"Draws the `entities` with the renderer from `screen`
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(draw! screen entities)
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"
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(draw! screen entities)"
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[{:keys [renderer] :as screen} entities]
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(assert renderer)
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(let [^SpriteBatch batch (batch screen)]
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@@ -272,8 +260,7 @@ with the tiled map file at `path` and `unit` scale
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"Calls the renderer from `screen` and optionally draws and returns the
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`entities`
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(render! screen entities)
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"
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(render! screen entities)"
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([{:keys [renderer] :as screen}]
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(cond
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(isa? (type renderer) BatchTiledMapRenderer)
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@@ -294,8 +281,7 @@ with the tiled map file at `path` and `unit` scale
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(defmacro orthographic
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"Returns an [OrthographicCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/OrthographicCamera.html)
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(orthographic)
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"
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(orthographic)"
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[& options]
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`(let [^OrthographicCamera object# (orthographic*)]
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(u/calls! object# ~@options)))
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@@ -314,8 +300,7 @@ with the tiled map file at `path` and `unit` scale
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(defmacro perspective
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"Returns an [PerspectiveCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/PerspectiveCamera.html)
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(perspective)
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"
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(perspective)"
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[& options]
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`(let [^PerspectiveCamera object# (perspective*)]
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(u/calls! object# ~@options)))
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@@ -329,8 +314,7 @@ with the tiled map file at `path` and `unit` scale
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(defn size!
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"Sets the size of the camera in `screen`
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(size! screen 480 360)
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"
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(size! screen 480 360)"
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[screen width height]
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(let [^OrthographicCamera camera (u/get-obj screen :camera)]
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(assert camera)
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@@ -340,8 +324,7 @@ with the tiled map file at `path` and `unit` scale
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"Sets the width of the camera in `screen`, adjusting the height so the ratio
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remains in tact
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(width! screen 480)
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"
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(width! screen 480)"
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[screen new-width]
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(size! screen new-width (* new-width (/ (game :height) (game :width)))))
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@@ -349,8 +332,7 @@ remains in tact
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"Sets the height of the camera in `screen`, adjusting the width so the ratio
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remains in tact
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(height! screen 360)
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"
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(height! screen 360)"
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[screen new-height]
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(size! screen (* new-height (/ (game :width) (game :height))) new-height))
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|
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@@ -7,8 +7,7 @@
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"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
|
||||
|
||||
(bitmap-font)
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(bitmap-font file-handle region)
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"
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(bitmap-font file-handle region)"
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[& options]
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`(BitmapFont. ~@options))
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@@ -31,8 +30,7 @@
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(texture \"image.png\" :flip true false)
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(texture \"image.png\"
|
||||
:flip true false
|
||||
:set-region 0 0 100 100)
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||||
"
|
||||
:set-region 0 0 100 100)"
|
||||
[arg & options]
|
||||
`(let [entity# (texture* ~arg)]
|
||||
(u/calls! ^TextureRegion (u/get-obj entity# :object) ~@options)
|
||||
@@ -42,8 +40,7 @@
|
||||
"Calls a single method on a `texture`
|
||||
|
||||
(texture! entity :flip true false)
|
||||
(texture! entity :get-region-width)
|
||||
"
|
||||
(texture! entity :get-region-width)"
|
||||
[entity k & options]
|
||||
`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
|
||||
|
||||
@@ -55,8 +52,7 @@
|
||||
(play-mode :loop-random)
|
||||
(play-mode :loop-reversed)
|
||||
(play-mode :normal)
|
||||
(play-mode :reversed)
|
||||
"
|
||||
(play-mode :reversed)"
|
||||
[key]
|
||||
`(u/static-field-upper :graphics :g2d :Animation ~key))
|
||||
|
||||
@@ -72,16 +68,14 @@
|
||||
|
||||
(animation 0.2
|
||||
[walk-1 walk-2 walk-3]
|
||||
:set-play-mode (play-mode :loop-pingpong))
|
||||
"
|
||||
:set-play-mode (play-mode :loop-pingpong))"
|
||||
[duration textures & options]
|
||||
`(u/calls! ^Animation (animation* ~duration ~textures) ~@options))
|
||||
|
||||
(defmacro animation!
|
||||
"Calls a single method on an `animation`
|
||||
|
||||
(animation! object :set-play-mode (play-mode :loop))
|
||||
"
|
||||
(animation! object :set-play-mode (play-mode :loop))"
|
||||
[object k & options]
|
||||
`(u/call! ^Animation ~object ~k ~@options))
|
||||
|
||||
@@ -89,8 +83,7 @@
|
||||
"Returns a `texture` entity with a frame from `animation` based on the total
|
||||
time the `screen` has been showing
|
||||
|
||||
(animation->texture screen anim)
|
||||
"
|
||||
(animation->texture screen anim)"
|
||||
([{:keys [total-time]} ^Animation animation]
|
||||
(texture* (.getKeyFrame animation total-time true)))
|
||||
([{:keys [total-time]} ^Animation animation is-looping?]
|
||||
|
||||
@@ -19,8 +19,7 @@
|
||||
(defmacro box-2d
|
||||
"Returns a [World](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/World.html)
|
||||
|
||||
(box-2d 0 0)
|
||||
"
|
||||
(box-2d 0 0)"
|
||||
[gravity-x gravity-y & options]
|
||||
`(let [^World object# (box-2d* ~gravity-x ~gravity-y)]
|
||||
(u/calls! object# ~@options)))
|
||||
@@ -42,8 +41,7 @@
|
||||
(defmacro body-def
|
||||
"Returns a [BodyDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/BodyDef.html)
|
||||
|
||||
(body-def :dynamic)
|
||||
"
|
||||
(body-def :dynamic)"
|
||||
[k & options]
|
||||
`(let [^BodyDef object# (BodyDef.)]
|
||||
(set! (. object# type) ~(body-type k))
|
||||
@@ -113,8 +111,7 @@
|
||||
(defmacro joint-def
|
||||
"Returns a [JointDef](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/JointDef.html)
|
||||
|
||||
(joint-def :rope)
|
||||
"
|
||||
(joint-def :rope)"
|
||||
[k & options]
|
||||
`(let [object# (~(joint-init k))]
|
||||
(u/fields! object# ~@options)))
|
||||
|
||||
Reference in New Issue
Block a user