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2b7b663e72
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distance.
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2014-10-06 20:43:33 -07:00 |
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d724080220
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You can fill a flask.
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2014-10-06 13:00:25 -07:00 |
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438ed4f36f
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nicer ux when getting flask.
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2014-10-06 12:55:28 -07:00 |
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de24910ed0
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adding flask item.
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2014-10-06 12:49:36 -07:00 |
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64cb52060e
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added sheep animations.
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2014-10-04 11:34:12 -07:00 |
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1b487edc2b
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cleaning up dialogue a bit.
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2014-10-03 21:11:14 -07:00 |
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098891dd42
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first step in large refactoring to extract rooms.
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2014-10-03 20:00:09 -07:00 |
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d672c7ab39
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minor fixes.
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2014-10-03 18:41:34 -07:00 |
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f2d915a3f0
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handles moving entities, needs a lot of refactoring.
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2014-10-03 16:19:01 -07:00 |
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a21d0cb6f3
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the sheep can move closer to the player now.
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2014-10-02 12:26:29 -07:00 |
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6c0acd1ae6
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item interactions.
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2014-10-01 20:42:26 -07:00 |
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d235017423
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lots of improvements.
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2014-10-01 13:26:56 -07:00 |
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4bd400dff3
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first puzzle complete
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2014-09-28 14:52:05 -07:00 |
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fbbc7519a8
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Wizard convincing puzzle.
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2014-09-28 13:57:15 -07:00 |
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fd3b07bf12
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ordered dialogue trees
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2014-09-27 10:19:20 -07:00 |
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9da703004a
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improvements on conversation tree.
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2014-09-27 09:11:00 -07:00 |
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f5c6c593a7
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sample conversation.
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2014-09-26 17:06:28 -07:00 |
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27d992776a
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a better approach to dialogue treees.
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2014-09-26 16:51:27 -07:00 |
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51be2e0e14
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a way of doing dialogue trees, but meh.
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2014-09-25 17:07:39 -07:00 |
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a5cd9fcea9
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more dialogue tree improvement.
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2014-09-24 23:11:20 -07:00 |
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240af5dcf0
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dialogue tree improvements.
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2014-09-24 18:39:07 -07:00 |
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f90ae6b7c3
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first step at dialogue trees.
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2014-09-24 13:25:07 -07:00 |
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4c2da6acd5
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adding wizard.
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2014-09-23 16:31:24 -07:00 |
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6521e23c43
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fixing inside screen.
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2014-09-23 15:59:37 -07:00 |
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c745eb4bf1
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making moving speed dynamic based on scale.
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2014-09-23 15:54:09 -07:00 |
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e2e426d108
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new screen.
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2014-09-23 14:03:26 -07:00 |
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ee3c5e5782
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more fade.
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2014-09-20 22:28:10 -07:00 |
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19fb2e6ebe
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beginning on inventory screen.
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2014-09-20 22:26:46 -07:00 |
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d45d4de403
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incorporating more stuff.
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2014-09-20 09:03:34 -07:00 |
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dd17a0828e
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no weird scaling when switching screens
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2014-09-20 08:47:15 -07:00 |
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43c74b3a79
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added another screen.
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2014-09-20 00:24:25 -07:00 |
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17d42adaf5
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more interactions.
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2014-09-19 16:46:06 -07:00 |
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6544c1487a
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continued progress on adding rooms.
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2014-09-19 16:14:51 -07:00 |
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5db858aae5
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animations in all directions.
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2014-09-18 18:14:17 -07:00 |
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0ae2c5cea8
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adding function to flip animations so that we only need one file per anim.
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2014-09-18 17:46:18 -07:00 |
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6efeeabe55
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more animation cleanup.
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2014-09-18 17:30:28 -07:00 |
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3e96654ba3
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removed jump from talk start.
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2014-09-18 17:19:43 -07:00 |
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875c9a6af8
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animations don't start in the middle.
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2014-09-18 17:14:59 -07:00 |
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7d8ba284d7
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moving ego into background.
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2014-09-18 16:29:33 -07:00 |
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b2b42a4e71
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peddler.
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2014-09-18 13:05:23 -07:00 |
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0c63f85553
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new background.
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2014-09-17 18:00:33 -07:00 |
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3407787109
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better volume.
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2014-09-17 17:35:04 -07:00 |
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28728bba27
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nice transitions.
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2014-09-17 12:26:45 -07:00 |
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8f32ec50d3
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continued refactoring actions
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2014-09-16 23:18:36 -07:00 |
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d86ea452ab
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messing with volumes.
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2014-09-16 17:03:20 -07:00 |
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68317528a9
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making it so you can have other entities only on one screen (i.e., sheep)
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2014-09-16 16:56:36 -07:00 |
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153bd33824
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added ability to change to a different screen (background)
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2014-09-16 16:46:35 -07:00 |
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37af5dc53e
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added ability to change to a different screen (background)
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2014-09-16 16:46:30 -07:00 |
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1dccf1538e
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minor bug.
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2014-09-16 13:36:56 -07:00 |
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0f7ac68195
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started revamping actions some more for making interactions simple.
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2014-09-16 13:21:46 -07:00 |
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