Auto-destroy bodies
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@@ -12,14 +12,24 @@
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(remove-input! renderer)
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(add-input! renderer))
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(defn ^:private update-box-2d!
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[{:keys [^World world]} entities]
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(when-not (.isLocked world)
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(let [bodies (u/gdx-array [])]
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(.getBodies world bodies)
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(doseq [body bodies]
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(when-not (some #(= body (:body %)) entities)
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(.destroyBody world body))))))
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(defn ^:private update-screen!
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([{:keys [world g2dp-listener]}]
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(when (isa? (type world) World)
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(.setContactListener ^World world g2dp-listener)))
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([{:keys [renderer] :as screen} entities]
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(cond
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(isa? (type renderer) Stage)
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(update-stage! screen entities))))
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([{:keys [renderer world] :as screen} entities]
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(when (isa? (type renderer) Stage)
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(update-stage! screen entities))
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(when (isa? (type world) World)
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(update-box-2d! screen entities))))
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; tiled maps
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@@ -2,7 +2,8 @@
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(:require [play-clj.math :as m]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d Body BodyDef ChainShape CircleShape
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ContactListener EdgeShape FixtureDef PolygonShape Transform World]))
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Contact ContactListener EdgeShape Fixture FixtureDef PolygonShape
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Transform World]))
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; world
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@@ -68,19 +69,23 @@
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(defn body-transform!
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[entity x y angle]
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(body! entity :set-transform x y angle))
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(body! entity :set-transform x y angle)
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entity)
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(defn body-x!
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[entity x]
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(body-transform! entity x (body-y entity) (body-angle entity)))
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(body-transform! entity x (body-y entity) (body-angle entity))
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entity)
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(defn body-y!
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[entity y]
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(body-transform! entity (body-x entity) y (body-angle entity)))
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(body-transform! entity (body-x entity) y (body-angle entity))
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entity)
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(defn body-angle!
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[entity angle]
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(body-transform! entity (body-x entity) (body-y entity) angle))
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(body-transform! entity (body-x entity) (body-y entity) angle)
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entity)
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; fixtures
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@@ -149,6 +154,36 @@
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[object k & options]
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`(u/call! ^PolygonShape ~object ~k ~@options))
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; misc functions
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(defmacro contact!
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[object k & options]
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`(u/call! ^Contact ~object ~k ~@options))
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(defmacro fixture!
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[object k & options]
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`(u/call! ^Fixture ~object ~k ~@options))
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(defn find-body
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[body entities]
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(some #(if (= body (:body %)) %) entities))
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(defn first-contact
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([screen]
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(let [^Contact contact (or (:contact screen) screen)]
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(assert contact)
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(-> contact .getFixtureA .getBody)))
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([screen entities]
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(find-body (first-contact screen) entities)))
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(defn second-contact
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([screen]
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(let [^Contact contact (or (:contact screen) screen)]
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(assert contact)
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(-> contact .getFixtureB .getBody)))
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([screen entities]
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(find-body (second-contact screen) entities)))
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; listeners
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(defn contact-listener
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