Bryce Covert
27691ae11b
modifications for ios
2017-02-19 19:48:02 -08:00
Bryce Covert
810db79d8c
more tweaks for mobile support.
2016-12-09 18:04:45 -08:00
Bryce Covert
8b2ffbfc0f
performance enhancements for tick's tales.
2016-10-06 21:39:36 -07:00
Bryce Covert
341f078ad3
faster?
2016-08-08 08:26:51 -07:00
Bryce Covert
02a76a4263
trying to limit memory.
2016-08-05 17:03:53 -07:00
Bryce Covert
58540cfbbe
no print
2016-08-05 07:55:18 -07:00
Bryce Covert
12f6d1fb40
bumping version.
2016-08-04 08:02:44 -07:00
Bryce Covert
6d76fe33a9
making stuff a tiny bit faster.
2016-08-04 08:02:26 -07:00
Bryce Covert
01cc791119
hacking.
2016-08-03 20:26:57 -07:00
Bryce Covert
60c047d13d
perf improvements.
2015-09-16 09:13:47 -07:00
Bryce Covert
284b0c20df
fixes.
2015-07-26 16:18:31 -07:00
Bryce Covert
71799fef35
did a proper solution, because elements were never removed.
2015-07-25 16:56:30 -07:00
Bryce Covert
578a566207
not a very good solution, but inputs are reset when anything in the scene changes (bad)
2015-07-25 16:48:06 -07:00
6444bf3fe3
working on supporting custom shaders.
2015-05-05 19:47:00 -07:00
7495c63d88
relative positioning needs to be based off the scale.
2015-04-22 19:57:18 -07:00
d866c00cd9
add color effects.
2015-04-16 19:28:15 -07:00
63469535cb
added additive blending.
2015-03-17 15:45:36 -07:00
3b9972e958
Merge branch 'fix-input-issue'
2015-03-07 08:04:02 -08:00
4120eed58a
Fixes memory leak and input issue.
...
The input issue is caused by the fact that the previous screen is
still rendered, even after .setScreen is called. Executing on
the gl thread fixes this.
The documentation says that old screens need to be disposed manually.
This instantly freed up a lot of memory when running my game.
2015-03-07 08:01:32 -08:00
de5b1944c0
Merge branch 'master' of https://github.com/oakes/play-clj
2015-03-07 07:57:43 -08:00
a78b703b8d
hacks to support a map as entities.
2015-03-04 13:37:06 -08:00
Zach Oakes
6f37552ed6
Merge pull request #73 from floybix/master
...
draw map layers in their correct order when using :with or :without
2015-03-04 10:03:50 -05:00
Felix Andrews
b734f0c0ae
draw map layers in their correct order when using :with or :without options.
2015-03-04 22:32:02 +08:00
oakes
eabdaa3339
Make sure actors have a stage before trying to draw them
2015-02-28 23:55:44 -05:00
oakes
f74c5d7820
Add '-game' to game object name to prevent name clashes
2015-02-28 23:27:41 -05:00
oakes
8cd2e32553
Add a new arity to direction! and improve documentation of position!
2015-02-27 00:35:10 -05:00
942b3ae7f4
fixes for resizing.
2015-02-23 16:45:31 -08:00
082f814cc2
Merge remote-tracking branch 'oakes/master'
2015-02-20 11:33:32 -08:00
oakes
d679b9968c
Merge branch 'kamn-master'
2015-02-18 19:34:48 -05:00
oakes
99402624a1
Add up! and make a few aesthetic changes
2015-02-18 19:34:42 -05:00
Kamn
4806f6d6c4
Added the ability to get the up vector of a camera. I didn't add the set ability yet.
2015-02-16 18:05:38 -07:00
oakes
486cdae382
Start 0.4.5-SNAPSHOT
2015-02-12 16:09:16 -05:00
oakes
78f8062c92
Update lein-droid
2015-02-11 23:08:52 -05:00
oakes
76b7003355
Increment version number
2015-02-11 23:05:12 -05:00
oakes
9aa7d5f0a2
Update android libraries
2015-02-11 22:59:12 -05:00
oakes
e1757cb504
Use different array constructor
2015-02-11 21:58:25 -05:00
oakes
4324344263
Remove assertion
2015-02-11 20:40:07 -05:00
oakes
8de6baeae2
Add assertions
2015-02-11 19:22:45 -05:00
oakes
d430c120ae
Merge branch 'compmstr-master'
2015-02-11 17:01:27 -05:00
oakes
86e21cc73d
Add touch-ups after frame redesign
2015-02-11 17:01:02 -05:00
oakes
4d0e4ecce7
Merge branch 'master' of https://github.com/compmstr/play-clj into compmstr-master
2015-02-11 15:08:13 -05:00
oakes
5c69689d37
Update libGDX to 1.5.3
2015-02-11 14:55:20 -05:00
Corey
c95dda06b1
Renamed Home to Frames
2015-01-23 17:08:30 -05:00
Corey
03cc86e159
Reworked doclet to work with frames
...
Hash in url bar is page to load for frames
When you click a nav link, it sets the hash
If you go to nav link in new tab, and click home, it will load the same page, but in the frames
2015-01-23 17:06:37 -05:00
Corey
bf38f37224
Migrated html generation to use frames
2015-01-23 14:42:32 -05:00
Zach Oakes
f82e3620b2
Merge pull request #64 from kamn/master
...
Fixed issue with position! screen Vector3 IllegalAccessError
2015-01-11 23:01:45 -05:00
Kamn
8ee6596cd5
Fixed issue where passing in a Vector3 to position! will throw and IllegalAccess error
2015-01-11 20:14:18 -07:00
oakes
fa8ceeb92d
Improve how static fields are converted to keywords
2014-12-28 18:34:03 -05:00
oakes
019c02a5f6
Start 0.4.4-SNAPSHOT
2014-12-21 16:05:12 -05:00
oakes
1a0ebe8f58
Update template
2014-12-21 15:52:25 -05:00