Use TextureRegion's width/height values if none is provided

This commit is contained in:
oakes
2014-01-19 15:03:00 -05:00
parent ea37299a37
commit 54f03ec0ed

View File

@@ -159,10 +159,13 @@
(.draw object batch 1))
(defmethod draw-entity! :texture
[^SpriteBatch batch {:keys [^TextureRegion object x y width height]
:or {x 0 y 0 width 0 height 0}}]
[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
(assert object)
(.draw batch object (float x) (float y) (float width) (float height)))
(let [x (float (or x 0))
y (float (or y 0))
width (float (or width (.getRegionWidth object)))
height (float (or height (.getRegionHeight object)))]
(.draw batch object x y width height)))
(defn draw! [{:keys [renderer] :as screen} entities]
(assert renderer)