Break 2d stuff into separate namespace

This commit is contained in:
oakes
2014-01-15 23:21:26 -05:00
parent 4ffa229c33
commit f4ba681303
4 changed files with 26 additions and 19 deletions

View File

@@ -5,8 +5,7 @@
(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Screen]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Texture]
[com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion]
PerspectiveCamera]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers]
@@ -20,9 +19,8 @@
OrthogonalTiledMapRenderer]
[com.badlogic.gdx.scenes.scene2d Actor Stage]))
(load "core_2d")
(load "core_global")
(load "core_render")
(load "core_graphics")
(defn ^:private reset-if-changed!
[e-atom e-old e-new]

View File

@@ -52,19 +52,6 @@
[object k & options]
`(u/call! ^TiledMapTileLayer$Cell ~object ~k ~@options))
(defn ^:private refresh-renderer!
[{:keys [renderer ui-listeners]} entities]
(when (isa? (type renderer) Stage)
(doseq [^Actor a (.getActors ^Stage renderer)]
(.remove a))
(doseq [{:keys [object]} entities]
(when (isa? (type object) Actor)
(.addActor ^Stage renderer object)
(doseq [listener ui-listeners]
(.addListener ^Actor object listener))))
(remove-input! renderer)
(add-input! renderer)))
; renderers
(defn orthogonal-tiled-map*
@@ -125,6 +112,19 @@
[]
(Stage.))
(defn ^:private refresh-renderer!
[{:keys [renderer ui-listeners]} entities]
(when (isa? (type renderer) Stage)
(doseq [^Actor a (.getActors ^Stage renderer)]
(.remove a))
(doseq [{:keys [object]} entities]
(when (isa? (type object) Actor)
(.addActor ^Stage renderer object)
(doseq [listener ui-listeners]
(.addListener ^Actor object listener))))
(remove-input! renderer)
(add-input! renderer)))
(defmacro stage
[& options]
`(u/calls! ^Stage (stage*) ~@options))

View File

@@ -1,4 +1,9 @@
(in-ns 'play-clj.core)
(ns play-clj.g2d
(:require [play-clj.utils :as u])
(:import [com.badlogic.gdx.graphics Texture]
[com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion]
[com.badlogic.gdx.maps.tiled.renderers BatchTiledMapRenderer]
[com.badlogic.gdx.scenes.scene2d Actor Stage]))
; drawing

View File

@@ -1,5 +1,6 @@
(ns play-clj.ui
(:require [play-clj.utils :as u])
(:require [play-clj.g2d :as g2d]
[play-clj.utils :as u])
(:import [com.badlogic.gdx Files Gdx]
[com.badlogic.gdx.graphics Color Texture]
[com.badlogic.gdx.graphics.g2d BitmapFont TextureRegion]
@@ -14,6 +15,9 @@
TiledDrawable]
[com.esotericsoftware.tablelayout Cell]))
; temporary inclusion to prevent breaking the template
(defonce draw! g2d/draw!)
(defmacro drawable
[type & options]
`(~(symbol (str u/main-package ".scenes.scene2d.ui."