Commit Graph

196 Commits

Author SHA1 Message Date
oakes
d5f543183b Remove unnecessary nil 2014-01-19 18:22:22 -05:00
oakes
ad61c312ed Add multiple screens section 2014-01-19 18:20:00 -05:00
oakes
088a83a8b7 Add REPL section 2014-01-19 17:58:29 -05:00
oakes
830d678b3e Improve wording 2014-01-19 17:38:57 -05:00
oakes
d8e06f55d4 Add tutorial 2014-01-19 17:28:41 -05:00
oakes
dc68f7510e Don't pre-set any values in texture entities 2014-01-19 17:05:17 -05:00
oakes
f582f18392 Don't set default x and y values, and change some key names 2014-01-19 17:00:07 -05:00
oakes
ebdb097462 Set a texture entity's x and y when it is first created 2014-01-19 15:56:06 -05:00
oakes
9eba3bb28a Set a texture entity's width and height when it is first created 2014-01-19 15:10:54 -05:00
oakes
54f03ec0ed Use TextureRegion's width/height values if none is provided 2014-01-19 15:03:00 -05:00
oakes
ea37299a37 Add joint! macro 2014-01-19 10:41:33 -05:00
oakes
6bac86a94f Use a centralized function to determine how to deal with objects used in entity macros 2014-01-19 03:37:18 -05:00
oakes
a17d0ceb79 Run the stage's act method 2014-01-19 03:08:54 -05:00
oakes
011b20253f Move update functions to the listeners file 2014-01-19 02:22:47 -05:00
oakes
d89ab807e0 Reduce header size 2014-01-19 01:16:32 -05:00
oakes
9616bc785a Update README in template 2014-01-19 01:13:59 -05:00
oakes
eefe6318cf Move step! to the physics namespace where it belonds 2014-01-18 23:19:20 -05:00
oakes
70d613f91f Fix type hint 2014-01-18 23:09:09 -05:00
oakes
f5860b976b Add template 2014-01-18 20:15:29 -05:00
oakes
6bfbdce2c7 Clean up graphics code to be more consistent 2014-01-18 19:33:32 -05:00
oakes
dca730c8fd Move all listeners into core so they can be made private 2014-01-18 19:17:57 -05:00
oakes
51547b9968 Make macros private 2014-01-18 19:04:17 -05:00
oakes
a1a6066c99 Remove joints whose bodies no longer exist 2014-01-18 18:51:23 -05:00
oakes
7497b33eca Rename another macroj 2014-01-18 18:26:32 -05:00
oakes
862ffb282c Rename functions for consistency 2014-01-18 18:25:16 -05:00
oakes
97df99acbf Create macro for setting fields and add joint functions 2014-01-18 18:21:54 -05:00
oakes
2db20471e9 Remove reflection calls 2014-01-18 12:33:21 -05:00
oakes
4d3a79ea74 Clean up draw-entity! functions 2014-01-18 04:56:45 -05:00
oakes
10621a3204 Call begin/end on SpriteBatch directly again 2014-01-18 04:32:09 -05:00
oakes
3c7f6e4211 Remove redundancy 2014-01-18 00:40:08 -05:00
oakes
da9b61c47e Auto-destroy bodies 2014-01-18 00:23:08 -05:00
oakes
e0371d4d28 Initialize circles with a radius 2014-01-17 22:50:06 -05:00
oakes
5a4d4735ea Allow entities with no type to be drawn 2014-01-17 22:36:08 -05:00
oakes
d346924f58 Allow the camera functions to take the camera object directly 2014-01-17 21:55:29 -05:00
oakes
7dbf3509c9 Add more body functions and move entities in step! function 2014-01-17 21:11:20 -05:00
oakes
c25477e11d Create shape functions 2014-01-17 19:42:01 -05:00
oakes
b703780089 Improve body functions and allow graphics macros to work on both the screen and the objects themselves 2014-01-17 18:11:37 -05:00
oakes
6b1eda86c8 Start work on body functions 2014-01-17 17:13:06 -05:00
oakes
01104593ec Provide default position/size values when drawing and improve step! function 2014-01-17 16:04:20 -05:00
oakes
52ab737a32 Add step! function 2014-01-17 15:18:02 -05:00
oakes
6f9c8a4ebd Automatically add box2d contact listener 2014-01-17 14:17:47 -05:00
oakes
7d9ceaa752 Use new render! function 2014-01-17 12:39:20 -05:00
oakes
393cb6fa60 Allow setting the camera z position 2014-01-17 12:36:51 -05:00
oakes
33a14ef1dd Shorten the camera function names 2014-01-17 12:27:33 -05:00
oakes
23bbcfb698 Rename physics namespace 2014-01-16 00:50:22 -05:00
oakes
cb5e5f7461 Moving drawing functions back into core 2014-01-16 00:31:01 -05:00
oakes
fcb26ae47b Reflect API changes 2014-01-16 00:30:44 -05:00
oakes
f4ba681303 Break 2d stuff into separate namespace 2014-01-15 23:21:26 -05:00
oakes
4ffa229c33 Finish math 2014-01-15 20:04:27 -05:00
oakes
1244e37e08 Add math functions 2014-01-15 18:20:31 -05:00