Shorten the camera function names
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@@ -37,7 +37,7 @@ For now, check out the [example projects](https://github.com/oakes/play-clj-exam
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; update the screen map to hold a tiled map renderer and a camera
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(update! screen
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:renderer (orthogonal-tiled-map "level1.tmx" (/ 1 8))
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:camera (orthographic-camera))
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:camera (orthographic))
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(let [; load a sprite sheet from your resources dir
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sheet (texture "tiles.png")
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; split the sheet into 16x16 tiles
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@@ -212,27 +212,27 @@
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; cameras
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(defn orthographic-camera*
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(defn orthographic*
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[]
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(OrthographicCamera.))
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(defmacro orthographic-camera
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(defmacro orthographic
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[& options]
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`(u/calls! ^OrthographicCamera (orthographic-camera*) ~@options))
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`(u/calls! ^OrthographicCamera (orthographic*) ~@options))
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(defmacro orthographic-camera!
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(defmacro orthographic!
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[screen k & options]
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`(u/call! ^OrthographicCamera (:camera ~screen) ~k ~@options))
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(defn perspective-camera
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(defn perspective
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[]
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(PerspectiveCamera.))
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(defmacro perspective-camera
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(defmacro perspective
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[& options]
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`(u/calls! ^PerspectiveCamera (perspective-camera*) ~@options))
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`(u/calls! ^PerspectiveCamera (perspective*) ~@options))
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(defmacro perspective-camera!
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(defmacro perspective!
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[screen k & options]
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`(u/call! ^PerspectiveCamera (:camera ~screen) ~k ~@options))
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@@ -3,20 +3,20 @@
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d World]))
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(defn world*
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(defn box2d*
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([]
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(world* 0 0 true))
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(box2d* 0 0 true))
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([gravity-x gravity-y]
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(world* gravity-x gravity-y true))
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(box2d* gravity-x gravity-y true))
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([gravity-x gravity-y sleep?]
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(World. (m/vector-2 gravity-x gravity-y) sleep?)))
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(defmacro world
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(defmacro box2d
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[gravity-x gravity-y & options]
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`(let [object# (world* ~gravity-x ~gravity-y)]
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`(let [object# (box2d* ~gravity-x ~gravity-y)]
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(u/calls! ^World object# ~@options)
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object#))
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(defmacro world!
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(defmacro box2d!
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[{:keys [^World world]} k & options]
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`(u/call! ^World ~world ~k ~@options))
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