relative positioning needs to be based off the scale.
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@@ -1,4 +1,4 @@
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(defproject play-clj "0.4.5-SNAPSHOT"
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(defproject play-clj "0.4.5-BRYCE"
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:description "A libGDX wrapper for easy cross-platform game development"
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:url "https://github.com/oakes/play-clj"
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:license {:name "Public Domain"
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@@ -21,20 +21,22 @@
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(defrecord TextureEntity [object] Entity
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(draw! [{:keys [^TextureRegion object x y width height
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scale-x scale-y angle origin-x origin-y]}
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scale-x scale-y angle origin-x origin-y something]}
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_
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batch]
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(let [x (- (float (or x 0)) (* (float (or origin-x 0.0)) (float (or scale-x 1.0))))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(if (or scale-x scale-y angle)
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(let [scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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origin-x (float (or origin-x (/ width 2)))
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origin-y (float (or origin-y (/ height 2)))
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angle (float (or angle 0))]
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(.draw ^Batch batch object x y origin-x origin-y width height
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(.draw ^Batch batch object x y (* origin-x scale-x) (* origin-y scale-y) width height
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scale-x scale-y angle))
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(.draw ^Batch batch object x y width height)))))
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