perf improvements.
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@@ -490,11 +490,11 @@ with the tiled map file at `path` and `unit` scale.
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(let [^Batch batch (.getBatch renderer)]
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(.setProjectionMatrix batch (.combined camera))
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(.begin batch)
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(when shader
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(.setShader batch shader))
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(doseq [{:keys [additive? opacity ^float r ^float g ^float b ^float hue-amount ^float multiply-amount] :as entity :or {opacity 1.0}} entities
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:when (> opacity 0.0)]
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(when shader
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(.setShader batch shader)
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(.setUniformf shader "multiply_amount" (float (or multiply-amount 1.0)))
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(.setUniformf shader "hue_amount" (float (or hue-amount 1.0))))
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@@ -559,11 +559,7 @@ specify which layers to render with or without.
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(render! screen entities)"
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([{:keys [renderer] :as screen}]
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(cond
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(isa? (type renderer) BatchTiledMapRenderer)
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(render-map! screen)
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(isa? (type renderer) Stage)
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(render-stage! screen)))
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(render-stage! screen))
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([screen entities]
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(render! screen)
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(draw! screen entities)))
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@@ -47,7 +47,9 @@
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(.draw object ^Batch batch x y width height))))
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(defrecord ParticleEffectEntity [object] Entity
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(draw! [{:keys [^ParticleEffect object x y delta-time]} _ batch]
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(.setShader ^Batch batch nil)
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(let [x (float (or x 0))
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y (float (or y 0))
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^Graphics g (Gdx/graphics)
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