Make Android/iOS versions work
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@@ -1 +0,0 @@
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(ns play-clj.android)
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6
android/src/play_clj/native.clj
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6
android/src/play_clj/native.clj
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(ns play-clj.native
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(:require [play-clj.core :refer :all]))
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(defmacro defgame
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[name & {:keys [] :as options}]
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`(def ~name (create-game ~options)))
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@@ -90,11 +90,7 @@
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[^Game game ^Screen screen]
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(.setScreen game screen))
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(defn defgameobj*
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(defn create-game
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[{:keys [start-screen]}]
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(proxy [Game] []
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(create [] (when start-screen (set-screen! this start-screen)))))
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(defmacro defgameobj
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[name options]
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`(def ~name (defgameobj* ~options)))
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@@ -1,4 +1,4 @@
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(ns play-clj.desktop
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(ns play-clj.native
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(:require [play-clj.core :refer :all])
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(:import [com.badlogic.gdx.backends.lwjgl LwjglApplication]
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[org.lwjgl.input Keyboard]))
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@@ -10,7 +10,7 @@
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width (or width 800)
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height (or height 600)]
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`(do
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(defgameobj ~name ~options)
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(def ~name (create-game ~options))
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(defn ~'-main
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[]
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(LwjglApplication. ~name ~title ~width ~height true)
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@@ -1 +0,0 @@
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(ns play-clj.ios)
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6
ios/src/play_clj/native.clj
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6
ios/src/play_clj/native.clj
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@@ -0,0 +1,6 @@
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(ns play-clj.native
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(:require [play-clj.core :refer :all]))
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(defmacro defgame
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[name & {:keys [] :as options}]
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`(def ~name (create-game ~options)))
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