fixes for resizing.
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@@ -486,8 +486,9 @@ with the tiled map file at `path` and `unit` scale.
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entities)
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(defmethod draw! Stage
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[{:keys [^Stage renderer] :as screen} entities]
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[{:keys [^Stage renderer ^Camera camera] :as screen} entities]
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(let [^Batch batch (.getBatch renderer)]
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(.setProjectionMatrix batch (.combined camera))
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(.begin batch)
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(doseq [entity entities]
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(.setColor batch (color 1 1 1 (or (:opacity entity) 1.0)))
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@@ -186,11 +186,10 @@ in the `screen`."
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(defn ^:private update-stage!
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([{:keys [^Stage renderer ^Camera camera] :as screen}]
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(when camera
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#_(when camera
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(doto (.getViewport renderer)
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(.setCamera camera)
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(.setWorldSize (. camera viewportWidth) (. camera viewportHeight))
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(.update (game :width) (game :height) true))))
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(.setWorldSize (. camera viewportWidth) (. camera viewportHeight)))))
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([{:keys [^Stage renderer ui-listeners]} entities]
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(doseq [^Actor a (.getActors renderer)]
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(.remove a))
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