Commit Graph

750 Commits

Author SHA1 Message Date
Bryce Covert
810db79d8c more tweaks for mobile support. 2016-12-09 18:04:45 -08:00
Bryce Covert
8b2ffbfc0f performance enhancements for tick's tales. 2016-10-06 21:39:36 -07:00
Bryce Covert
341f078ad3 faster? 2016-08-08 08:26:51 -07:00
Bryce Covert
02a76a4263 trying to limit memory. 2016-08-05 17:03:53 -07:00
Bryce Covert
58540cfbbe no print 2016-08-05 07:55:18 -07:00
Bryce Covert
12f6d1fb40 bumping version. 2016-08-04 08:02:44 -07:00
Bryce Covert
6d76fe33a9 making stuff a tiny bit faster. 2016-08-04 08:02:26 -07:00
Bryce Covert
01cc791119 hacking. 2016-08-03 20:26:57 -07:00
Bryce Covert
60c047d13d perf improvements. 2015-09-16 09:13:47 -07:00
Bryce Covert
284b0c20df fixes. 2015-07-26 16:18:31 -07:00
Bryce Covert
71799fef35 did a proper solution, because elements were never removed. 2015-07-25 16:56:30 -07:00
Bryce Covert
578a566207 not a very good solution, but inputs are reset when anything in the scene changes (bad) 2015-07-25 16:48:06 -07:00
6444bf3fe3 working on supporting custom shaders. 2015-05-05 19:47:00 -07:00
7495c63d88 relative positioning needs to be based off the scale. 2015-04-22 19:57:18 -07:00
d866c00cd9 add color effects. 2015-04-16 19:28:15 -07:00
63469535cb added additive blending. 2015-03-17 15:45:36 -07:00
3b9972e958 Merge branch 'fix-input-issue' 2015-03-07 08:04:02 -08:00
4120eed58a Fixes memory leak and input issue.
The input issue is caused by the fact that the previous screen is
still rendered, even after .setScreen is called. Executing on
the gl thread fixes this.

The documentation says that old screens need to be disposed manually.
This instantly freed up a lot of memory when running my game.
2015-03-07 08:01:32 -08:00
de5b1944c0 Merge branch 'master' of https://github.com/oakes/play-clj 2015-03-07 07:57:43 -08:00
a78b703b8d hacks to support a map as entities. 2015-03-04 13:37:06 -08:00
Zach Oakes
6f37552ed6 Merge pull request #73 from floybix/master
draw map layers in their correct order when using :with or :without
2015-03-04 10:03:50 -05:00
Felix Andrews
b734f0c0ae draw map layers in their correct order when using :with or :without options. 2015-03-04 22:32:02 +08:00
oakes
eabdaa3339 Make sure actors have a stage before trying to draw them 2015-02-28 23:55:44 -05:00
oakes
f74c5d7820 Add '-game' to game object name to prevent name clashes 2015-02-28 23:27:41 -05:00
oakes
8cd2e32553 Add a new arity to direction! and improve documentation of position! 2015-02-27 00:35:10 -05:00
942b3ae7f4 fixes for resizing. 2015-02-23 16:45:31 -08:00
082f814cc2 Merge remote-tracking branch 'oakes/master' 2015-02-20 11:33:32 -08:00
oakes
d679b9968c Merge branch 'kamn-master' 2015-02-18 19:34:48 -05:00
oakes
99402624a1 Add up! and make a few aesthetic changes 2015-02-18 19:34:42 -05:00
Kamn
4806f6d6c4 Added the ability to get the up vector of a camera. I didn't add the set ability yet. 2015-02-16 18:05:38 -07:00
oakes
486cdae382 Start 0.4.5-SNAPSHOT 2015-02-12 16:09:16 -05:00
oakes
78f8062c92 Update lein-droid 2015-02-11 23:08:52 -05:00
oakes
76b7003355 Increment version number 2015-02-11 23:05:12 -05:00
oakes
9aa7d5f0a2 Update android libraries 2015-02-11 22:59:12 -05:00
oakes
e1757cb504 Use different array constructor 2015-02-11 21:58:25 -05:00
oakes
4324344263 Remove assertion 2015-02-11 20:40:07 -05:00
oakes
8de6baeae2 Add assertions 2015-02-11 19:22:45 -05:00
oakes
d430c120ae Merge branch 'compmstr-master' 2015-02-11 17:01:27 -05:00
oakes
86e21cc73d Add touch-ups after frame redesign 2015-02-11 17:01:02 -05:00
oakes
4d0e4ecce7 Merge branch 'master' of https://github.com/compmstr/play-clj into compmstr-master 2015-02-11 15:08:13 -05:00
oakes
5c69689d37 Update libGDX to 1.5.3 2015-02-11 14:55:20 -05:00
Corey
c95dda06b1 Renamed Home to Frames 2015-01-23 17:08:30 -05:00
Corey
03cc86e159 Reworked doclet to work with frames
Hash in url bar is page to load for frames
When you click a nav link, it sets the hash
If you go to nav link in new tab, and click home, it will load the same page, but in the frames
2015-01-23 17:06:37 -05:00
Corey
bf38f37224 Migrated html generation to use frames 2015-01-23 14:42:32 -05:00
Zach Oakes
f82e3620b2 Merge pull request #64 from kamn/master
Fixed issue with position! screen Vector3 IllegalAccessError
2015-01-11 23:01:45 -05:00
Kamn
8ee6596cd5 Fixed issue where passing in a Vector3 to position! will throw and IllegalAccess error 2015-01-11 20:14:18 -07:00
oakes
fa8ceeb92d Improve how static fields are converted to keywords 2014-12-28 18:34:03 -05:00
oakes
019c02a5f6 Start 0.4.4-SNAPSHOT 2014-12-21 16:05:12 -05:00
oakes
1a0ebe8f58 Update template 2014-12-21 15:52:25 -05:00
oakes
94a4c2d2df Increment version number 2014-12-21 15:36:11 -05:00