Make all entities into function objects
This commit is contained in:
@@ -12,31 +12,27 @@
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IsometricTiledMapRenderer
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OrthogonalTiledMapRenderer]))
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(defmulti execute-entity :command :default :draw)
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(defmethod execute-entity :set-screen [{:keys [^Game game ^Screen screen]}]
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(.setScreen game screen))
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(load "core_2d")
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(load "core_global")
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(load "core_render")
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(defn expand-entity
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[entity]
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(if (keyword? entity)
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{:command entity}
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(defn wrap-entity
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[screen entity]
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(if (map? entity)
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(draw screen entity)
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entity))
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(defn transform-entities
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[entities]
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(->> entities list flatten (remove nil?) (map expand-entity)))
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[screen entities]
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(->> entities list flatten (remove nil?)))
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(defn execute-entities
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[screen entities]
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(->> entities
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(map #(assoc % :screen-map screen))
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(map execute-entity)
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(remove #(not (:persistent? %)))
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(transform-entities screen)
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(map #(wrap-entity screen %))
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(map #(%))
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(remove nil?)
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doall))
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(defn defscreen*
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@@ -45,35 +41,52 @@
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:as options}]
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(let [screen (atom {})
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entities (atom '())
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on-show (or on-show (fn [s]))
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on-render (or on-render (fn [s d]))
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on-hide (or on-hide (fn [s]))
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on-pause (or on-pause (fn [s]))
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on-resize (or on-resize (fn [s w h]))
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on-resume (or on-resume (fn [s]))]
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dummy-fn (fn [s e])
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on-show (or on-show dummy-fn)
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on-render (or on-render dummy-fn)
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on-hide (or on-hide dummy-fn)
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on-pause (or on-pause dummy-fn)
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on-resize (or on-resize dummy-fn)
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on-resume (or on-resume dummy-fn)]
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(proxy [Screen] []
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(show []
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(->> (swap! screen assoc
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:renderer (create-renderer renderer)
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:camera (create-camera camera)
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:total-time 0
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:delta-time 0)
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on-show
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transform-entities
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(reset! entities)))
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(let [screen-map (swap! screen assoc
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:renderer (create-renderer renderer)
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:camera (create-camera camera)
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:width (game :width)
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:height (game :height)
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:total-time 0
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:delta-time 0)]
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(->> (on-show screen-map @entities)
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(transform-entities screen-map)
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(reset! entities))))
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(render [delta-time]
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(let [total-time (+ (:total-time @screen) delta-time)
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screen-map (swap! screen assoc
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:total-time total-time
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:delta-time delta-time)]
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(->> (on-render screen-map @entities)
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transform-entities
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(execute-entities screen-map)
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(reset! entities))))
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(hide [] (on-hide @screen))
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(pause [] (on-pause @screen))
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(resize [w h] (on-resize @screen w h))
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(resume [] (on-resume @screen)))))
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(hide []
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(->> (on-hide @screen @entities)
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(execute-entities @screen)
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(reset! entities)))
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(pause []
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(->> (on-pause @screen @entities)
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(execute-entities @screen)
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(reset! entities)))
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(resize [w h]
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(let [screen-map (swap! screen assoc
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:width w
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:height h)]
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(->> (on-resize screen-map @entities)
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(execute-entities screen-map)
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(reset! entities))))
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(resume []
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(->> (on-resume @screen @entities)
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(execute-entities @screen)
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(reset! entities))))))
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(defmacro defscreen
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[name & {:keys [] :as options}]
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@@ -83,10 +96,14 @@
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[{:keys [on-create]}]
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(proxy [Game] []
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(create []
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(->> (on-create this)
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transform-entities
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(execute-entities nil)))))
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(execute-entities nil (on-create this)))))
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(defmacro defgame
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[name & {:keys [] :as options}]
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`(def ~name (defgame* ~options)))
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(defn set-screen
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[^Game game ^Screen screen]
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(fn []
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(.setScreen game screen)
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nil))
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@@ -10,13 +10,14 @@
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(defmethod sprite-batch BatchTiledMapRenderer [screen]
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(.getSpriteBatch (:renderer screen)))
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(defmethod execute-entity :draw [{:keys [screen-map image x y width height] :as entity}]
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(let [batch (sprite-batch screen-map)]
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(.begin batch)
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(when (and image x y width height)
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(.draw batch image (float x) (float y) (float width) (float height)))
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(.end batch))
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entity)
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(defn draw [screen {:keys [image x y width height] :as entity}]
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(fn []
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(let [batch (sprite-batch screen)]
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(.begin batch)
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(when (and image x y width height)
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(.draw batch image (float x) (float y) (float width) (float height)))
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(.end batch))
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entity))
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; textures
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@@ -2,11 +2,15 @@
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; graphics
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(defmethod execute-entity :clear [{:keys [r g b a] :as entity}]
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(doto (Gdx/gl)
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(.glClearColor (or r 0) (or g 0) (or b 0) (or a 0))
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(.glClear GL20/GL_COLOR_BUFFER_BIT))
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entity)
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(defn clear
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([]
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(clear 0 0 0 0))
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([r g b a]
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(fn []
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(doto (Gdx/gl)
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(.glClearColor r g b a)
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(.glClear GL20/GL_COLOR_BUFFER_BIT))
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nil)))
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(defn game*
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[key]
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@@ -12,11 +12,13 @@
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(assert (number? tile-size))
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(float (/ 1 tile-size)))
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(defmethod execute-entity :render-tiled-map [{:keys [screen-map] :as entity}]
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(doto (:renderer screen-map)
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(.setView (:camera screen-map))
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.render)
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entity)
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(defn render-tiled-map
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[{:keys [^BatchTiledMapRenderer renderer ^Camera camera]}]
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(fn []
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(doto renderer
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(.setView camera)
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.render)
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nil))
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(defn tiled-map-layer
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[{:keys [^BatchTiledMapRenderer renderer]} layer]
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@@ -53,12 +55,16 @@
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(defmethod create-camera :perspective [_]
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(PerspectiveCamera.))
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(defn resize-camera!
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(defn resize-camera
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[{:keys [^Camera camera]} width height]
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(.setToOrtho camera false width height))
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(fn []
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(.setToOrtho camera false width height)
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nil))
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(defn move-camera!
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(defn move-camera
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[{:keys [^Camera camera]} x y]
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(when x (set! (. camera x) x))
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(when y (set! (. camera y) y))
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(.update camera))
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(fn []
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(when x (set! (. camera x) x))
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(when y (set! (. camera y) y))
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(.update camera)
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nil))
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