making stuff a tiny bit faster.
This commit is contained in:
@@ -46,11 +46,7 @@
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(defn ^:private normalize
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[entities]
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(some->> entities
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list
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flatten
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(remove nil?)
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vec))
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entities)
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(defn ^:private wrapper
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[screen-atom screen-fn]
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@@ -76,16 +72,19 @@
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[screen entities
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{:keys [on-show on-render on-hide on-pause on-resize on-resume on-timer]
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:as options}]
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(let [execute-fn! (fn [func & {:keys [] :as options}]
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(when func
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(let [screen-map (merge @screen options)
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old-entities @entities]
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(some->> (with-meta
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#(normalize (func screen-map old-entities))
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(meta func))
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(wrapper screen)
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(reset-changed! entities old-entities)
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(update-screen! @screen)))))
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(let [execute-fn! (fn exec
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([func]
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(exec func {}))
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([func options]
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(when func
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(let [screen-map (merge @screen options)
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old-entities @entities]
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(some->> (with-meta
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#(normalize (func screen-map old-entities))
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(meta func))
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(wrapper screen)
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(reset-changed! entities old-entities)
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(update-screen! @screen))))))
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execute-fn-on-gl! (fn [& args]
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(on-gl (apply execute-fn! args)))
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update-fn! (fn [func & args]
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@@ -118,12 +117,11 @@
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update-screen!))
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:render (fn [d]
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(swap! screen update-in [:total-time] #(+ (or %1 0) %2) d)
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(some->> (execute-fn! on-render :delta-time d)
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(add-to-timeline! screen)))
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(execute-fn! on-render (assoc @screen :delta-time d)))
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:hide #(execute-fn! on-hide)
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:pause #(execute-fn! on-pause)
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:resize (fn [w h]
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(execute-fn! on-resize :width w :height h)
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(execute-fn! on-resize {:width w :height h})
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(update-screen! @screen))
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:resume #(execute-fn! on-resume)}))
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@@ -488,7 +486,7 @@ keywords and functions in pairs."
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(intern *ns* map-sym# (atom {}))))
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entities-sym# (symbol (str '~n "-entities"))
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entities# (deref (or (resolve entities-sym#)
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(intern *ns* entities-sym# (atom []))))]
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(intern *ns* entities-sym# (atom {}))))]
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(def ~n (defscreen* screen# entities# fn-syms#))))
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(defn defgame*
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@@ -559,6 +557,7 @@ is the atom storing the screen map behind the scenes. Returns the updated
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(update! screen :renderer (stage))"
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[screen & args]
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(println screen)
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(doto (apply (:update-fn! screen) assoc args)
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update-screen!))
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@@ -568,8 +567,8 @@ of key-value pairs, which will be given to the function via its screen map.
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(screen! my-other-screen :on-show)
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(screen! my-other-screen :on-change-color :color :blue)"
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[screen-object fn-name & options]
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[screen-object fn-name options]
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(let [execute-fn! (:execute-fn! screen-object)
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screen-fn (-> screen-object :options (get fn-name))]
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(apply execute-fn! screen-fn options)
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(execute-fn! screen-fn options)
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nil))
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@@ -8,28 +8,28 @@
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execute-fn!]
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(reify InputProcessor
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(keyDown [this k]
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(execute-fn! on-key-down :key k)
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(execute-fn! on-key-down {:key k})
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false)
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(keyTyped [this c]
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(execute-fn! on-key-typed :character c)
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(execute-fn! on-key-typed {:character c})
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false)
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(keyUp [this k]
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(execute-fn! on-key-up :key k)
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(execute-fn! on-key-up {:key k})
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false)
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(mouseMoved [this sx sy]
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(execute-fn! on-mouse-moved :input-x sx :input-y sy)
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(execute-fn! on-mouse-moved {:input-x sx :input-y sy})
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false)
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(scrolled [this a]
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(execute-fn! on-scrolled :amount a)
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(execute-fn! on-scrolled {:amount a})
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false)
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(touchDown [this sx sy p b]
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(execute-fn! on-touch-down :input-x sx :input-y sy :pointer p :button b)
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(execute-fn! on-touch-down {:input-x sx :input-y sy :pointer p :button b})
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false)
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(touchDragged [this sx sy p]
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(execute-fn! on-touch-dragged :input-x sx :input-y sy :pointer p)
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(execute-fn! on-touch-dragged {:input-x sx :input-y sy :pointer p})
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false)
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(touchUp [this sx sy p b]
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(execute-fn! on-touch-up :input-x sx :input-y sy :pointer p :button b)
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(execute-fn! on-touch-up {:input-x sx :input-y sy :pointer p :button b})
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false)))
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(defmacro input-processor!
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@@ -45,29 +45,29 @@ in the `screen`."
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execute-fn!]
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(reify GestureDetector$GestureListener
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(fling [this vx vy b]
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(execute-fn! on-fling :velocity-x vx :velocity-y vy :button b)
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(execute-fn! on-fling {:velocity-x vx :velocity-y vy :button b})
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(some? on-fling))
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(longPress [this x y]
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(execute-fn! on-long-press :input-x x :input-y y)
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(execute-fn! on-long-press {:input-x x :input-y y})
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(some? on-long-press))
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(pan [this x y dx dy]
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(execute-fn! on-pan :input-x x :input-y y :delta-x dx :delta-y dy)
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(execute-fn! on-pan {:input-x x :input-y y :delta-x dx :delta-y dy})
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(some? on-pan))
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(panStop [this x y p b]
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(execute-fn! on-pan-stop :input-x x :input-y y :pointer p :button b)
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(execute-fn! on-pan-stop {:input-x x :input-y y :pointer p :button b})
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(some? on-pan-stop))
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(pinch [this ip1 ip2 p1 p2]
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(execute-fn! on-pinch
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:initial-pointer-1 ip1 :initial-pointer-2 ip2
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:pointer-1 p1 :pointer-2 p2)
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{:initial-pointer-1 ip1 :initial-pointer-2 ip2
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:pointer-1 p1 :pointer-2 p2})
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(some? on-pinch))
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(tap [this x y c b]
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(execute-fn! on-tap :input-x x :input-y y :count c :button b)
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(execute-fn! on-tap {:input-x x :input-y y :count c :button b})
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(some? on-tap))
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(touchDown [this x y p b]
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false)
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(zoom [this id d]
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(execute-fn! on-zoom :initial-distance id :distance d)
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(execute-fn! on-zoom {:initial-distance id :distance d})
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(some? on-zoom))))
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(defn ^:private gesture-detector
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@@ -96,30 +96,30 @@ in the `screen`."
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(proxy [ActorGestureListener] []
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(fling [e vx vy b]
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(execute-fn! on-ui-fling
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:event e :velocity-x vx :velocity-y vy :button b))
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{:event e :velocity-x vx :velocity-y vy :button b}))
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(longPress [a x y]
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(execute-fn! on-ui-long-press :actor a :input-x x :input-y y)
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(execute-fn! on-ui-long-press {:actor a :input-x x :input-y y})
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(some? on-ui-long-press))
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(pan [e x y dx dy]
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(execute-fn! on-ui-pan
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:event e :input-x x :input-y y :delta-x dx :delta-y dy))
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{ :event e :input-x x :input-y y :delta-x dx :delta-y dy}))
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(pinch [e ip1 ip2 p1 p2]
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(execute-fn! on-ui-pinch
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:event e :initial-pointer-1 ip1 :initial-pointer-2 ip2
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:pointer1 p1 :pointer2 p2))
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{ :event e :initial-pointer-1 ip1 :initial-pointer-2 ip2
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:pointer1 p1 :pointer2 p2}))
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(tap [e x y p b]
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(execute-fn! on-ui-tap
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:event e :input-x x :input-y y :pointer p :button b))
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{ :event e :input-x x :input-y y :pointer p :button b}))
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;(touchDown [e x y p b])
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;(touchUp [e x y p b])
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(zoom [e id d]
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(execute-fn! on-ui-zoom :event e :initial-distance id :distance d))))
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(execute-fn! on-ui-zoom { :event e :initial-distance id :distance d}))))
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(defn ^:private change-listener
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[{:keys [on-ui-changed]} execute-fn!]
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(proxy [ChangeListener] []
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(changed [e a]
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(execute-fn! on-ui-changed :event e :actor a))))
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(execute-fn! on-ui-changed { :event e :actor a}))))
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(defn ^:private click-listener
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[{:keys [on-ui-clicked on-ui-enter on-ui-exit
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@@ -127,23 +127,23 @@ in the `screen`."
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execute-fn!]
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(proxy [ClickListener] []
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(clicked [e x y]
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(execute-fn! on-ui-clicked :event e :input-x x :input-y y))
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(execute-fn! on-ui-clicked { :event e :input-x x :input-y y}))
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(enter [e x y p a]
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(execute-fn! on-ui-enter
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:event e :input-x x :input-y y :pointer p :actor a))
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{ :event e :input-x x :input-y y :pointer p :actor a}))
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(exit [e x y p a]
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(execute-fn! on-ui-exit
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:event e :input-x x :input-y y :pointer p :actor a))
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{ :event e :input-x x :input-y y :pointer p :actor a}))
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(touchDown [e x y p b]
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(execute-fn! on-ui-touch-down
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:event e :input-x x :input-y y :pointer p :button b)
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{ :event e :input-x x :input-y y :pointer p :button b})
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(some? on-ui-touch-down))
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(touchDragged [e x y p]
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(execute-fn! on-ui-touch-dragged
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:event e :input-x x :input-y y :pointer p))
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{ :event e :input-x x :input-y y :pointer p}))
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(touchUp [e x y p b]
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(execute-fn! on-ui-touch-up
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:event e :input-x x :input-y y :pointer p :button b))))
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{ :event e :input-x x :input-y y :pointer p :button b}))))
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(defn ^:private drag-listener
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[{:keys [on-ui-drag on-ui-drag-start on-ui-drag-stop]}
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@@ -153,20 +153,20 @@ in the `screen`."
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;(touchDragged [e x y p])
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;(touchUp [e x y p b])
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(drag [e x y p]
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(execute-fn! on-ui-drag :event e :input-x x :input-y y :pointer p))
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(execute-fn! on-ui-drag { :event e :input-x x :input-y y :pointer p}))
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(dragStart [e x y p]
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(execute-fn! on-ui-drag-start :event e :input-x x :input-y y :pointer p))
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(execute-fn! on-ui-drag-start { :event e :input-x x :input-y y :pointer p}))
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(dragStop [e x y p]
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(execute-fn! on-ui-drag-stop :event e :input-x x :input-y y :pointer p))))
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(execute-fn! on-ui-drag-stop { :event e :input-x x :input-y y :pointer p}))))
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(defn ^:private focus-listener
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[{:keys [on-ui-keyboard-focus-changed on-ui-scroll-focus-changed]}
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execute-fn!]
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(proxy [FocusListener] []
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(keyboardFocusChanged [e a f]
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(execute-fn! on-ui-keyboard-focus-changed :event e :actor a :focused? f))
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(execute-fn! on-ui-keyboard-focus-changed { :event e :actor a :focused? f}))
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(scrollFocusChanged [e a f]
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(execute-fn! on-ui-scroll-focus-changed :event e :actor a :focused? f))))
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(execute-fn! on-ui-scroll-focus-changed { :event e :actor a :focused? f}))))
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(defn ^:private ui-listeners
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[options execute-fn!]
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@@ -190,7 +190,7 @@ in the `screen`."
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(doto (.getViewport renderer)
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(.setCamera camera)
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(.setWorldSize (. camera viewportWidth) (. camera viewportHeight)))))
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([{:keys [^Stage renderer ui-listeners]} [entities]]
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([{:keys [^Stage renderer ui-listeners]} entities]
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(let [actor-set (->> entities
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vals
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(map :object)
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@@ -206,7 +206,7 @@ in the `screen`."
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(add-input! renderer))))
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(defmulti update-physics!
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(fn [screen & [entities]] (some-> screen :world class .getName))
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(fn [screen & entities] (some-> screen :world class .getName))
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:default nil)
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(defmethod update-physics! nil [_ & _])
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@@ -116,7 +116,7 @@ entities vector."
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[{:keys [execute-fn! on-timer]} id]
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(proxy [Timer$Task] []
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(run []
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(execute-fn! on-timer :id id))))
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(execute-fn! on-timer {:id id}))))
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(defn ^:private timer*
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[]
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@@ -44,7 +44,7 @@
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(-> ^Pixmap arg Texture. TextureRegion.)
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(instance? Texture arg)
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(-> ^Texture arg TextureRegion.)
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(instance? TextureEntity )
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(instance? TextureEntity arg)
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(-> ^TextureRegion (:object arg) TextureRegion.)
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:else
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arg)))
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@@ -228,13 +228,13 @@ such as :on-begin-contact."
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execute-fn!]
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(reify ContactListener
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(beginContact [this c]
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(execute-fn! on-begin-contact :contact c))
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(execute-fn! on-begin-contact { :contact c}))
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(endContact [this c]
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(execute-fn! on-end-contact :contact c))
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(execute-fn! on-end-contact { :contact c}))
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(postSolve [this c i]
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(execute-fn! on-post-solve :contact c :impulse i))
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(execute-fn! on-post-solve { :contact c :impulse i}))
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(preSolve [this c m]
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(execute-fn! on-pre-solve :contact c :old-manifold m))))
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(execute-fn! on-pre-solve { :contact c :old-manifold m}))))
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(defmethod c/update-physics!
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"com.badlogic.gdx.physics.box2d.World"
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@@ -273,9 +273,9 @@ such as :on-begin-contact."
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execute-fn!]
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(ContactListener3D.
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(fn [a b]
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(execute-fn! on-begin-contact :first-body a :second-body b))
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(execute-fn! on-begin-contact { :first-body a :second-body b}))
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(fn [a b]
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(execute-fn! on-end-contact :first-body a :second-body b))))
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(execute-fn! on-end-contact { :first-body a :second-body b}))))
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(defn ^:private get-bodies
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[screen]
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Block a user