making it so you can have other entities only on one screen (i.e., sheep)

This commit is contained in:
2014-09-16 16:56:36 -07:00
parent 153bd33824
commit 68317528a9

View File

@@ -114,72 +114,79 @@
(merge params {:collision (advent.pathfind/map-from-resource collision)
:interactions interactions-as-list})))
(defn backgrounds []
{:outside-house (make-background :interactions
{:door {:box [258 100 281 160]
:script (actions/get-script
entities
(actions/walk-to entities :ego [262 88])
(actions/talk entities :ego (str "Anyone home?")))}
:sword {:box [274 55 305 88]
:script (actions/get-script
entities
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
(actions/walk-to entities :ego [290 66])
(actions/talk entities :ego "Maybe I can pull it out."))}
:sheep {:box [38 160 71 181]
:script (actions/get-script
entities
(if ((get-in @entities [:ego :inventory]) :wool)
(actions/talk entities :ego "The sheep has given me enough wool.")
(do (actions/give entities :ego :wool)
(actions/talk entities :ego "I guess his wool is shedding."))))}
:right-dir {:box [300 131 320 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [319 160]))
:cursor :right}
:up-dir {:box [60 180 224 240]
:script (actions/get-script
entities
(actions/walk-to entities :ego [137 204]))
:cursor :up}
:left-dir {:box [0 40 20 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [0 80])
(actions/transition-background entities :behind-house [310 80]))
:cursor :left}}
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
:collision "outsidehouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
(defn backgrounds [screen]
(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
(aget sheep-sheet 0 i)))]
{:outside-house
(make-background :interactions
{:door {:box [258 100 281 160]
:script (actions/get-script
entities
(actions/walk-to entities :ego [262 88])
(actions/talk entities :ego (str "Anyone home?")))}
:sword {:box [274 55 305 88]
:script (actions/get-script
entities
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
(actions/walk-to entities :ego [290 66])
(actions/talk entities :ego "Maybe I can pull it out."))}
:sheep {:box [38 160 71 181]
:script (actions/get-script
entities
(if ((get-in @entities [:ego :inventory]) :wool)
(actions/talk entities :ego "The sheep has given me enough wool.")
(do (actions/give entities :ego :wool)
(actions/talk entities :ego "I guess his wool is shedding."))))}
:right-dir {:box [300 131 320 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [319 160]))
:cursor :right}
:up-dir {:box [60 180 224 240]
:script (actions/get-script
entities
(actions/walk-to entities :ego [137 204]))
:cursor :up}
:left-dir {:box [0 40 20 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [0 80])
(actions/transition-background entities :behind-house [310 80]))
:cursor :left}}
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
:entities [(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep)]
:collision "outsidehouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
:behind-house (make-background :interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}}
:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)]
:collision "behindhouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))})
:behind-house
(make-background :interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}}
:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)]
:collision "behindhouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))}))
(defn animate [entity screen]
(if (:anim entity)
(merge entity (animation->texture screen (:anim entity)))
entity)
)
(defscreen scene
:on-show
(fn [screen entities]
(update! screen :renderer (stage) :camera (orthographic))
(let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0)
sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
(aget sheep-sheet 0 i)))
music (sound "town-music.mp3")
_ (sound! music :loop)
backgrounds (backgrounds)
]
backgrounds (backgrounds screen)]
{:backgrounds backgrounds
:actions {:object nil
:channel (chan)
@@ -189,8 +196,6 @@
:current :main
:last :main
:override nil}
:sheep (assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep)
:background (:outside-house backgrounds)
:ego (get-ego screen)
:fps (assoc (label "0" (color :white) ) :x 5 :baseline 9000)
@@ -201,16 +206,11 @@
(clear!)
(let [entities (update-cursor screen entities)
entities (update-from-script screen entities)
_ (label! (:fps entities) :set-text (str (game :fps)))
entities (if (get-in entities [:sheep :anim])
(update-in entities [:sheep] #(merge % (animation->texture screen (:anim %))))
entities)
entities (if (get-in entities [:ego :anim])
(update-in entities [:ego] #(merge % (animation->texture screen (:anim %))))
entities)]
(render! screen (sort-by :baseline (concat (vals entities) (get-in entities [:background :layers]))))
entities (update-in entities [:background :entities] (fn [entities] (map #(animate % screen) entities)))
entities (update-in entities [:ego] #(animate % screen))
all-entities (concat (vals entities) (get-in entities [:background :layers]) (get-in entities [:background :entities]))]
(label! (:fps entities) :set-text (str (game :fps)))
(render! screen (sort-by :baseline all-entities))
entities))
:on-resize (fn [screen entities]