Add nine-patch
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@@ -5,7 +5,7 @@
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[com.badlogic.gdx.audio Sound]
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[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
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PerspectiveCamera]
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[com.badlogic.gdx.graphics.g2d SpriteBatch TextureRegion]
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[com.badlogic.gdx.graphics.g2d NinePatch SpriteBatch TextureRegion]
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[com.badlogic.gdx.input GestureDetector
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GestureDetector$GestureListener]
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[com.badlogic.gdx.maps MapLayer MapLayers]
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@@ -208,6 +208,24 @@ with the tiled map file at `path` and `unit` scale
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(defmethod draw-entity! nil [_ _])
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(defmethod draw-entity! :texture
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[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
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(assert object)
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(.draw batch object x y width height)))
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(defmethod draw-entity! :nine-patch
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[^SpriteBatch batch {:keys [^NinePatch object x y width height]}]
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(assert object)
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getTotalWidth object)))
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height (float (or height (.getTotalHeight object)))]
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(.draw object batch x y width height)))
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(defmethod draw-entity! :actor
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[^SpriteBatch batch {:keys [^Actor object] :as entity}]
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(assert object)
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@@ -220,15 +238,6 @@ with the tiled map file at `path` and `unit` scale
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nil))
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(.draw object batch 1))
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(defmethod draw-entity! :texture
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[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
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(assert object)
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(.draw batch object x y width height)))
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(defn draw!
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"Draws the `entities` with the renderer from `screen`
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@@ -1,7 +1,8 @@
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(ns play-clj.g2d
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(:require [play-clj.utils :as u])
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(:import [com.badlogic.gdx.graphics Texture]
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[com.badlogic.gdx.graphics.g2d Animation BitmapFont TextureRegion]))
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[com.badlogic.gdx.graphics.g2d Animation BitmapFont NinePatch
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TextureRegion]))
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(defmacro bitmap-font
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"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
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@@ -18,8 +19,8 @@
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(cond
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(string? arg)
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(-> ^String arg Texture. TextureRegion.)
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(map? arg)
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(TextureRegion. ^TextureRegion (u/get-obj arg :object))
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(:object arg)
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(TextureRegion. ^TextureRegion (:object arg))
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:else
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arg)))
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@@ -44,6 +45,40 @@
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[entity k & options]
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`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
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(defn nine-patch*
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"The function version of `nine-patch`"
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[arg]
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(u/create-entity
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(cond
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(string? arg)
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(-> ^String arg Texture. TextureRegion. NinePatch.)
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(:object arg)
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(NinePatch. (:object arg))
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(map? arg)
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(let [{:keys [^TextureRegion region left right top bottom]} arg]
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(NinePatch. region left right top bottom))
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:else
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arg)))
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(defmacro nine-patch
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"Returns an entity based on [NinePatch](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/NinePatch.html)
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(nine-patch \"image.png\")
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(nine-patch \"image.png\" :set-color (color :blue))
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(nine-patch {:image \"image.png\" :left 10 :right 10 :top 10 :bottom 10})"
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[arg & options]
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`(let [entity# (texture* ~arg)]
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(u/calls! ^NinePatch (u/get-obj entity# :object) ~@options)
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entity#))
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(defmacro nine-patch!
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"Calls a single method on a `nine-patch`
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(nine-patch! entity :set-color (color :blue))
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(nine-patch! entity :get-middle-width)"
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[entity k & options]
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`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
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(defmacro play-mode
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"Returns a static field from [Animation](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Animation.html)
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@@ -1,6 +1,6 @@
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(ns play-clj.utils
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(:require [clojure.string :as s])
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(:import [com.badlogic.gdx.graphics.g2d TextureRegion]
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(:import [com.badlogic.gdx.graphics.g2d NinePatch TextureRegion]
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[com.badlogic.gdx.scenes.scene2d Actor]
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[com.badlogic.gdx.utils Array ArrayMap]))
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@@ -193,6 +193,10 @@ new object to be created each time a field is set)
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[obj]
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{:type :texture :object obj})
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(defmethod create-entity NinePatch
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[obj]
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{:type :nine-patch :object obj})
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(defmethod create-entity Actor
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[obj]
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{:type :actor :object obj})
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