Add a new arity to direction! and improve documentation of position!
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@@ -162,16 +162,15 @@ of the camera will be set."
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(. camera position)))
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(defn position!
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"Sets the position of `object`. If `object` is a screen, the position of the
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camera will be set."
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([object vec-3]
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(position! object (x vec-3) (y vec-3) (z vec-3)))
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([object x-val y-val]
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(position! object x-val y-val nil))
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([object x-val y-val z-val]
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(some->> x-val (x! object))
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(some->> y-val (y! object))
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(some->> z-val (z! object))))
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"Sets the position of the camera in `screen`."
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([screen vec-3]
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(position! screen (x vec-3) (y vec-3) (z vec-3)))
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([screen x-val y-val]
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(position! screen x-val y-val nil))
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([screen x-val y-val z-val]
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(some->> x-val (x! screen))
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(some->> y-val (y! screen))
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(some->> z-val (z! screen))))
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(defn direction
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"Returns the direction of the camera in `screen`."
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@@ -181,10 +180,17 @@ camera will be set."
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(defn direction!
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"Sets the direction of the camera in `screen`."
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[screen x-val y-val z-val]
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(let [^Camera camera (u/get-obj screen :camera)]
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(.lookAt camera x-val y-val z-val)
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(.update camera)))
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([screen x-val y-val z-val]
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(direction! screen x-val y-val z-val true))
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([screen x-val y-val z-val look-at?]
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(let [^Camera camera (u/get-obj screen :camera)]
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(if look-at?
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(.lookAt camera x-val y-val z-val)
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(let [^Vector3 dir-vec (direction screen)]
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(some->> x-val (x! dir-vec))
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(some->> y-val (y! dir-vec))
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(some->> z-val (z! dir-vec))))
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(.update camera))))
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(defn up [screen]
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"Returns the up vector of the camera in `screen`."
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