Commit Graph

  • f747ef7214 Update libGDX to 1.14.0 and Clojure to 1.11.3 upgrade/libgdx-1.14.1 Bryce 2026-03-21 22:29:45 -07:00
  • 1d361821f7 Fix scrolled() signature for libGDX 1.9.12+ compatibility Bryce 2026-03-21 22:29:22 -07:00
  • 49def84f5a Update libGDX to 1.14.1 and Clojure to 1.11.3 Bryce 2026-03-21 22:29:09 -07:00
  • 5966fddea7 other various changes master Bryce 2023-05-17 16:29:45 -07:00
  • 2b1e4ae817 working on changes to support mobile with performance. Bryce Covert 2018-01-23 20:38:55 -08:00
  • 27691ae11b modifications for ios Bryce Covert 2017-02-19 19:48:02 -08:00
  • 810db79d8c more tweaks for mobile support. Bryce Covert 2016-12-09 18:04:45 -08:00
  • 8b2ffbfc0f performance enhancements for tick's tales. Bryce Covert 2016-10-06 21:39:36 -07:00
  • 341f078ad3 faster? Bryce Covert 2016-08-08 08:26:51 -07:00
  • 02a76a4263 trying to limit memory. Bryce Covert 2016-08-05 17:03:53 -07:00
  • 58540cfbbe no print Bryce Covert 2016-08-05 07:55:18 -07:00
  • 12f6d1fb40 bumping version. Bryce Covert 2016-08-04 08:02:44 -07:00
  • 6d76fe33a9 making stuff a tiny bit faster. Bryce Covert 2016-08-04 08:02:26 -07:00
  • 01cc791119 hacking. Bryce Covert 2016-08-03 20:26:57 -07:00
  • 60c047d13d perf improvements. Bryce Covert 2015-09-16 09:13:47 -07:00
  • 284b0c20df fixes. Bryce Covert 2015-07-26 16:18:31 -07:00
  • 71799fef35 did a proper solution, because elements were never removed. Bryce Covert 2015-07-25 16:56:30 -07:00
  • 578a566207 not a very good solution, but inputs are reset when anything in the scene changes (bad) Bryce Covert 2015-07-25 16:48:06 -07:00
  • 6444bf3fe3 working on supporting custom shaders. Remington Covert 2015-05-05 19:47:00 -07:00
  • 7495c63d88 relative positioning needs to be based off the scale. Remington Covert 2015-04-22 19:57:18 -07:00
  • d866c00cd9 add color effects. Remington Covert 2015-04-16 19:28:15 -07:00
  • 63469535cb added additive blending. Remington Covert 2015-03-17 15:45:36 -07:00
  • 3b9972e958 Merge branch 'fix-input-issue' Remington Covert 2015-03-07 08:04:02 -08:00
  • 4120eed58a Fixes memory leak and input issue. Remington Covert 2015-03-07 08:01:32 -08:00
  • de5b1944c0 Merge branch 'master' of https://github.com/oakes/play-clj Remington Covert 2015-03-07 07:57:43 -08:00
  • a78b703b8d hacks to support a map as entities. Remington Covert 2015-03-04 13:37:06 -08:00
  • 6f37552ed6 Merge pull request #73 from floybix/master Zach Oakes 2015-03-04 10:03:50 -05:00
  • b734f0c0ae draw map layers in their correct order when using :with or :without options. Felix Andrews 2015-03-04 22:32:02 +08:00
  • eabdaa3339 Make sure actors have a stage before trying to draw them oakes 2015-02-28 23:55:44 -05:00
  • f74c5d7820 Add '-game' to game object name to prevent name clashes oakes 2015-02-28 23:27:41 -05:00
  • 8cd2e32553 Add a new arity to direction! and improve documentation of position! oakes 2015-02-27 00:35:10 -05:00
  • 942b3ae7f4 fixes for resizing. Remington Covert 2015-02-23 16:45:31 -08:00
  • 082f814cc2 Merge remote-tracking branch 'oakes/master' Remington Covert 2015-02-20 11:33:32 -08:00
  • d679b9968c Merge branch 'kamn-master' oakes 2015-02-18 19:34:48 -05:00
  • 99402624a1 Add up! and make a few aesthetic changes oakes 2015-02-18 19:34:42 -05:00
  • 4806f6d6c4 Added the ability to get the up vector of a camera. I didn't add the set ability yet. Kamn 2015-02-16 18:05:38 -07:00
  • 486cdae382 Start 0.4.5-SNAPSHOT oakes 2015-02-12 16:09:16 -05:00
  • 78f8062c92 Update lein-droid oakes 2015-02-11 23:08:52 -05:00
  • 76b7003355 Increment version number oakes 2015-02-11 23:05:12 -05:00
  • 9aa7d5f0a2 Update android libraries oakes 2015-02-11 22:59:12 -05:00
  • e1757cb504 Use different array constructor oakes 2015-02-11 21:58:25 -05:00
  • 4324344263 Remove assertion oakes 2015-02-11 20:40:07 -05:00
  • 8de6baeae2 Add assertions oakes 2015-02-11 19:22:45 -05:00
  • d430c120ae Merge branch 'compmstr-master' oakes 2015-02-11 17:01:27 -05:00
  • 86e21cc73d Add touch-ups after frame redesign oakes 2015-02-11 17:01:02 -05:00
  • 4d0e4ecce7 Merge branch 'master' of https://github.com/compmstr/play-clj into compmstr-master oakes 2015-02-11 15:08:13 -05:00
  • 5c69689d37 Update libGDX to 1.5.3 oakes 2015-02-11 14:55:20 -05:00
  • c95dda06b1 Renamed Home to Frames Corey 2015-01-23 17:08:30 -05:00
  • 03cc86e159 Reworked doclet to work with frames Corey 2015-01-23 17:06:37 -05:00
  • bf38f37224 Migrated html generation to use frames Corey 2015-01-23 14:42:32 -05:00
  • f82e3620b2 Merge pull request #64 from kamn/master Zach Oakes 2015-01-11 23:01:45 -05:00
  • 8ee6596cd5 Fixed issue where passing in a Vector3 to position! will throw and IllegalAccess error Kamn 2015-01-11 20:14:18 -07:00
  • fa8ceeb92d Improve how static fields are converted to keywords oakes 2014-12-28 18:34:03 -05:00
  • 019c02a5f6 Start 0.4.4-SNAPSHOT oakes 2014-12-21 16:05:12 -05:00
  • 1a0ebe8f58 Update template oakes 2014-12-21 15:52:25 -05:00
  • 94a4c2d2df Increment version number oakes 2014-12-21 15:36:11 -05:00
  • bfaa4c9cc1 Update to libGDX 1.5.0 oakes 2014-12-15 13:22:20 -05:00
  • 5b874400d4 Remove confusing info in defscreen docstring oakes 2014-12-15 13:03:16 -05:00
  • 3bcab9b01d Merge pull request #61 from briancain/master Zach Oakes 2014-12-14 18:23:30 -05:00
  • fb29d89c6d Update clojure logo file name in example block Brian Cain 2014-12-14 14:31:10 -08:00
  • 927d16c059 Fix broken link for Clojure logo Brian Cain 2014-12-14 14:24:21 -08:00
  • f20d7dba4e Update highlight.js oakes 2014-11-25 09:03:28 -05:00
  • 14424038c5 Merge branch 'BorisKourt-master' oakes 2014-11-25 09:02:44 -05:00
  • 38374b87ee Update main.css Boris Kourtoukov 2014-11-25 01:42:40 -05:00
  • 64efbb163a Update main.css Boris Kourtoukov 2014-11-25 01:34:30 -05:00
  • c79e0a38f5 Update main.css Boris Kourtoukov 2014-11-24 23:59:08 -05:00
  • a645081bcd Add missing paren oakes 2014-11-15 16:05:09 -05:00
  • 18bd71ec52 Update Carmack link oakes 2014-11-08 13:51:49 -05:00
  • 3a7b652726 Add music to classes.edn oakes 2014-11-06 18:40:00 -05:00
  • f0ff37b344 Fix Android project in template oakes 2014-11-06 16:37:54 -05:00
  • c195fd817f Start 0.4.3-SNAPSHOT oakes 2014-11-06 16:10:59 -05:00
  • a5febf56c0 Increment version number oakes 2014-11-06 15:56:50 -05:00
  • 9ebe9338b7 Use (game :x) and (game :y) again oakes 2014-11-06 15:56:18 -05:00
  • 7c5d7985e3 Mention (game :x) and (game :y) in defscreen docstring oakes 2014-11-06 13:08:08 -05:00
  • bc3e7d837c Change :assets-path to :assets-paths oakes 2014-11-06 13:06:47 -05:00
  • 24808b6e48 Update lein-droid in template oakes 2014-11-04 17:26:00 -05:00
  • 06a28157f5 Remove breakage exceptions and make (game :x) and (game :y) equivalent to (game :point-x) and (game :point-y) oakes 2014-11-04 16:58:58 -05:00
  • 624ece68fa Merge branch 'brycecovert-add_music' oakes 2014-11-04 16:44:11 -05:00
  • e7ca9139c9 Make music* take a string and fix docstrings oakes 2014-11-04 16:43:55 -05:00
  • 850864223c merged. Remington Covert 2014-11-04 12:48:59 -08:00
  • 60f9ddac93 Merge branch 'add_music' Remington Covert 2014-11-04 12:48:03 -08:00
  • eb78a44f79 adding music Remington Covert 2014-11-04 12:46:48 -08:00
  • 2549f632cd making alpha work. Remington Covert 2014-09-17 12:29:20 -07:00
  • fd16a41cce hack for making centering work. = 2014-09-10 14:29:32 -07:00
  • 4cea69ef47 Adjust Android project.clj in template oakes 2014-11-03 20:39:21 -05:00
  • 4b16f5d29d Start 0.4.2-SNAPSHOT oakes 2014-10-17 14:58:07 -04:00
  • fd5f195636 Increment version number oakes 2014-10-17 13:29:37 -04:00
  • a7964fcfb8 Remove type hints due to Android dexing error oakes 2014-10-17 11:58:16 -04:00
  • 26c2a2f890 Revert "Add input processors backwards" oakes 2014-10-17 11:27:08 -04:00
  • 038b85220a Update libGDX to 1.4.1 oakes 2014-10-12 21:40:01 -04:00
  • 7197a864da Cast unit to float in tiled map constructors oakes 2014-10-12 21:34:06 -04:00
  • e50bf569d1 Add input processors backwards oakes 2014-10-12 18:33:59 -04:00
  • 00fced3317 Move the tiled-map* conditional to the renderer constructors oakes 2014-09-27 00:40:48 -04:00
  • 5d90389c27 Add pixmap-format and a new arity to pixmap* oakes 2014-09-26 23:56:34 -04:00
  • f10639ed99 Only allow string paths when loading assets oakes 2014-09-26 23:26:38 -04:00
  • 647fa9f7a2 Start 0.4.1-SNAPSHOT oakes 2014-09-24 16:57:30 -04:00
  • ab4eec3753 Increment version number oakes 2014-09-24 15:58:50 -04:00
  • 441a5ec18c Capitalize dir name oakes 2014-09-24 15:48:08 -04:00
  • 5f5e1e6e8b Break skin initialization into separate function oakes 2014-09-24 12:18:56 -04:00
  • c6baf326ff Fix how asset manager loads sounds oakes 2014-09-24 12:07:39 -04:00