Merge branch 'master' of https://github.com/oakes/play-clj
This commit is contained in:
@@ -162,16 +162,15 @@ of the camera will be set."
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(. camera position)))
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(defn position!
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"Sets the position of `object`. If `object` is a screen, the position of the
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camera will be set."
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([object vec-3]
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(position! object (x vec-3) (y vec-3) (z vec-3)))
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([object x-val y-val]
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(position! object x-val y-val nil))
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([object x-val y-val z-val]
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(some->> x-val (x! object))
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(some->> y-val (y! object))
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(some->> z-val (z! object))))
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"Sets the position of the camera in `screen`."
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([screen vec-3]
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(position! screen (x vec-3) (y vec-3) (z vec-3)))
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([screen x-val y-val]
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(position! screen x-val y-val nil))
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([screen x-val y-val z-val]
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(some->> x-val (x! screen))
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(some->> y-val (y! screen))
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(some->> z-val (z! screen))))
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(defn direction
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"Returns the direction of the camera in `screen`."
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@@ -181,10 +180,17 @@ camera will be set."
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(defn direction!
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"Sets the direction of the camera in `screen`."
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[screen x-val y-val z-val]
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(let [^Camera camera (u/get-obj screen :camera)]
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(.lookAt camera x-val y-val z-val)
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(.update camera)))
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([screen x-val y-val z-val]
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(direction! screen x-val y-val z-val true))
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([screen x-val y-val z-val look-at?]
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(let [^Camera camera (u/get-obj screen :camera)]
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(if look-at?
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(.lookAt camera x-val y-val z-val)
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(let [^Vector3 dir-vec (direction screen)]
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(some->> x-val (x! dir-vec))
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(some->> y-val (y! dir-vec))
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(some->> z-val (z! dir-vec))))
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(.update camera))))
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(defn up [screen]
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"Returns the up vector of the camera in `screen`."
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@@ -529,6 +529,7 @@ specify which layers to render with or without.
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(set layer-names))
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(u/throw-key-not-found k))
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(map #(.indexOf ^java.util.List all-layer-names %))
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(sort)
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int-array
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(.render renderer)))
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(.render renderer))
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@@ -58,22 +58,23 @@
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(defrecord ActorEntity [object] Entity
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(draw! [{:keys [^Actor object x y width height
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scale-x scale-y angle origin-x origin-y]} _ batch]
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(some->> x (.setX object))
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(some->> y (.setY object))
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(some->> width (.setWidth object))
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(some->> height (.setHeight object))
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(when (or scale-x scale-y angle)
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(let [scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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origin-x (float (or origin-x (/ (.getWidth object) 2)))
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origin-y (float (or origin-y (/ (.getHeight object) 2)))
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angle (float (or angle 0))]
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(.setScaleX object scale-x)
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(.setScaleY object scale-y)
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(.setOriginX object origin-x)
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(.setOriginY object origin-y)
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(.setRotation object angle)))
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(.draw object ^Batch batch 1)))
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(when (.getStage object)
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(some->> x (.setX object))
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(some->> y (.setY object))
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(some->> width (.setWidth object))
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(some->> height (.setHeight object))
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(when (or scale-x scale-y angle)
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(let [scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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origin-x (float (or origin-x (/ (.getWidth object) 2)))
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origin-y (float (or origin-y (/ (.getHeight object) 2)))
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angle (float (or angle 0))]
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(.setScaleX object scale-x)
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(.setScaleY object scale-y)
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(.setOriginX object origin-x)
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(.setOriginY object origin-y)
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(.setRotation object angle)))
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(.draw object ^Batch batch 1))))
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(defrecord ModelEntity [object] Entity
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(draw! [{:keys [^ModelInstance object x y z]}
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@@ -6,8 +6,6 @@
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(defn play-clj
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[name & [package-name]]
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(when (contains? #{"game" "main-screen"} name)
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(main/abort "Choose a more creative name than that, silly!"))
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(let [render (t/renderer "play-clj")
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lein-droid-render (droid-new/renderer "templates")
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desktop-class-name "desktop-launcher"
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@@ -21,6 +19,7 @@
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android-ns (str package-name "." android-class-name)
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ios-ns (str package-name "." ios-class-name)
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data {:app-name name
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:game-name (str name "-game")
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:name (t/project-name name)
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:package package-name
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:package-sanitized package-name
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@@ -11,7 +11,7 @@ public class {{android-class-name}} extends AndroidApplication {
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super.onCreate(savedInstanceState);
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RT.var("clojure.core", "require").invoke(Symbol.intern("{{namespace}}"));
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try {
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Game game = (Game) RT.var("{{namespace}}", "{{app-name}}").deref();
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Game game = (Game) RT.var("{{namespace}}", "{{game-name}}").deref();
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initialize(game);
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} catch (Exception e) {
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e.printStackTrace();
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@@ -14,7 +14,7 @@ public class {{ios-class-name}} extends IOSApplication.Delegate {
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IOSApplicationConfiguration config = new IOSApplicationConfiguration();
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RT.var("clojure.core", "require").invoke(Symbol.intern("{{namespace}}"));
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try {
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Game game = (Game) RT.var("{{namespace}}", "{{app-name}}").deref();
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Game game = (Game) RT.var("{{namespace}}", "{{game-name}}").deref();
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return new IOSApplication(game, config);
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} catch (Exception e) {
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e.printStackTrace();
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@@ -13,7 +13,7 @@
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(clear!)
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(render! screen entities)))
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(defgame {{app-name}}
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(defgame {{game-name}}
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:on-create
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(fn [this]
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(set-screen! this main-screen)))
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@@ -6,5 +6,5 @@
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(defn -main
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[]
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(LwjglApplication. {{app-name}} "{{app-name}}" 800 600)
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(LwjglApplication. {{game-name}} "{{app-name}}" 800 600)
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(Keyboard/enableRepeatEvents true))
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