oakes
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a848ebac32
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Add methods and clean up
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2014-01-06 00:27:57 -05:00 |
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oakes
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8e0fdc8ed4
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Start UI code and allow multiple screens to be displayed
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2014-01-05 20:52:53 -05:00 |
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oakes
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0567451679
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Add fps
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2014-01-05 16:51:43 -05:00 |
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oakes
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11f03f8419
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Eliminate reflection
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2014-01-05 14:28:55 -05:00 |
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oakes
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13ab877966
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Add bang to function
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2014-01-05 13:59:22 -05:00 |
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oakes
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266d349947
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Optimize defscreen a bit
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2014-01-05 13:56:04 -05:00 |
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oakes
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215780ab6b
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Add type hint
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2014-01-04 22:52:42 -05:00 |
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oakes
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6078b530af
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Add more image attributes
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2014-01-04 22:16:01 -05:00 |
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oakes
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fc433e7b63
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Add type hint
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2014-01-04 21:01:31 -05:00 |
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oakes
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a139c0757f
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Add tiled-map functions
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2014-01-04 20:59:02 -05:00 |
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oakes
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33367be7aa
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Add mutations to the image function
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2014-01-03 10:14:39 -05:00 |
|
oakes
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77081f74f9
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Make functions pure
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2014-01-03 10:06:47 -05:00 |
|
oakes
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7fe9000f39
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Add another type hint
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2014-01-03 09:23:45 -05:00 |
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oakes
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e4a3c12329
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Add image-width and image-height
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2014-01-03 02:31:28 -05:00 |
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oakes
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51ad41440a
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Add type hints
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2014-01-03 02:20:39 -05:00 |
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oakes
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c8888306f8
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Remove sprite batch stuff and make sure nil values are removed from the entities list
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2014-01-02 11:00:23 -05:00 |
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oakes
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2557e66193
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Remove whitespace
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2014-01-01 17:15:42 -05:00 |
|
oakes
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7066311f76
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Set entities by returning them at the end of the methods
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2014-01-01 16:35:17 -05:00 |
|
oakes
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9ff18b682d
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Define the screen methods as top-level vars to allow refreshing when namespace is reloaded
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2014-01-01 14:25:19 -05:00 |
|
oakes
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8b71590125
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Don't store width/height in screen map
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2014-01-01 04:10:26 -05:00 |
|
oakes
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89f8e3463b
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Use dummy function in defgame as well
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2014-01-01 03:54:23 -05:00 |
|
oakes
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bd36cff1e3
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Clean up dummy functions
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2014-01-01 03:52:32 -05:00 |
|
oakes
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c8b539d513
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Use defonce and add other fixes
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2014-01-01 03:19:20 -05:00 |
|
oakes
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1f368300a3
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Add copyright renunciation
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2014-01-01 00:08:50 -05:00 |
|
oakes
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c43f341896
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Create initial README
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2013-12-31 23:03:03 -05:00 |
|
oakes
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9c7e9c542a
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Add url and description
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2013-12-31 22:44:34 -05:00 |
|
oakes
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b711031e80
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Remove platform-specific projects
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2013-12-31 22:29:57 -05:00 |
|
oakes
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3446cd0761
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Add initial scene2d support
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2013-12-31 21:42:56 -05:00 |
|
oakes
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f295bbf20d
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Add assertions
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2013-12-31 19:44:43 -05:00 |
|
oakes
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36b988cbbb
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Go back to more conventional design
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2013-12-31 19:15:22 -05:00 |
|
oakes
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5a08215fd5
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Fix move-camera
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2013-12-31 17:52:57 -05:00 |
|
oakes
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23581b35b4
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Make all entities into function objects
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2013-12-31 17:38:26 -05:00 |
|
oakes
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7f0f46d643
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Make set-screen an entity
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2013-12-31 15:44:00 -05:00 |
|
oakes
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f66b8dd597
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Make all mutations entities to allow pure functional games
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2013-12-31 15:28:50 -05:00 |
|
oakes
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49ea7602e8
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Allow single entities to be returned
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2013-12-31 14:20:31 -05:00 |
|
oakes
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161e8b0333
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Rename functions that are LibGDX-specific
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2013-12-31 14:01:25 -05:00 |
|
oakes
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673e324d48
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Flatten the entities vector and improve the animation function
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2013-12-31 13:50:03 -05:00 |
|
oakes
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39e80a1be3
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Force entities list to be a vector, and rename function
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2013-12-31 13:33:13 -05:00 |
|
oakes
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8d01b4da17
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Make defscreen more functional
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2013-12-31 12:59:52 -05:00 |
|
oakes
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7f1ef44aa7
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Rename files and improve animation code
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2013-12-30 18:35:26 -05:00 |
|
oakes
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5a69b2de39
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Remove platform-specific defgame
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2013-12-30 02:25:55 -05:00 |
|
oakes
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df7ca4f1d4
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Remove unnecessary duplication
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2013-12-29 23:16:10 -05:00 |
|
oakes
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cbf8dfd85a
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Allow setting the :state field
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2013-12-29 22:04:00 -05:00 |
|
oakes
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0b34952a93
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Make Android/iOS versions work
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2013-12-29 21:39:09 -05:00 |
|
oakes
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6b92812ab2
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Add 2d and global functions
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2013-12-29 20:22:14 -05:00 |
|
oakes
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e5e140cab7
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Shorten another function
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2013-12-29 15:54:28 -05:00 |
|
oakes
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88f8862407
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Shorten function names
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2013-12-29 15:51:35 -05:00 |
|
oakes
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788356b2df
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Allow updating entities
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2013-12-29 15:46:04 -05:00 |
|
oakes
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30da6679cc
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Clean up
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2013-12-29 15:32:28 -05:00 |
|
oakes
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8f97c3fa57
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Allow adding/removing entities
|
2013-12-29 15:30:15 -05:00 |
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