Add methods and clean up
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@@ -4,9 +4,7 @@
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(defmulti sprite-batch #(-> % :renderer class) :default nil)
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(defmethod sprite-batch nil
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[screen]
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(SpriteBatch.))
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(defmethod sprite-batch nil [_])
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(defmethod sprite-batch BatchTiledMapRenderer
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[{:keys [^BatchTiledMapRenderer renderer]}]
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@@ -20,10 +18,11 @@
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[^SpriteBatch batch {:keys [^Actor actor] :as entity}]
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(doseq [[k v] entity]
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(case k
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:x (.setX actor v)
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:y (.setY actor v)
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:width (.setWidth actor v)
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:height (.setHeight actor v)
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:x (.setX actor (float v))
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:y (.setY actor (float v))
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:width (.setWidth actor (float v))
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:height (.setHeight actor (float v))
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:text (.setText actor (str v))
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nil))
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(.draw ^Actor actor batch 1))
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@@ -67,6 +66,7 @@
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:region (.setRegion img
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^long (nth v 0) ^long (nth v 1)
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^long (nth v 2) ^long (nth v 3))
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:flip (.flip img (nth v 0) (nth v 1))
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nil))
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img))
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@@ -84,10 +84,6 @@
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([val width height]
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(-> val ^TextureRegion image (.split width height))))
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(defn flip-image
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[val x? y?]
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(doto ^TextureRegion (image val) (.flip x? y?)))
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(defmacro animation
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[duration images & args]
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`(Animation. ~duration
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@@ -12,4 +12,6 @@
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(defn label
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[text color]
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(create-actor (Label. text (Label$LabelStyle. (BitmapFont.) color))))
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(->> (Label$LabelStyle. (BitmapFont.) color)
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(Label. text)
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create-actor))
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@@ -2,7 +2,7 @@
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(:require [clojure.string :as s])
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(:import [com.badlogic.gdx.utils Array]))
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(defn- split-keys
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(defn- split-key
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[key]
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(-> key name (s/split #"-")))
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@@ -13,7 +13,7 @@
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(defn gdx-static-field*
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[args]
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(->> (last args)
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split-keys
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split-key
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(map s/upper-case)
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(s/join "_")
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(str (join-keys (butlast args)) "/")
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