making it so you can have other entities only on one screen (i.e., sheep)
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@@ -114,72 +114,79 @@
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(merge params {:collision (advent.pathfind/map-from-resource collision)
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:interactions interactions-as-list})))
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(defn backgrounds []
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{:outside-house (make-background :interactions
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{:door {:box [258 100 281 160]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [262 88])
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(actions/talk entities :ego (str "Anyone home?")))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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entities
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(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
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(actions/walk-to entities :ego [290 66])
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(actions/talk entities :ego "Maybe I can pull it out."))}
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:sheep {:box [38 160 71 181]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:ego :inventory]) :wool)
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(actions/talk entities :ego "The sheep has given me enough wool.")
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(do (actions/give entities :ego :wool)
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(actions/talk entities :ego "I guess his wool is shedding."))))}
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:right-dir {:box [300 131 320 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [319 160]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204]))
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:cursor :up}
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [0 80])
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(actions/transition-background entities :behind-house [310 80]))
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:cursor :left}}
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:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
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:collision "outsidehouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
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(defn backgrounds [screen]
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(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
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(aget sheep-sheet 0 i)))]
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{:outside-house
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(make-background :interactions
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{:door {:box [258 100 281 160]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [262 88])
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(actions/talk entities :ego (str "Anyone home?")))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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entities
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(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
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(actions/walk-to entities :ego [290 66])
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(actions/talk entities :ego "Maybe I can pull it out."))}
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:sheep {:box [38 160 71 181]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:ego :inventory]) :wool)
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(actions/talk entities :ego "The sheep has given me enough wool.")
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(do (actions/give entities :ego :wool)
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(actions/talk entities :ego "I guess his wool is shedding."))))}
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:right-dir {:box [300 131 320 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [319 160]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204]))
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:cursor :up}
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [0 80])
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(actions/transition-background entities :behind-house [310 80]))
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:cursor :left}}
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:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
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:entities [(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep)]
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:collision "outsidehouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
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:behind-house (make-background :interactions
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{:right-dir {:box [300 40 320 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [310 80])
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(actions/transition-background entities :outside-house [0 80]))
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:cursor :right}}
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:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)]
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:collision "behindhouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))})
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:behind-house
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(make-background :interactions
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{:right-dir {:box [300 40 320 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [310 80])
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(actions/transition-background entities :outside-house [0 80]))
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:cursor :right}}
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:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)]
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:collision "behindhouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))}))
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(defn animate [entity screen]
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(if (:anim entity)
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(merge entity (animation->texture screen (:anim entity)))
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entity)
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)
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(defscreen scene
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:on-show
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(fn [screen entities]
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(update! screen :renderer (stage) :camera (orthographic))
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(let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0)
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sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
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(aget sheep-sheet 0 i)))
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music (sound "town-music.mp3")
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_ (sound! music :loop)
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backgrounds (backgrounds)
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]
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backgrounds (backgrounds screen)]
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{:backgrounds backgrounds
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:actions {:object nil
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:channel (chan)
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@@ -189,8 +196,6 @@
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:current :main
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:last :main
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:override nil}
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:sheep (assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep)
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:background (:outside-house backgrounds)
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:ego (get-ego screen)
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:fps (assoc (label "0" (color :white) ) :x 5 :baseline 9000)
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@@ -201,16 +206,11 @@
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(clear!)
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(let [entities (update-cursor screen entities)
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entities (update-from-script screen entities)
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_ (label! (:fps entities) :set-text (str (game :fps)))
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entities (if (get-in entities [:sheep :anim])
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(update-in entities [:sheep] #(merge % (animation->texture screen (:anim %))))
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entities)
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entities (if (get-in entities [:ego :anim])
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(update-in entities [:ego] #(merge % (animation->texture screen (:anim %))))
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entities)]
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(render! screen (sort-by :baseline (concat (vals entities) (get-in entities [:background :layers]))))
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entities (update-in entities [:background :entities] (fn [entities] (map #(animate % screen) entities)))
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entities (update-in entities [:ego] #(animate % screen))
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all-entities (concat (vals entities) (get-in entities [:background :layers]) (get-in entities [:background :entities]))]
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(label! (:fps entities) :set-text (str (game :fps)))
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(render! screen (sort-by :baseline all-entities))
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entities))
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:on-resize (fn [screen entities]
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