added ability to change to a different screen (background)
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desktop/resources/behindhouse/background.png
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desktop/resources/behindhouse/background.png
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desktop/resources/behindhouse/collision.png
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desktop/resources/behindhouse/collision.png
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@@ -72,8 +72,12 @@
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(let [delta-x (- target-x from-x)
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delta-y (- target-y from-y)
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distance (dist from-x from-y target-x target-y)
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moved-x (* 1.5 (/ delta-x distance))
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moved-y (* 1.5 (/ delta-y distance))]
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moved-x (if (= 0.0 distance)
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0
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(* 1.5 (/ delta-x distance)))
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moved-y (if (= 0.0 distance)
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0
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(* 1.5 (/ delta-y distance)))]
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(if (< distance 1)
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(do (swap! targets-left rest)
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entities)
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@@ -149,3 +153,24 @@
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(put! c entities)
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entities)))
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(reset! entities (<!! c))))
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(defn transition-background [entities new-background [x y]]
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(let [c (chan)]
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(put! (get-in @entities [:actions :channel])
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(reify
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IAction
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(begin [this screen entities]
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(-> entities
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(assoc-in [:background] (get-in entities [:backgrounds new-background]))
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(assoc-in [:ego :x] x)
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(assoc-in [:ego :y] y)))
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(continue [this screen entities] entities)
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(done? [this screen entities]
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true)
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(terminate [this screen entities]
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(put! c entities)
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entities)))
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(reset! entities (<!! c))))
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@@ -114,6 +114,60 @@
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(merge params {:collision (advent.pathfind/map-from-resource collision)
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:interactions interactions-as-list})))
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(defn backgrounds []
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{:outside-house (make-background :interactions
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{:door {:box [258 100 281 160]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [262 88])
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(actions/talk entities :ego (str "Anyone home?")))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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entities
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(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
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(actions/walk-to entities :ego [290 66])
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(actions/talk entities :ego "Maybe I can pull it out."))}
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:sheep {:box [38 160 71 181]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:ego :inventory]) :wool)
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(actions/talk entities :ego "The sheep has given me enough wool.")
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(do (actions/give entities :ego :wool)
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(actions/talk entities :ego "I guess his wool is shedding."))))}
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:right-dir {:box [300 131 320 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [319 160]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204]))
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:cursor :up}
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [0 80])
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(actions/transition-background entities :behind-house [310 80]))
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:cursor :left}}
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:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
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:collision "outsidehouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
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:behind-house (make-background :interactions
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{:right-dir {:box [300 40 320 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [310 80])
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(actions/transition-background entities :outside-house [0 80]))
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:cursor :right}}
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:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)]
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:collision "behindhouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))})
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(defscreen scene
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:on-show
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(fn [screen entities]
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@@ -122,14 +176,11 @@
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sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
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(aget sheep-sheet 0 i)))
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background (texture "bg5.png")
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background-trees (texture "background-trees.png")
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house (texture "house.png")
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overdirt (texture "overdirt.png")
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music (sound "town-music.mp3")
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;;_ (sound! music :loop)
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backgrounds (backgrounds)
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]
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{
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{:backgrounds backgrounds
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:actions {:object nil
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:channel (chan)
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:current nil
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@@ -140,47 +191,7 @@
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:override nil}
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:sheep (assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep)
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:background (make-background :interactions
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{:door {:box [258 100 281 160]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [262 88])
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(actions/talk entities :ego (str "Anyone home?")))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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entities
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(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
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(actions/walk-to entities :ego [290 66])
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(actions/talk entities :ego "Maybe I can pull it out."))}
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:sheep {:box [38 160 71 181]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:ego :inventory]) :wool)
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(actions/talk entities :ego "The sheep has given me enough wool.")
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(do (actions/give entities :ego :wool)
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(actions/talk entities :ego "I guess his wool is shedding."))))}
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:right-dir {:box [300 131 320 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [319 160]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204]))
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:cursor :up}
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [0 80]))
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:cursor :left}}
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:layers [(assoc background :x 0 :y 0 :baseline 0)
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(assoc house :x 0 :y 0 :baseline 122)
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(assoc overdirt :x 0 :y 0 :baseline 240)
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(assoc background-trees :x 0 :y 0 :baseline 44)]
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:collision "outsidehouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
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:background (:outside-house backgrounds)
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:ego (get-ego screen)
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:fps (assoc (label "0" (color :white) ) :x 5 :baseline 9000)
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}))
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