Clean up draw-entity! functions

This commit is contained in:
oakes
2014-01-18 04:56:45 -05:00
parent 10621a3204
commit 4d3a79ea74

View File

@@ -169,12 +169,12 @@
; rendering
(defmulti draw-entity! #(-> % second :type))
(defmulti draw-entity! (fn [_ entity] (:type entity)))
(defmethod draw-entity! nil [_])
(defmethod draw-entity! nil [_ _])
(defmethod draw-entity! :actor
[[^SpriteBatch batch {:keys [^Actor object] :as entity}]]
[^SpriteBatch batch {:keys [^Actor object] :as entity}]
(assert object)
(doseq [[k v] entity]
(case k
@@ -186,8 +186,8 @@
(.draw object batch 1))
(defmethod draw-entity! :texture
[[^SpriteBatch batch {:keys [^TextureRegion object x y width height]
:or {x 0 y 0 width 0 height 0}}]]
[^SpriteBatch batch {:keys [^TextureRegion object x y width height]
:or {x 0 y 0 width 0 height 0}}]
(assert object)
(.draw batch object (float x) (float y) (float width) (float height)))
@@ -196,7 +196,7 @@
(let [^SpriteBatch batch (batch screen)]
(.begin batch)
(doseq [entity entities]
(draw-entity! [batch entity]))
(draw-entity! batch entity))
(.end batch))
entities)