first step in large refactoring to extract rooms.
This commit is contained in:
@@ -30,7 +30,7 @@
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(defn jump-to [screen entities entity [x y]]
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(let [scale-fn (-> entities :background :scale-fn)
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(let [scale-fn (-> entities :room :scale-fn)
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entity (assoc entity :x x
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:y y
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:baseline (- 240 y))]
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@@ -50,7 +50,7 @@
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entity)))
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(defn stop [screen entities target-id]
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(update-in entities [:background :entities target-id] #(start-animation screen % :stand)))
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(update-in entities [:room :entities target-id] #(start-animation screen % :stand)))
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(defn dist [x1 y1 x2 y2]
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@@ -68,7 +68,7 @@
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(reset! ~entities (<!! c#)))))
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(defn walk-straight-to [entities target-id [final-x final-y]]
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(let [{start-x :x start-y :y} (get-in @entities [:background :entities target-id])
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(let [{start-x :x start-y :y} (get-in @entities [:room :entities target-id])
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final-x (int final-x)
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final-y (int final-y)]
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(run-action entities
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@@ -76,7 +76,7 @@
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entities)
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(continue [this screen entities]
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(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:background :entities target-id])]
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(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:room :entities target-id])]
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(let [delta-x (- final-x from-x)
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delta-y (- final-y from-y)
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distance (dist from-x from-y final-x final-y)
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@@ -89,9 +89,9 @@
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(* speed (/ delta-y distance)))]
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(if (< distance speed)
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(-> entities
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(assoc-in [:background :entities target-id :x] final-x)
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(assoc-in [:background :entities target-id :y] final-y))
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(update-in entities [:background :entities target-id]
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(assoc-in [:room :entities target-id :x] final-x)
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(assoc-in [:room :entities target-id :y] final-y))
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(update-in entities [:room :entities target-id]
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#(start-animation screen
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(assoc (jump-to screen entities % [(+ moved-x from-x) (+ moved-y from-y)])
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:facing (cond (< delta-x 0) :left
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@@ -101,7 +101,7 @@
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))))))
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(done? [this screen entities]
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(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:background :entities target-id])]
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(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:room :entities target-id])]
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(< (dist final-x final-y from-x from-y) 1)))
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(terminate [this screen entities]
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@@ -110,11 +110,11 @@
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false))))
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(defn walk-to [entities target-id [final-x final-y] & [can-skip?]]
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(let [{start-x :x start-y :y} (get-in @entities [:background :entities target-id])
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(let [{start-x :x start-y :y} (get-in @entities [:room :entities target-id])
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final-x (int final-x)
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final-y (int final-y)
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path (vec (take-nth 5 (advent.pathfind/visit-all
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(:collision (:background @entities))
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(:collision (:room @entities))
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[(int start-x) (int start-y)]
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[final-x final-y])))
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path (if (seq path)
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@@ -127,7 +127,7 @@
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entities)
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(continue [this screen entities]
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(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:background :entities target-id])
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(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:room :entities target-id])
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[[target-x target-y] remainder] @targets-left]
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(let [delta-x (- target-x from-x)
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delta-y (- target-y from-y)
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@@ -142,9 +142,9 @@
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(if (< distance speed)
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(do (swap! targets-left rest)
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(-> entities
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(assoc-in [:background :entities target-id :x] target-x)
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(assoc-in [:background :entities target-id :y] target-y)))
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(update-in entities [:background :entities target-id]
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(assoc-in [:room :entities target-id :x] target-x)
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(assoc-in [:room :entities target-id :y] target-y)))
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(update-in entities [:room :entities target-id]
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#(start-animation screen
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(assoc (jump-to screen entities % [(+ moved-x from-x) (+ moved-y from-y)])
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:facing (cond (< delta-x 0) :left
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@@ -154,7 +154,7 @@
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))))))
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(done? [this screen entities]
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(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:background :entities target-id])]
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(let [{from-x :x from-y :y :keys [left right anim] :as target-entity} (get-in entities [:room :entities target-id])]
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(< (dist final-x final-y from-x from-y) 1)))
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(terminate [this screen entities]
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@@ -172,15 +172,15 @@
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(run-action entities
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(begin [this screen entities]
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(let [_ (swap! initial-time #(or % (:total-time screen)))
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target-y (get-in entities [:background :entities target-id :y])
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scale-fn (get-in entities [:background :scale-fn])
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target-y (get-in entities [:room :entities target-id :y])
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scale-fn (get-in entities [:room :scale-fn])
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scale (scale-fn target-y)
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height (* scale 36)]
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(run! dialogue/talking-screen :on-talk :text text
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:x (get-in entities [:background :entities target-id :x]) :y (+ (get-in entities [:background :entities target-id :y]) height)
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:x (get-in entities [:room :entities target-id :x]) :y (+ (get-in entities [:room :entities target-id :y]) height)
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:target-id target-id
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:scale scale)
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(update-in entities [:background :entities target-id ] #(start-animation screen % :talk))))
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(update-in entities [:room :entities target-id ] #(start-animation screen % :talk))))
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(continue [this screen entities] entities)
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@@ -298,12 +298,12 @@
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false))
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(run-action entities
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(begin [this screen entities]
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(let [ego (get-in entities [:background :entities :ego])
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(let [ego (get-in entities [:room :entities :ego])
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entities (-> entities
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(assoc-in [:background] (get-in entities [:backgrounds new-background]))
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(assoc-in [:background :entities :ego] ego))]
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(assoc-in [:room] (get-in entities [:rooms new-background]))
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(assoc-in [:room :entities :ego] ego))]
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(-> entities
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(update-in [:background :entities :ego] #(jump-to screen entities % [x y])))))
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(update-in [:room :entities :ego] #(jump-to screen entities % [x y])))))
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(continue [this screen entities]
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(update-in entities [:transition :opacity] - 0.075))
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@@ -316,3 +316,14 @@
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(can-skip? [this screen entities]
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false)))
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(defn do-dialogue [entities & pairs]
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(loop [pairs (partition 2 pairs)]
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(let [[[target line]] pairs
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result (actions/talk entities target line)]
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(if (seq (rest pairs))
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(recur (rest pairs))
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result))))
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(defn respond [entities line & more]
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(apply do-dialogue entities :ego line more))
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28
desktop/src-common/advent/screens/rooms.clj
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28
desktop/src-common/advent/screens/rooms.clj
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@@ -0,0 +1,28 @@
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(ns advent.screens.rooms
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(:require [advent.zone :as zone]))
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(defn make [& {:keys [collision interactions entities] :as params}]
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(let [interactions-as-list (for [[id spec] interactions]
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(merge spec {:mouse-in? (fn [_ x y]
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((apply zone/box (:box spec)) x y))
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:get-script (fn [cursor [x y]]
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(if (= :main cursor)
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(:script spec)
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(get-in spec [:scripts cursor])))}))
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entities (into {} (for [[id entity] entities]
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[id (merge entity
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{:mouse-in? (fn [entities x y]
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(let [{entity-x :x entity-y :y region :object} (get-in entities [:room :entities id])
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width (.getRegionWidth region)
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height (.getRegionHeight region)]
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((zone/box entity-x entity-y (+ entity-x width) (+ entity-y height)) x y)))}
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(when (:script entity)
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{:get-script (fn [cursor [x y]]
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(if (= :main cursor)
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(:script entity)
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(get-in entity [:scripts cursor])))}))]))]
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(merge params {:collision (advent.pathfind/map-from-resource collision)
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:interactions interactions-as-list
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:entities entities})))
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47
desktop/src-common/advent/screens/rooms/behind_house.clj
Normal file
47
desktop/src-common/advent/screens/rooms/behind_house.clj
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@@ -0,0 +1,47 @@
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(ns advent.screens.rooms.behind-house
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(rooms/make :interactions
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{:left-dir {:box [0 131 20 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [122 140])
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(actions/transition-background entities :outside-house [244 150])
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(actions/walk-to entities :ego [195 140]))
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:cursor :left}
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:crack {:box [68 100 73 114]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [70 80])
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(actions/talk entities :ego "I can see Fangald, the wizard inside.")
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(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
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(actions/talk entities :ego "[todo: sounds play.]")
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))}
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:mushrooms {:box [247 59 269 76]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:state :inventory]) :mushrooms)
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(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
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(do
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(actions/walk-to entities :ego [242 75])
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(actions/give entities :mushrooms)
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(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
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:window {:box [103 44 130 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [128 100])
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(actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}}
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:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
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:entities {}
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:collision "behindhouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)))
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24
desktop/src-common/advent/screens/rooms/cat_tree.clj
Normal file
24
desktop/src-common/advent/screens/rooms/cat_tree.clj
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@@ -0,0 +1,24 @@
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(ns advent.screens.rooms.cat-tree
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(rooms/make :interactions
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{:down-dir {:box [150 0 270 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [203 1])
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(actions/transition-background entities :outside-house [137 204])
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(actions/walk-to entities :ego [195 140]))
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:cursor :down}}
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:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
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(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
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:entities {}
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:collision "cat-tree/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.20)))
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34
desktop/src-common/advent/screens/rooms/inside_house.clj
Normal file
34
desktop/src-common/advent/screens/rooms/inside_house.clj
Normal file
@@ -0,0 +1,34 @@
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(ns advent.screens.rooms.inside-house
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(let [wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
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wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
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(aget wizard-sheet 0 i)))
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wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
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(aget wizard-sheet 0 i)))]
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(rooms/make :interactions {:down-dir {:box [151 0 320 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [237 1])
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(actions/transition-background entities :outside-house [262 88]))
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:cursor :down}
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:wizard {:box [228 80 248 126]}}
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:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
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(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
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:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
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:left {:talk (utils/flip wizard-talk)
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:stand (utils/flip wizard-stand)}
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:right {:talk wizard-talk
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:stand wizard-stand}
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:facing :left)
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:stand)}
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:collision "inside-house/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75))))
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57
desktop/src-common/advent/screens/rooms/outside_castle.clj
Normal file
57
desktop/src-common/advent/screens/rooms/outside_castle.clj
Normal file
@@ -0,0 +1,57 @@
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(ns advent.screens.rooms.outside-castle
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(let [peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
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peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
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(aget peddler-sheet 0 i)))
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peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
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(aget peddler-sheet 0 i)))]
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(rooms/make :interactions
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{:right-dir {:box [300 40 320 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [310 80])
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(actions/transition-background entities :outside-house [0 80]))
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:cursor :right}
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:garden {:box [103 170 178 200]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:state :inventory]) :carrot)
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(actions/talk entities :ego "If I steal any more, I might get caught.")
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(do
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(actions/walk-to entities :ego [128 180])
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(actions/talk entities :ego "Hey! Carrots. No one will notice one missing.")
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(actions/give entities :carrot))))}
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:peddler {:box [110 90 128 146]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [191 90])
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(actions/talk entities :ego "Hello there, peddler.")
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(actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false)
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(actions/talk entities :peddler "I have only the choicest of wares.")
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(actions/talk entities :ego "What 'wares' are you selling?")
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(actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false)
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(actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false)
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(actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false)
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(actions/talk entities :peddler "...and useful books like this:" :stop? false)
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(actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'")
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(actions/talk entities :ego "I sure am interested on that book on checkers.")
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(actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false)
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(actions/talk entities :peddler "This book will only set you back 75 sheckels.")
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(actions/talk entities :ego "But I haven't got any money!")
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(actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}}
|
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:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
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:entities {:peddler (actions/start-animation screen
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(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
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||||
:talk peddler-talk :stand peddler-stand)
|
||||
:stand)}
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||||
:collision "outside-castle/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))
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||||
163
desktop/src-common/advent/screens/rooms/outside_house.clj
Normal file
163
desktop/src-common/advent/screens/rooms/outside_house.clj
Normal file
@@ -0,0 +1,163 @@
|
||||
(ns advent.screens.rooms.outside-house
|
||||
(:require [advent.screens.rooms :as rooms]
|
||||
[advent.actions :as actions]
|
||||
[advent.utils :as utils]
|
||||
[clojure.zip :as zip]
|
||||
[play-clj.core :refer :all]
|
||||
[play-clj.ui :refer :all]
|
||||
[play-clj.utils :refer :all]
|
||||
[play-clj.g2d :refer :all]))
|
||||
|
||||
(defn wizard-dialogue [entities]
|
||||
(actions/do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!")
|
||||
(actions/present-choices entities
|
||||
{:choices ["What do you mean, \"Not you again?\""
|
||||
{:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
|
||||
:choices ["You mean the time I set your house on fire with a fire mint?"
|
||||
{:run #(do
|
||||
(actions/respond entities %
|
||||
:wizard "That was you!?"
|
||||
:wizard "My house was nearly destroyed!"
|
||||
:wizard "I spent weeks rebuilding my home!"
|
||||
:wizard "Leave, now, or I'll turn you into a ..."
|
||||
:wizard "... a ..."
|
||||
:wizard "... a frog!"
|
||||
:ego "Okay, okay! I'm leaving.")
|
||||
(actions/transition-background entities :outside-house [262 88])
|
||||
(actions/talk entities :ego "I guess he's really upset with me."))}
|
||||
"You're still cross about my stealing your magic cowboy hat?"
|
||||
{:run #(do (actions/respond entities %
|
||||
:wizard "Of course I'm cross! It's irreplaceable!"
|
||||
:wizard "That cowboy hat accented my facial physique."
|
||||
:wizard "And complemented my skin color."
|
||||
:wizard "And you little cheat stole it from me!"
|
||||
:wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you."
|
||||
:wizard "Now leave.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}
|
||||
"Even an old hoot like you needs a kick in the pants every now and again."
|
||||
{:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?")
|
||||
:choices ["My good looks?"
|
||||
{:run #(do (actions/respond entities %
|
||||
:wizard "You know, handsome looks aren't all they're chocked up to be."
|
||||
:wizard "Take me for example."
|
||||
:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
|
||||
:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
|
||||
:wizard "Now please leave me in peace.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}
|
||||
"My good standing within the community?"
|
||||
{:run #(do (actions/respond entities %
|
||||
:wizard "Ha! Good standing?"
|
||||
:wizard "You're the neighborhood cheat and everyone knows it."
|
||||
:wizard "Now please leave me in peace.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}
|
||||
"I'm going to be a knight! That counts for something doesn't it?"
|
||||
{:run #(do (actions/respond entities %
|
||||
:wizard "You are, are you?"
|
||||
:wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?"))
|
||||
:choices ["By pulling the Sword of Blergh from its stone!"
|
||||
{:run #(actions/respond entities %
|
||||
:wizard "Well, well. It sounds I was wrong about you."
|
||||
:wizard "Indeed, you are on the path of setting your destructive past behind you."
|
||||
:wizard "But know this, the stone cannot be cheated easily."
|
||||
:wizard "You must fulfill the age-old prophecy."
|
||||
:wizard "'The Sword of Blergh with magic sting,' ..."
|
||||
:wizard "... 'Shall yield to no earthly king.'"
|
||||
:wizard "'To draw from hardened, weathered stone,' ..."
|
||||
:wizard "... 'One must have valor, right to the bone.'"
|
||||
:wizard "'Worthy in courage, wisdom and might,' ..."
|
||||
:wizard "... 'only then with sword he'll fight.'"
|
||||
:wizard "'But a hero should he prove not be,' ..."
|
||||
:wizard "... 'Only ruin will fall on he.'"
|
||||
:wizard "'Should he use guile or guise'..."
|
||||
)
|
||||
:choices ["Is this almost over?"
|
||||
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
|
||||
(actions/respond entities %
|
||||
:wizard "Patience, boy."
|
||||
:wizard "... 'Such a man will have great surprise.'"
|
||||
:wizard "If this is truely your quest, boy, then I will help you in your quest. "
|
||||
:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
|
||||
:ego "No cheating."
|
||||
:ego "Check."))}
|
||||
"*cough* *cough* *ahem*"
|
||||
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
|
||||
(actions/respond entities %
|
||||
:wizard "Excuse you. Moving on..."
|
||||
:wizard "... 'Such a man will have great surprise.'"
|
||||
:wizard "If this is truely your quest, boy, then I will help you in your quest. "
|
||||
:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
|
||||
:ego "No cheating."
|
||||
:ego "Check."))}]}
|
||||
"By besting swamp, foe, and the occasional bizarre conversation tree."
|
||||
{:run #(do (actions/respond entities %
|
||||
:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
|
||||
:wizard "Now please leave.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}]}]}]}
|
||||
"You're not happy to see me, Mr. Fangald?"
|
||||
{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
|
||||
:choices #(-> % zip/left)}
|
||||
"Good bye, Mr. Fangald!"
|
||||
{:run #(do
|
||||
(actions/respond entities % :wizard "Now scram!")
|
||||
(actions/transition-background entities :outside-house [262 88]))}]}))
|
||||
(defn make [screen]
|
||||
(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
|
||||
sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
|
||||
(aget sheep-sheet 0 i)))]
|
||||
(rooms/make :interactions
|
||||
{:door {:box [258 100 281 160]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [262 88])
|
||||
(actions/talk entities :ego (str "Anyone home?"))
|
||||
(actions/transition-background entities :inside-house [237 0])
|
||||
(if (get-in @entities [:state :convinced-wizard?])
|
||||
(actions/talk entities :wizard (str "Oh, hello there boy."))
|
||||
(wizard-dialogue entities)))}
|
||||
:sword {:box [274 55 305 88]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
|
||||
(actions/walk-to entities :ego [290 66])
|
||||
(actions/talk entities :ego "Maybe I can pull it out."))}
|
||||
:right-dir {:box [300 131 320 224]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [244 150])
|
||||
(actions/transition-background entities :behind-house [122 140])
|
||||
(actions/walk-to entities :ego [172 122]))
|
||||
:cursor :right}
|
||||
:up-dir {:box [60 180 224 240]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [137 204])
|
||||
(actions/transition-background entities :cat-tree [203 1]))
|
||||
:cursor :up}
|
||||
:left-dir {:box [0 40 20 140]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [0 80])
|
||||
(actions/transition-background entities :outside-castle [310 80]))
|
||||
:cursor :left}}
|
||||
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
|
||||
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
|
||||
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
|
||||
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
|
||||
:entities {:sheep (actions/start-animation screen
|
||||
(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160
|
||||
:box [38 160 71 181]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(if ((get-in @entities [:state :inventory]) :wool)
|
||||
(actions/talk entities :ego "The sheep has given me enough wool.")
|
||||
(do (actions/give entities :wool)
|
||||
(actions/talk entities :ego "I guess her wool is shedding."))))
|
||||
:scripts {:wool (actions/get-script entities
|
||||
(actions/talk entities :ego "She doesn't need it back."))
|
||||
:carrot (actions/get-script entities
|
||||
(actions/walk-to entities :ego [132 140])
|
||||
(actions/talk entities :ego "Come on girl, get the carrot!")
|
||||
(actions/walk-straight-to entities :sheep [100 150]))})
|
||||
sheep)}
|
||||
:collision "outsidehouse/collision.png"
|
||||
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))
|
||||
@@ -10,6 +10,12 @@
|
||||
[advent.actions :as actions]
|
||||
[advent.zone :as zone]
|
||||
[advent.utils :as utils]
|
||||
[advent.screens.rooms :as rooms]
|
||||
[advent.screens.rooms.outside-house :as rooms.outside-house]
|
||||
[advent.screens.rooms.inside-house :as rooms.inside-house]
|
||||
[advent.screens.rooms.behind-house :as rooms.behind-house]
|
||||
[advent.screens.rooms.outside-castle :as rooms.outside-castle]
|
||||
[advent.screens.rooms.cat-tree :as rooms.cat-tree]
|
||||
[advent.screens.dialogue :refer [talking-screen]]
|
||||
[advent.screens.inventory :refer [inventory-screen]]
|
||||
[clojure.core.async :refer [put! <! <!! >! chan go thread take! alts!!]])
|
||||
@@ -18,22 +24,18 @@
|
||||
[java.lang Object]
|
||||
[com.badlogic.gdx Gdx]))
|
||||
|
||||
(def +screen-width+ 320)
|
||||
(def +screen-height+ 240)
|
||||
|
||||
|
||||
(def default-interaction
|
||||
{:get-script (fn [cursor [x y]] (if (= :main cursor)
|
||||
(actions/get-script entities
|
||||
(actions/walk-to entities :ego [x y] true))
|
||||
(actions/get-script entities
|
||||
(actions/talk entities :ego "I don't know what to do with that."))))})
|
||||
(actions/get-script entities
|
||||
(actions/walk-to entities :ego [x y] true))
|
||||
(actions/get-script entities
|
||||
(actions/talk entities :ego "I don't know what to do with that."))))})
|
||||
|
||||
|
||||
(defn find-override [screen entities [x y]]
|
||||
(first (filter #(and ((:mouse-in? %) entities x y)
|
||||
(:cursor %))
|
||||
(get-in entities [:background :interactions]))))
|
||||
(get-in entities [:room :interactions]))))
|
||||
|
||||
(defn open-inventory [screen entities]
|
||||
(run! inventory-screen :show-screen :items (get-in entities [:state :inventory]))
|
||||
@@ -46,11 +48,11 @@
|
||||
(open-inventory screen entities)
|
||||
|
||||
(let [interaction (first (filter #((:mouse-in? %) entities x y)
|
||||
(get-in entities [:background :interactions])))
|
||||
(get-in entities [:room :interactions])))
|
||||
interacting-entity (first (filter #(and (:mouse-in? %)
|
||||
(:get-script %)
|
||||
((:mouse-in? %) entities x y))
|
||||
(vals (get-in entities [:background :entities]))))
|
||||
(vals (get-in entities [:room :entities]))))
|
||||
|
||||
current-action (get-in entities [:actions :current])
|
||||
;; TODO - hacky way of resetting queue
|
||||
@@ -71,14 +73,6 @@
|
||||
((:get-script default-interaction) (get-in entities [:cursor :current]) [x y])) entities))
|
||||
entities))))
|
||||
|
||||
(defn flip [anim]
|
||||
(animation (animation! anim :get-frame-duration)
|
||||
(for [src-frame (animation! anim :get-key-frames)
|
||||
:let [frame (texture (texture! src-frame :get-texture))]]
|
||||
(do
|
||||
(texture! frame :set-region src-frame)
|
||||
(texture! frame :flip true false)
|
||||
frame))))
|
||||
|
||||
(defn get-ego [screen]
|
||||
(let [player-sheet (texture! (texture "player.png") :split 18 36)
|
||||
@@ -93,11 +87,9 @@
|
||||
ego {:right {:walk walk-right
|
||||
:stand stand-anim
|
||||
:talk talk-anim}
|
||||
:left {:walk (flip walk-right)
|
||||
:stand (flip stand-anim)
|
||||
:talk (flip talk-anim)}
|
||||
|
||||
|
||||
:left {:walk (utils/flip walk-right)
|
||||
:stand (utils/flip stand-anim)
|
||||
:talk (utils/flip talk-anim)}
|
||||
:baseline 95
|
||||
:facing :right
|
||||
:origin-x 9
|
||||
@@ -123,13 +115,6 @@
|
||||
(let [[current _] (alts!! [channel] :default nil)]
|
||||
(assoc entities :actions {:channel channel :current current :started? false}))))
|
||||
|
||||
(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
|
||||
(let [maximum-size (or maximum-size 1.0)]
|
||||
(fn [y]
|
||||
(if (< y baseline) maximum-size
|
||||
(let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
|
||||
range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
|
||||
range)))))
|
||||
|
||||
(defn update-cursor [screen {{:keys [current override last]} :cursor :as entities}]
|
||||
(when-not (= (or override current)
|
||||
@@ -137,321 +122,8 @@
|
||||
(input! :set-cursor-image (utils/cursor "cursor.png" (or override current)) 0 0))
|
||||
(assoc-in entities [:cursor :last] (or override current)))
|
||||
|
||||
(defn make-background [& {:keys [collision interactions entities] :as params}]
|
||||
(let [interactions-as-list (for [[id spec] interactions]
|
||||
(merge spec {:mouse-in? (fn [_ x y]
|
||||
((apply zone/box (:box spec)) x y))
|
||||
:get-script (fn [cursor [x y]]
|
||||
(if (= :main cursor)
|
||||
(:script spec)
|
||||
(get-in spec [:scripts cursor])))}))
|
||||
entities (into {} (for [[id entity] entities]
|
||||
[id (merge entity
|
||||
{:mouse-in? (fn [entities x y]
|
||||
(let [{entity-x :x entity-y :y region :object} (get-in entities [:background :entities id])
|
||||
width (.getRegionWidth region)
|
||||
height (.getRegionHeight region)]
|
||||
((zone/box entity-x entity-y (+ entity-x width) (+ entity-y height)) x y)))}
|
||||
(when (:script entity)
|
||||
{:get-script (fn [cursor [x y]]
|
||||
(if (= :main cursor)
|
||||
(:script entity)
|
||||
(get-in entity [:scripts cursor])))}))]))]
|
||||
(merge params {:collision (advent.pathfind/map-from-resource collision)
|
||||
:interactions interactions-as-list
|
||||
:entities entities})))
|
||||
|
||||
|
||||
(defn do-dialogue [entities & pairs]
|
||||
(loop [pairs (partition 2 pairs)]
|
||||
(let [[[target line]] pairs
|
||||
result (actions/talk entities target line)]
|
||||
(if (seq (rest pairs))
|
||||
(recur (rest pairs))
|
||||
result))))
|
||||
|
||||
(defn respond [entities line & more]
|
||||
(apply do-dialogue entities :ego line more))
|
||||
|
||||
(defn wizard-dialogue [entities]
|
||||
(do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!")
|
||||
(actions/present-choices entities
|
||||
{:choices ["What do you mean, \"Not you again?\""
|
||||
{:run #(respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
|
||||
:choices ["You mean the time I set your house on fire with a fire mint?"
|
||||
{:run #(do
|
||||
(respond entities %
|
||||
:wizard "That was you!?"
|
||||
:wizard "My house was nearly destroyed!"
|
||||
:wizard "I spent weeks rebuilding my home!"
|
||||
:wizard "Leave, now, or I'll turn you into a ..."
|
||||
:wizard "... a ..."
|
||||
:wizard "... a frog!"
|
||||
:ego "Okay, okay! I'm leaving.")
|
||||
(actions/transition-background entities :outside-house [262 88])
|
||||
(actions/talk entities :ego "I guess he's really upset with me."))}
|
||||
"You're still cross about my stealing your magic cowboy hat?"
|
||||
{:run #(do (respond entities %
|
||||
:wizard "Of course I'm cross! It's irreplaceable!"
|
||||
:wizard "That cowboy hat accented my facial physique."
|
||||
:wizard "And complemented my skin color."
|
||||
:wizard "And you little cheat stole it from me!"
|
||||
:wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you."
|
||||
:wizard "Now leave.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}
|
||||
"Even an old hoot like you needs a kick in the pants every now and again."
|
||||
{:run #(respond entities % :wizard "What gives you the right to try to teach me a lesson?")
|
||||
:choices ["My good looks?"
|
||||
{:run #(do (respond entities %
|
||||
:wizard "You know, handsome looks aren't all they're chocked up to be."
|
||||
:wizard "Take me for example."
|
||||
:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
|
||||
:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
|
||||
:wizard "Now please leave me in peace.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}
|
||||
"My good standing within the community?"
|
||||
{:run #(do (respond entities %
|
||||
:wizard "Ha! Good standing?"
|
||||
:wizard "You're the neighborhood cheat and everyone knows it."
|
||||
:wizard "Now please leave me in peace.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}
|
||||
"I'm going to be a knight! That counts for something doesn't it?"
|
||||
{:run #(do (respond entities %
|
||||
:wizard "You are, are you?"
|
||||
:wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?"))
|
||||
:choices ["By pulling the Sword of Blergh from its stone!"
|
||||
{:run #(respond entities %
|
||||
:wizard "Well, well. It sounds I was wrong about you."
|
||||
:wizard "Indeed, you are on the path of setting your destructive past behind you."
|
||||
:wizard "But know this, the stone cannot be cheated easily."
|
||||
:wizard "You must fulfill the age-old prophecy."
|
||||
:wizard "'The Sword of Blergh with magic sting,' ..."
|
||||
:wizard "... 'Shall yield to no earthly king.'"
|
||||
:wizard "'To draw from hardened, weathered stone,' ..."
|
||||
:wizard "... 'One must have valor, right to the bone.'"
|
||||
:wizard "'Worthy in courage, wisdom and might,' ..."
|
||||
:wizard "... 'only then with sword he'll fight.'"
|
||||
:wizard "'But a hero should he prove not be,' ..."
|
||||
:wizard "... 'Only ruin will fall on he.'"
|
||||
:wizard "'Should he use guile or guise'..."
|
||||
)
|
||||
:choices ["Is this almost over?"
|
||||
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
|
||||
(respond entities %
|
||||
:wizard "Patience, boy."
|
||||
:wizard "... 'Such a man will have great surprise.'"
|
||||
:wizard "If this is truely your quest, boy, then I will help you in your quest. "
|
||||
:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
|
||||
:ego "No cheating."
|
||||
:ego "Check."))}
|
||||
"*cough* *cough* *ahem*"
|
||||
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
|
||||
(respond entities %
|
||||
:wizard "Excuse you. Moving on..."
|
||||
:wizard "... 'Such a man will have great surprise.'"
|
||||
:wizard "If this is truely your quest, boy, then I will help you in your quest. "
|
||||
:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
|
||||
:ego "No cheating."
|
||||
:ego "Check."))}]}
|
||||
"By besting swamp, foe, and the occasional bizarre conversation tree."
|
||||
{:run #(do (respond entities %
|
||||
:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
|
||||
:wizard "Now please leave.")
|
||||
(actions/transition-background entities :outside-house [262 88]))}]}]}]}
|
||||
"You're not happy to see me, Mr. Fangald?"
|
||||
{:run #(respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
|
||||
:choices #(-> % zip/left)}
|
||||
"Good bye, Mr. Fangald!"
|
||||
{:run #(do
|
||||
(respond entities % :wizard "Now scram!")
|
||||
(actions/transition-background entities :outside-house [262 88]))}]}))
|
||||
|
||||
(defn backgrounds [screen]
|
||||
(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
|
||||
sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
|
||||
(aget sheep-sheet 0 i)))
|
||||
|
||||
peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
|
||||
peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
|
||||
(aget peddler-sheet 0 i)))
|
||||
peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
|
||||
(aget peddler-sheet 0 i)))
|
||||
wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
|
||||
wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
|
||||
(aget wizard-sheet 0 i)))
|
||||
wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
|
||||
(aget wizard-sheet 0 i)))]
|
||||
{:inside-house
|
||||
(make-background :interactions {:down-dir {:box [151 0 320 20]
|
||||
:script (actions/get-script entities
|
||||
(actions/walk-to entities :ego [237 1])
|
||||
(actions/transition-background entities :outside-house [262 88]))
|
||||
:cursor :down}
|
||||
:wizard {:box [228 80 248 126]}}
|
||||
:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
|
||||
(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
|
||||
(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
|
||||
:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
|
||||
:left {:talk (flip wizard-talk)
|
||||
:stand (flip wizard-stand)}
|
||||
:right {:talk wizard-talk
|
||||
:stand wizard-stand}
|
||||
:facing :left)
|
||||
:stand)}
|
||||
:collision "inside-house/collision.png"
|
||||
:scale-fn (scaler-fn-with-baseline 110 0.10 1.75))
|
||||
:outside-house
|
||||
(make-background :interactions
|
||||
{:door {:box [258 100 281 160]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [262 88])
|
||||
(actions/talk entities :ego (str "Anyone home?"))
|
||||
(actions/transition-background entities :inside-house [237 0])
|
||||
(if (get-in @entities [:state :convinced-wizard?])
|
||||
(actions/talk entities :wizard (str "Oh, hello there boy."))
|
||||
(wizard-dialogue entities)))}
|
||||
:sword {:box [274 55 305 88]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
|
||||
(actions/walk-to entities :ego [290 66])
|
||||
(actions/talk entities :ego "Maybe I can pull it out."))}
|
||||
:right-dir {:box [300 131 320 224]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [244 150])
|
||||
(actions/transition-background entities :behind-house [122 140])
|
||||
(actions/walk-to entities :ego [172 122]))
|
||||
:cursor :right}
|
||||
:up-dir {:box [60 180 224 240]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [137 204])
|
||||
(actions/transition-background entities :cat-tree [203 1]))
|
||||
:cursor :up}
|
||||
:left-dir {:box [0 40 20 140]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [0 80])
|
||||
(actions/transition-background entities :outside-castle [310 80]))
|
||||
:cursor :left}}
|
||||
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
|
||||
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
|
||||
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
|
||||
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
|
||||
:entities {:sheep (actions/start-animation screen
|
||||
(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160
|
||||
:box [38 160 71 181]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(if ((get-in @entities [:state :inventory]) :wool)
|
||||
(actions/talk entities :ego "The sheep has given me enough wool.")
|
||||
(do (actions/give entities :wool)
|
||||
(actions/talk entities :ego "I guess her wool is shedding."))))
|
||||
:scripts {:wool (actions/get-script entities
|
||||
(actions/talk entities :ego "She doesn't need it back."))
|
||||
:carrot (actions/get-script entities
|
||||
(actions/walk-to entities :ego [132 140])
|
||||
(actions/talk entities :ego "Come on girl, get the carrot!")
|
||||
(actions/walk-straight-to entities :sheep [100 150]))})
|
||||
sheep)}
|
||||
:collision "outsidehouse/collision.png"
|
||||
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
|
||||
:behind-house
|
||||
(make-background :interactions
|
||||
{:left-dir {:box [0 131 20 224]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [122 140])
|
||||
(actions/transition-background entities :outside-house [244 150])
|
||||
(actions/walk-to entities :ego [195 140]))
|
||||
:cursor :left}
|
||||
:crack {:box [68 100 73 114]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [70 80])
|
||||
(actions/talk entities :ego "I can see Fangald, the wizard inside.")
|
||||
(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
|
||||
(actions/talk entities :ego "[todo: sounds play.]")
|
||||
(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))}
|
||||
:mushrooms {:box [247 59 269 76]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(if ((get-in @entities [:state :inventory]) :mushrooms)
|
||||
(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
|
||||
(do
|
||||
(actions/walk-to entities :ego [242 75])
|
||||
(actions/give entities :mushrooms)
|
||||
(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
|
||||
:window {:box [103 44 130 140]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [128 100])
|
||||
(actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}}
|
||||
:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
|
||||
(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
|
||||
(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
|
||||
:entities {}
|
||||
:collision "behindhouse/collision.png"
|
||||
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
|
||||
:cat-tree
|
||||
(make-background :interactions
|
||||
{:down-dir {:box [150 0 270 20]
|
||||
:script (actions/get-script entities
|
||||
(actions/walk-to entities :ego [203 1])
|
||||
(actions/transition-background entities :outside-house [137 204])
|
||||
(actions/walk-to entities :ego [195 140]))
|
||||
:cursor :down}}
|
||||
:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
|
||||
(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
|
||||
(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
|
||||
:entities {}
|
||||
:collision "cat-tree/collision.png"
|
||||
:scale-fn (scaler-fn-with-baseline 110 0.10 1.20))
|
||||
:outside-castle
|
||||
(make-background :interactions
|
||||
{:right-dir {:box [300 40 320 140]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [310 80])
|
||||
(actions/transition-background entities :outside-house [0 80]))
|
||||
:cursor :right}
|
||||
:garden {:box [103 170 178 200]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(if ((get-in @entities [:state :inventory]) :carrot)
|
||||
(actions/talk entities :ego "If I steal any more, I might get caught.")
|
||||
(do
|
||||
(actions/walk-to entities :ego [128 180])
|
||||
(actions/talk entities :ego "Hey! Carrots. No one will notice one missing.")
|
||||
(actions/give entities :carrot))))}
|
||||
:peddler {:box [110 90 128 146]
|
||||
:script (actions/get-script
|
||||
entities
|
||||
(actions/walk-to entities :ego [191 90])
|
||||
(actions/talk entities :ego "Hello there, peddler.")
|
||||
(actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false)
|
||||
(actions/talk entities :peddler "I have only the choicest of wares.")
|
||||
(actions/talk entities :ego "What 'wares' are you selling?")
|
||||
(actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false)
|
||||
(actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false)
|
||||
(actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false)
|
||||
(actions/talk entities :peddler "...and useful books like this:" :stop? false)
|
||||
(actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'")
|
||||
(actions/talk entities :ego "I sure am interested on that book on checkers.")
|
||||
(actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false)
|
||||
(actions/talk entities :peddler "This book will only set you back 75 sheckels.")
|
||||
(actions/talk entities :ego "But I haven't got any money!")
|
||||
(actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}}
|
||||
:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
|
||||
:entities {:peddler (actions/start-animation screen
|
||||
(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
|
||||
:talk peddler-talk :stand peddler-stand)
|
||||
:stand)}
|
||||
:collision "outside-castle/collision.png"
|
||||
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))}))
|
||||
|
||||
(defn animate [entity screen]
|
||||
(merge entity (animation->texture (update-in screen [:total-time] #(- % (:anim-start entity)))
|
||||
(:anim entity))))
|
||||
@@ -460,10 +132,14 @@
|
||||
(fn [screen entities]
|
||||
(update! screen :renderer (stage) :camera (orthographic))
|
||||
(let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0)
|
||||
music (sound "town-music.mp3")
|
||||
music (sound "town-music.mp3")
|
||||
_ (sound! music :loop 0.20)
|
||||
backgrounds (backgrounds screen)]
|
||||
{:backgrounds backgrounds
|
||||
rooms {:inside-house (rooms.inside-house/make screen)
|
||||
:outside-house (rooms.outside-house/make screen)
|
||||
:behind-house (rooms.behind-house/make screen)
|
||||
:cat-tree (rooms.cat-tree/make screen)
|
||||
:outside-castle (rooms.outside-castle/make screen)}]
|
||||
{:rooms rooms
|
||||
:state {:object nil
|
||||
:active? true
|
||||
:inventory (sorted-set)}
|
||||
@@ -475,7 +151,7 @@
|
||||
:current :main
|
||||
:last :main
|
||||
:override nil}
|
||||
:background (assoc-in (:outside-house backgrounds)
|
||||
:room (assoc-in (:outside-house rooms)
|
||||
[:entities :ego] (get-ego screen))
|
||||
:inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000
|
||||
:mouse-in? (zone/box 278 0 320 42))
|
||||
@@ -484,17 +160,15 @@
|
||||
:on-render
|
||||
(fn [screen [entities]]
|
||||
(clear!)
|
||||
(.glEnable (.getGL20 Gdx/graphics) GL20/GL_BLEND)
|
||||
#_(.glEnable (.getGL30 Gdx/graphics) GL30/GL_BLEND)
|
||||
(let [entities (update-cursor screen entities)
|
||||
entities (update-from-script screen entities)
|
||||
entities (update-in entities [:background :entities] (fn [entities]
|
||||
entities (update-in entities [:room :entities] (fn [entities]
|
||||
(into entities
|
||||
(for [[id entity] entities]
|
||||
(if (:anim entity)
|
||||
[id (animate entity screen)]
|
||||
[id entity])))))
|
||||
all-entities (concat (vals entities) (get-in entities [:background :layers]) (vals (get-in entities [:background :entities])))]
|
||||
all-entities (concat (vals entities) (get-in entities [:room :layers]) (vals (get-in entities [:room :entities])))]
|
||||
(label! (:fps entities) :set-text (str (game :fps)))
|
||||
(render! screen (sort-by :baseline all-entities))
|
||||
entities))
|
||||
|
||||
@@ -32,3 +32,23 @@
|
||||
tx (.getTexture tr)]
|
||||
(texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
|
||||
font))
|
||||
|
||||
(def +screen-width+ 320)
|
||||
(def +screen-height+ 240)
|
||||
|
||||
(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
|
||||
(let [maximum-size (or maximum-size 1.0)]
|
||||
(fn [y]
|
||||
(if (< y baseline) maximum-size
|
||||
(let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
|
||||
range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
|
||||
range)))))
|
||||
|
||||
(defn flip [anim]
|
||||
(animation (animation! anim :get-frame-duration)
|
||||
(for [src-frame (animation! anim :get-key-frames)
|
||||
:let [frame (texture (texture! src-frame :get-texture))]]
|
||||
(do
|
||||
(texture! frame :set-region src-frame)
|
||||
(texture! frame :flip true false)
|
||||
frame))))
|
||||
|
||||
Reference in New Issue
Block a user