Make all mutations entities to allow pure functional games
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@@ -12,20 +12,36 @@
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IsometricTiledMapRenderer
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OrthogonalTiledMapRenderer]))
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(defmulti execute-entity :command :default :draw)
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(load "core_2d")
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(load "core_global")
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(load "core_render")
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(defn transform
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[l]
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(->> l list flatten (remove nil?)))
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(defn expand-entity
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[entity]
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(if (keyword? entity)
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{:command entity}
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entity))
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(defn transform-entities
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[entities]
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(->> entities list flatten (remove nil?) (map expand-entity)))
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(defn execute-entities
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[screen entities]
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(->> entities
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(map #(assoc % :screen screen))
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(map execute-entity)
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(remove #(not (:persistent? %)))
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doall))
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(defn defscreen*
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[{:keys [on-show on-render on-dispose on-hide on-pause on-resize on-resume
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state renderer camera]
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:as options}]
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(let [screen (atom {})
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entities (atom [])
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entities (atom '())
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on-show (or on-show (fn [s]))
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on-render (or on-render (fn [s d]))
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on-hide (or on-hide (fn [s]))
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@@ -40,7 +56,7 @@
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:total-time 0
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:delta-time 0)
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on-show
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transform
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transform-entities
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(reset! entities)))
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(render [delta-time]
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(let [total-time (+ (:total-time @screen) delta-time)
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@@ -48,9 +64,9 @@
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:total-time total-time
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:delta-time delta-time)]
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(->> (on-render screen-map @entities)
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transform
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(reset! entities)
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(draw! screen-map))))
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transform-entities
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(execute-entities screen-map)
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(reset! entities))))
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(hide [] (on-hide @screen))
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(pause [] (on-pause @screen))
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(resize [w h] (on-resize @screen w h))
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@@ -10,15 +10,13 @@
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(defmethod sprite-batch BatchTiledMapRenderer [screen]
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(.getSpriteBatch (:renderer screen)))
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(defn draw!
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[screen entities]
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(defmethod execute-entity :draw [{:keys [screen image x y width height] :as entity}]
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(let [batch (sprite-batch screen)]
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(.begin batch)
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(doseq [{:keys [image x y width height]} entities]
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(when (and image x y width height)
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(.draw batch image (float x) (float y) (float width) (float height))))
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(.end batch)
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batch))
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(when (and image x y width height)
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(.draw batch image (float x) (float y) (float width) (float height)))
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(.end batch))
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entity)
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; textures
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@@ -2,12 +2,11 @@
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; graphics
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(defn clear!
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([] (clear! 0 0 0 0))
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([r g b a]
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(doto (Gdx/gl)
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(.glClearColor r g b a)
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(.glClear GL20/GL_COLOR_BUFFER_BIT))))
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(defmethod execute-entity :clear [{:keys [r g b a] :as entity}]
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(doto (Gdx/gl)
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(.glClearColor (or r 0) (or g 0) (or b 0) (or a 0))
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(.glClear GL20/GL_COLOR_BUFFER_BIT))
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entity)
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(defn game*
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[key]
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@@ -12,10 +12,22 @@
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(assert (number? tile-size))
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(float (/ 1 tile-size)))
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(defn render-tiled-map!
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[{:keys [^BatchTiledMapRenderer renderer ^OrthographicCamera camera]}]
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(.setView renderer camera)
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(.render renderer))
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(defmethod execute-entity :render-tiled-map [{:keys [screen] :as entity}]
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(doto (:renderer screen)
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(.setView (:camera screen))
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.render)
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entity)
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(defn tiled-map-layer
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[{:keys [^BatchTiledMapRenderer renderer]} layer]
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(-> renderer .getMap .getLayers (.get layer)))
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(defn tiled-map-cell
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[{:keys [^BatchTiledMapRenderer renderer] :as screen} layer x y]
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(-> (if (or (string? layer) (number? layer))
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(tiled-map-layer screen layer)
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layer)
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(.getCell x y)))
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(defmulti create-renderer :type :default :orthogonal-tiled-map)
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@@ -44,3 +56,9 @@
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(defn resize-camera!
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[{:keys [^Camera camera]} width height]
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(.setToOrtho camera false width height))
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(defn move-camera!
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[{:keys [^Camera camera]} x y]
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(when x (set! (. camera x) x))
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(when y (set! (. camera y) y))
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(.update camera))
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