Make all entities into function objects

This commit is contained in:
oakes
2013-12-31 17:38:26 -05:00
parent 7f0f46d643
commit 23581b35b4
4 changed files with 87 additions and 59 deletions

View File

@@ -12,31 +12,27 @@
IsometricTiledMapRenderer
OrthogonalTiledMapRenderer]))
(defmulti execute-entity :command :default :draw)
(defmethod execute-entity :set-screen [{:keys [^Game game ^Screen screen]}]
(.setScreen game screen))
(load "core_2d")
(load "core_global")
(load "core_render")
(defn expand-entity
[entity]
(if (keyword? entity)
{:command entity}
(defn wrap-entity
[screen entity]
(if (map? entity)
(draw screen entity)
entity))
(defn transform-entities
[entities]
(->> entities list flatten (remove nil?) (map expand-entity)))
[screen entities]
(->> entities list flatten (remove nil?)))
(defn execute-entities
[screen entities]
(->> entities
(map #(assoc % :screen-map screen))
(map execute-entity)
(remove #(not (:persistent? %)))
(transform-entities screen)
(map #(wrap-entity screen %))
(map #(%))
(remove nil?)
doall))
(defn defscreen*
@@ -45,35 +41,52 @@
:as options}]
(let [screen (atom {})
entities (atom '())
on-show (or on-show (fn [s]))
on-render (or on-render (fn [s d]))
on-hide (or on-hide (fn [s]))
on-pause (or on-pause (fn [s]))
on-resize (or on-resize (fn [s w h]))
on-resume (or on-resume (fn [s]))]
dummy-fn (fn [s e])
on-show (or on-show dummy-fn)
on-render (or on-render dummy-fn)
on-hide (or on-hide dummy-fn)
on-pause (or on-pause dummy-fn)
on-resize (or on-resize dummy-fn)
on-resume (or on-resume dummy-fn)]
(proxy [Screen] []
(show []
(->> (swap! screen assoc
:renderer (create-renderer renderer)
:camera (create-camera camera)
:total-time 0
:delta-time 0)
on-show
transform-entities
(reset! entities)))
(let [screen-map (swap! screen assoc
:renderer (create-renderer renderer)
:camera (create-camera camera)
:width (game :width)
:height (game :height)
:total-time 0
:delta-time 0)]
(->> (on-show screen-map @entities)
(transform-entities screen-map)
(reset! entities))))
(render [delta-time]
(let [total-time (+ (:total-time @screen) delta-time)
screen-map (swap! screen assoc
:total-time total-time
:delta-time delta-time)]
(->> (on-render screen-map @entities)
transform-entities
(execute-entities screen-map)
(reset! entities))))
(hide [] (on-hide @screen))
(pause [] (on-pause @screen))
(resize [w h] (on-resize @screen w h))
(resume [] (on-resume @screen)))))
(hide []
(->> (on-hide @screen @entities)
(execute-entities @screen)
(reset! entities)))
(pause []
(->> (on-pause @screen @entities)
(execute-entities @screen)
(reset! entities)))
(resize [w h]
(let [screen-map (swap! screen assoc
:width w
:height h)]
(->> (on-resize screen-map @entities)
(execute-entities screen-map)
(reset! entities))))
(resume []
(->> (on-resume @screen @entities)
(execute-entities @screen)
(reset! entities))))))
(defmacro defscreen
[name & {:keys [] :as options}]
@@ -83,10 +96,14 @@
[{:keys [on-create]}]
(proxy [Game] []
(create []
(->> (on-create this)
transform-entities
(execute-entities nil)))))
(execute-entities nil (on-create this)))))
(defmacro defgame
[name & {:keys [] :as options}]
`(def ~name (defgame* ~options)))
(defn set-screen
[^Game game ^Screen screen]
(fn []
(.setScreen game screen)
nil))

View File

@@ -10,13 +10,14 @@
(defmethod sprite-batch BatchTiledMapRenderer [screen]
(.getSpriteBatch (:renderer screen)))
(defmethod execute-entity :draw [{:keys [screen-map image x y width height] :as entity}]
(let [batch (sprite-batch screen-map)]
(.begin batch)
(when (and image x y width height)
(.draw batch image (float x) (float y) (float width) (float height)))
(.end batch))
entity)
(defn draw [screen {:keys [image x y width height] :as entity}]
(fn []
(let [batch (sprite-batch screen)]
(.begin batch)
(when (and image x y width height)
(.draw batch image (float x) (float y) (float width) (float height)))
(.end batch))
entity))
; textures

View File

@@ -2,11 +2,15 @@
; graphics
(defmethod execute-entity :clear [{:keys [r g b a] :as entity}]
(doto (Gdx/gl)
(.glClearColor (or r 0) (or g 0) (or b 0) (or a 0))
(.glClear GL20/GL_COLOR_BUFFER_BIT))
entity)
(defn clear
([]
(clear 0 0 0 0))
([r g b a]
(fn []
(doto (Gdx/gl)
(.glClearColor r g b a)
(.glClear GL20/GL_COLOR_BUFFER_BIT))
nil)))
(defn game*
[key]

View File

@@ -12,11 +12,13 @@
(assert (number? tile-size))
(float (/ 1 tile-size)))
(defmethod execute-entity :render-tiled-map [{:keys [screen-map] :as entity}]
(doto (:renderer screen-map)
(.setView (:camera screen-map))
.render)
entity)
(defn render-tiled-map
[{:keys [^BatchTiledMapRenderer renderer ^Camera camera]}]
(fn []
(doto renderer
(.setView camera)
.render)
nil))
(defn tiled-map-layer
[{:keys [^BatchTiledMapRenderer renderer]} layer]
@@ -53,12 +55,16 @@
(defmethod create-camera :perspective [_]
(PerspectiveCamera.))
(defn resize-camera!
(defn resize-camera
[{:keys [^Camera camera]} width height]
(.setToOrtho camera false width height))
(fn []
(.setToOrtho camera false width height)
nil))
(defn move-camera!
(defn move-camera
[{:keys [^Camera camera]} x y]
(when x (set! (. camera x) x))
(when y (set! (. camera y) y))
(.update camera))
(fn []
(when x (set! (. camera x) x))
(when y (set! (. camera y) y))
(.update camera)
nil))