ordered dialogue trees
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@@ -163,30 +163,33 @@
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(recur (inc so-far) (zip/right zipper)))))
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(defn make-zipper [tree]
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(zip/zipper map? (comp vals :choices) (fn [n c] nil) tree))
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(zip/zipper map? (comp #(map second %) #(partition 2 %) :choices) (fn [n c] nil) tree))
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(defn present-choices [entities choices]
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(loop [zipper (make-zipper choices)]
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(let [selected-choice (atom nil)
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node (zip/node zipper)]
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(let [selected-index (atom nil)
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node (zip/node zipper)
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dialogue-choices (partition 2 (:choices node))]
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(run-action entities
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(begin [this screen entities]
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(run! dialogue/choice-screen :on-present-choices :choices (:choices node) :callback #(reset! selected-choice %))
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(run! dialogue/choice-screen :on-present-choices :choices dialogue-choices :callback #(reset! selected-index %))
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(run! @(resolve 'advent.screens.scene/scene) :on-deactivate)
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entities)
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(continue [this screen entities] entities)
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(done? [this screen entities] (not (nil? @selected-choice)))
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(done? [this screen entities] (not (nil? @selected-index)))
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(terminate [this screen entities]
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(run! @(resolve 'advent.screens.scene/scene) :on-reactivate)
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entities))
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(let [zipper (nth-child zipper (-> node :choices keys (.indexOf @selected-choice)))
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(let [zipper (nth-child zipper @selected-index)
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node (zip/node zipper)]
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(when-let [run (:run node)]
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(run @selected-choice))
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(run (-> dialogue-choices
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(nth @selected-index)
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first)))
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(when-let [next-choices (:choices node)]
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(if (fn? next-choices)
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(recur (next-choices zipper))
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@@ -75,7 +75,7 @@
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tx (.getTexture tr)
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_ (texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)]
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(-> entities
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(into (for [[text i] (map vector (keys choices) (range))]
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(into (for [[[text] i] (map vector choices (range))]
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[i (assoc (label text (style :label font (color :white))) :x 30 :y (* 30 i))]))
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(assoc :state {:object nil :callback callback :choices choices}))))
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@@ -83,7 +83,7 @@
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(when (seq entities)
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(when (< y (* 30 (count entities)))
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((get-in entities [:state :callback]) (nth (keys (get-in entities [:state :choices])) (int (/ y 30))))
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((get-in entities [:state :callback]) (int (/ y 30)))
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{}))))
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:on-mouse-moved (fn [screen [entities]]
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@@ -160,9 +160,9 @@
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(defn wizard-dialogue [entities]
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{
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:choices {"What do you mean, \"Not you again?\""
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:choices ["What do you mean, \"Not you again?\""
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{:run #(respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
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:choices {"You mean the time I set your house on fire with a fire mint?"
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:choices ["You mean the time I set your house on fire with a fire mint?"
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{:run #(do
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(respond entities %
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:wizard "That was you!?"
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@@ -185,16 +185,16 @@
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(actions/transition-background entities :outside-house [262 88]))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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{:run #(respond entities % :wizard "What gives you the right to try to teach me a lesson?")
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:choices {"My good looks?" {:choices actions/previous-choices}
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:choices ["My good looks?" {:choices actions/previous-choices}
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"My good standing within the community?" {:choices actions/previous-choices}
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"My respectful attitude?" {:choices actions/previous-choices}}}}}
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"My respectful attitude?" {:choices actions/previous-choices}]}]}
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"You're not happy to see me, Mr. Fangald?"
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{:run #(respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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:choices #(-> % zip/left)}
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"Good bye, Mr. Fangald!"
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{:run #(do
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(respond entities % :wizard "Now scram!")
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(actions/transition-background entities :outside-house [262 88]))}}})
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(actions/transition-background entities :outside-house [262 88]))}]})
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(defn backgrounds [screen]
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(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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