Break camera code into separate file and add getter functions
This commit is contained in:
@@ -27,7 +27,8 @@
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[com.badlogic.gdx.utils Timer$Task]
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[play_clj.utils Entity]))
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(load "core_global")
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(load "core_basics")
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(load "core_cameras")
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(load "core_graphics")
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(load "core_listeners")
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(load "core_utils")
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177
src/play_clj/core_cameras.clj
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177
src/play_clj/core_cameras.clj
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@@ -0,0 +1,177 @@
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(in-ns 'play-clj.core)
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(defn orthographic*
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"The function version of `orthographic`"
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[]
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(OrthographicCamera.))
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(defmacro orthographic
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"Returns an [OrthographicCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/OrthographicCamera.html)
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(orthographic)"
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[& options]
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`(let [^OrthographicCamera object# (orthographic*)]
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(u/calls! object# ~@options)))
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(defmacro orthographic!
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"Calls a single method on an `orthographic`"
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[screen k & options]
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`(let [^OrthographicCamera object# (u/get-obj ~screen :camera)]
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(u/call! object# ~k ~@options)))
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(defn perspective*
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"The function version of `perspective`"
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([]
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(PerspectiveCamera.))
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([field-of-view viewport-width viewport-height]
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(PerspectiveCamera. field-of-view viewport-width viewport-height)))
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(defmacro perspective
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"Returns an [PerspectiveCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/PerspectiveCamera.html)
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(perspective)"
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[fov vw vh & options]
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`(let [^PerspectiveCamera object# (perspective* ~fov ~vw ~vh)]
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(u/calls! object# ~@options)))
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(defmacro perspective!
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"Calls a single method on a `perspective`"
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[screen k & options]
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`(let [^PerspectiveCamera object# (u/get-obj ~screen :camera)]
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(u/call! object# ~k ~@options)))
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(defn size!
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"Sets the size of the camera in `screen`
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(size! screen 480 360)"
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[screen width height]
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(let [^OrthographicCamera camera (u/get-obj screen :camera)]
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(.setToOrtho camera false width height)))
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(defn width!
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"Sets the width of the camera in `screen`, adjusting the height so the ratio
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remains in tact
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(width! screen 480)"
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[screen new-width]
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(size! screen new-width (* new-width (/ (game :height) (game :width)))))
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(defn width
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"Returns the width of the camera in `screen`
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(width screen)"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. camera viewportWidth)))
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(defn height!
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"Sets the height of the camera in `screen`, adjusting the width so the ratio
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remains in tact
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(height! screen 360)"
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[screen new-height]
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(size! screen (* new-height (/ (game :width) (game :height))) new-height))
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(defn height
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"Returns the height of the camera in `screen`
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(height screen)"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. camera viewportHeight)))
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(defn x!
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"Sets only the x position of the camera in `screen`"
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[screen x-val]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. (. camera position) x) x-val)
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(.update camera)))
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(defn x
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"Returns the x position of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. (. camera position) x)))
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(defn y!
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"Sets only the y position of the camera in `screen`"
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[screen y-val]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. (. camera position) y) y-val)
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(.update camera)))
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(defn y
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"Returns the y position of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. (. camera position) y)))
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(defn z!
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"Sets only the z position of the camera in `screen`"
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[screen z-val]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. (. camera position) z) z-val)
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(.update camera)))
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(defn z
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"Returns the z position of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. (. camera position) z)))
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(defn position!
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"Sets the position of the camera in `screen`"
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([screen pos]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. camera position) pos)))
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([screen x y]
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(position! screen x y nil))
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([screen x y z]
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(when x (x! screen x))
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(when y (y! screen y))
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(when z (z! screen z))))
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(defn position
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"Returns the position of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. camera position)))
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(defn direction!
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"Sets the direction of the camera in `screen`"
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[screen x y z]
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(let [^Camera camera (u/get-obj screen :camera)]
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(.lookAt camera x y z)
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(.update camera)))
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(defn direction
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"Returns the direction of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. camera direction)))
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(defn near!
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"Sets the near clipping plane distance of the camera in `screen`"
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[screen n]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. camera near) n)
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(.update camera)))
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(defn near
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"Returns the near clipping plane distance of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. camera near)))
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(defn far!
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"Sets the far clipping plane distance of the camera in `screen`"
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[screen n]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. camera far) n)
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(.update camera)))
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(defn far
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"Returns the far clipping plane distance of the camera in `screen`"
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[screen]
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(let [^Camera camera (u/get-obj screen :camera)]
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(. camera far)))
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@@ -384,120 +384,3 @@ specify which layers to render with or without
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(u/draw-entity! entity batch)))
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(.end batch))
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entities)
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; cameras
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(defn orthographic*
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"The function version of `orthographic`"
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[]
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(OrthographicCamera.))
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(defmacro orthographic
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"Returns an [OrthographicCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/OrthographicCamera.html)
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(orthographic)"
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[& options]
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`(let [^OrthographicCamera object# (orthographic*)]
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(u/calls! object# ~@options)))
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(defmacro orthographic!
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"Calls a single method on an `orthographic`"
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[screen k & options]
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`(let [^OrthographicCamera object# (u/get-obj ~screen :camera)]
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(u/call! object# ~k ~@options)))
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(defn perspective*
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"The function version of `perspective`"
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([]
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(PerspectiveCamera.))
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([field-of-view viewport-width viewport-height]
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(PerspectiveCamera. field-of-view viewport-width viewport-height)))
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(defmacro perspective
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"Returns an [PerspectiveCamera](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/PerspectiveCamera.html)
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(perspective)"
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[fov vw vh & options]
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`(let [^PerspectiveCamera object# (perspective* ~fov ~vw ~vh)]
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(u/calls! object# ~@options)))
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(defmacro perspective!
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"Calls a single method on a `perspective`"
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[screen k & options]
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`(let [^PerspectiveCamera object# (u/get-obj ~screen :camera)]
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(u/call! object# ~k ~@options)))
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(defn size!
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"Sets the size of the camera in `screen`
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(size! screen 480 360)"
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[screen width height]
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(let [^OrthographicCamera camera (u/get-obj screen :camera)]
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(.setToOrtho camera false width height)))
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(defn width!
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"Sets the width of the camera in `screen`, adjusting the height so the ratio
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remains in tact
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(width! screen 480)"
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[screen new-width]
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(size! screen new-width (* new-width (/ (game :height) (game :width)))))
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(defn height!
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"Sets the height of the camera in `screen`, adjusting the width so the ratio
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remains in tact
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(height! screen 360)"
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[screen new-height]
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(size! screen (* new-height (/ (game :width) (game :height))) new-height))
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(defn x!
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"Sets only the x position of the camera in `screen`"
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[screen x]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. (. camera position) x) x)
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(.update camera)))
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(defn y!
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"Sets only the y position of the camera in `screen`"
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[screen y]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. (. camera position) y) y)
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(.update camera)))
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(defn z!
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"Sets only the z position of the camera in `screen`"
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[screen z]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. (. camera position) z) z)
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(.update camera)))
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(defn position!
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"Sets the position of the camera in `screen`"
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([screen x y]
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(position! screen x y nil))
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([screen x y z]
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(when x (x! screen x))
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(when y (y! screen y))
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(when z (z! screen z))))
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(defn direction!
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"Sets the directino of the camera in `screen`"
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[screen x y z]
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(let [^Camera camera (u/get-obj screen :camera)]
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(.lookAt camera x y z)
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(.update camera)))
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(defn near!
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"Sets the near clipping plane distance of the camera in `screen`"
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[screen n]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. camera near) n)
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(.update camera)))
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(defn far!
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"Sets the far clipping plane distance of the camera in `screen`"
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[screen n]
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(let [^Camera camera (u/get-obj screen :camera)]
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(set! (. camera far) n)
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(.update camera)))
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