first puzzle complete
This commit is contained in:
@@ -19,8 +19,10 @@
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(done? [this screen entities])
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(continue [this screen entities])
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(terminate [this screen entities])
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(can-skip? [this screen entities])
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(get-channel [this]))
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(defmacro get-script [entities & forms]
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`(fn [starting-entities#]
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(let [~entities (atom starting-entities#)]
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@@ -114,7 +116,9 @@
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(< (dist final-x final-y from-x from-y) 1)))
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(terminate [this screen entities]
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(stop screen entities target-id)))
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(stop screen entities target-id))
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(can-skip? [this screen entities]
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false))
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@entities)))
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(defn get-text-duration [text]
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@@ -147,7 +151,9 @@
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(run! dialogue/talking-screen :stop-talk :target-id target-id)
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(if stop?
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(stop screen entities target-id)
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entities)))))
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entities))
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(can-skip? [this screen entities]
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true))))
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(defn something-else [zipper]
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(-> zipper zip/up zip/up))
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@@ -182,7 +188,9 @@
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(terminate [this screen entities]
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(run! @(resolve 'advent.screens.scene/scene) :on-reactivate)
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entities))
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entities)
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(can-skip? [this screen entities]
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false))
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(let [zipper (nth-child zipper @selected-index)
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node (zip/node zipper)]
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@@ -195,6 +203,16 @@
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(recur (next-choices zipper))
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(recur zipper)))))))
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(defn update-state [entities f]
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(run-action entities
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(begin [this screen entities]
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(update-in entities [:state] f ))
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(continue [this screen entities] entities)
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(done? [this screen entities] true)
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(terminate [this screen entities]
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entities)
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(can-skip? [this screen entities]
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false)))
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(defn give [entities target-id item]
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(run-action entities
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@@ -210,7 +228,9 @@
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(done? [this screen entities] true)
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(terminate [this screen entities]
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entities)))
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entities)
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(can-skip? [this screen entities]
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false)))
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(defn transition-background [entities new-background [x y]]
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(run-action entities
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@@ -231,7 +251,9 @@
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(>= (get-in entities [:transition :opacity]) 1.0))
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(terminate [this screen entities]
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entities))
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entities)
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(can-skip? [this screen entities]
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false))
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(run-action entities
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(begin [this screen entities]
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(let [ego (get-in entities [:background :entities :ego])
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@@ -248,4 +270,7 @@
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(<= (get-in entities [:transition :opacity]) 0.0))
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(terminate [this screen entities]
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(dissoc entities :transition))))
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(dissoc entities :transition))
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(can-skip? [this screen entities]
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false)))
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@@ -82,7 +82,7 @@
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:on-touch-down (fn [screen [entities]]
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(when (seq entities)
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(when (< y (* 30 (count entities)))
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(when (< y (* 30 (dec (count entities))))
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((get-in entities [:state :callback]) (int (/ y 30)))
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{}))))
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@@ -53,16 +53,22 @@
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(let [interaction (first (filter #(mouse-in? % [x y])
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(get-in entities [:background :interactions])))
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current-action (get-in entities [:actions :current])
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;; TODO - hacky way of resetting queue
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entities (if-let [current-action (get-in entities [:actions :current])]
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(assoc (actions/terminate current-action screen entities)
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:actions {:channel (chan) :current nil :started? false})
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entities)
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script (or (when interaction
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(get-script interaction [x y]))
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(get-script default-interaction [x y]))]
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entities (if (and current-action (actions/can-skip? current-action screen entities))
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(let [terminated-entities (actions/terminate current-action screen entities)]
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(do (put! (actions/get-channel current-action) terminated-entities)
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(-> terminated-entities
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(assoc-in [:actions :current] nil)
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(assoc-in [:actions :started?] false))))
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(assoc-in entities [:actions :channel] (chan)))]
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(script entities)
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(if current-action
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entities
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((or (when interaction
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(get-script interaction [x y]))
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(get-script default-interaction [x y])) entities))
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entities))))
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(defn flip [anim]
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@@ -159,95 +165,97 @@
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(apply do-dialogue entities :ego line more))
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(defn wizard-dialogue [entities]
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{:choices ["What do you mean, \"Not you again?\""
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{:run #(respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
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:choices ["You mean the time I set your house on fire with a fire mint?"
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{:run #(do
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(respond entities %
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:wizard "That was you!?"
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:wizard "My house was nearly destroyed!"
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:wizard "I spent weeks rebuilding my home!"
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:wizard "Leave, now, or I'll turn you into a ..."
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:wizard "... a ..."
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:wizard "... a frog!"
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:ego "Okay, okay! I'm leaving.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/talk entities :ego "I guess he's really upset with me."))}
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"You're still cross about my stealing your magic cowboy hat?"
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{:run #(do (respond entities %
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:wizard "Of course I'm cross! It's irreplaceable!"
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:wizard "That cowboy hat accented my facial physique."
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:wizard "And complemented my skin color."
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:wizard "And you little cheat stole it from me!"
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:wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you."
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:wizard "Now leave.")
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(actions/transition-background entities :outside-house [262 88]))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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{:run #(respond entities % :wizard "What gives you the right to try to teach me a lesson?")
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:choices ["My good looks?"
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{:run #(do (respond entities %
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"My good standing within the community?"
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{:run #(do (respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(respond entities %
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:wizard "Well, well. It sounds I was wrong about you."
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:wizard "Indeed, you are on the path of setting your destructive past behind you."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'The Sword of Blergh with magic sting,' ..."
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:wizard "... 'Shall yield to no earthly king.'"
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:wizard "'To draw from hardened, weathered stone,' ..."
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:wizard "... 'One must have valor, right to the bone.'"
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:wizard "'Worthy in courage, wisdom and might,' ..."
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:wizard "... 'only then with sword he'll fight.'"
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:wizard "'But a hero should he prove not be,' ..."
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:wizard "... 'Only ruin will fall on thee.'"
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:wizard "'I'll fall neither for guile nor guise'..."
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)
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:choices ["Is this almost over?"
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{:run #(do (respond entities %
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:wizard "Patience, boy."
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:wizard "... 'Such a man will have great surprise.'"
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check.")
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(swap! entities (fn [e] (assoc-in e [:state :convinced-wizard?] true))))}
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"*cough* *cough* *ahem*"
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{:run #(do (respond entities %
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:wizard "Excuse you."
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:wizard "... 'Such a man will have great surprise.'"
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check.")
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(swap! entities (fn [e] (assoc-in e [:state :convinced-wizard?] true))))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [262 88]))}]}]}]}
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"You're not happy to see me, Mr. Fangald?"
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{:run #(respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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:choices #(-> % zip/left)}
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"Good bye, Mr. Fangald!"
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{:run #(do
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(respond entities % :wizard "Now scram!")
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(actions/transition-background entities :outside-house [262 88]))}]})
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(do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!")
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(actions/present-choices entities
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{:choices ["What do you mean, \"Not you again?\""
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{:run #(respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
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:choices ["You mean the time I set your house on fire with a fire mint?"
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{:run #(do
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(respond entities %
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:wizard "That was you!?"
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:wizard "My house was nearly destroyed!"
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:wizard "I spent weeks rebuilding my home!"
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:wizard "Leave, now, or I'll turn you into a ..."
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:wizard "... a ..."
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:wizard "... a frog!"
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:ego "Okay, okay! I'm leaving.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/talk entities :ego "I guess he's really upset with me."))}
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"You're still cross about my stealing your magic cowboy hat?"
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{:run #(do (respond entities %
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:wizard "Of course I'm cross! It's irreplaceable!"
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:wizard "That cowboy hat accented my facial physique."
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:wizard "And complemented my skin color."
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:wizard "And you little cheat stole it from me!"
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:wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you."
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:wizard "Now leave.")
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(actions/transition-background entities :outside-house [262 88]))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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{:run #(respond entities % :wizard "What gives you the right to try to teach me a lesson?")
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:choices ["My good looks?"
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{:run #(do (respond entities %
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"My good standing within the community?"
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{:run #(do (respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(respond entities %
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:wizard "Well, well. It sounds I was wrong about you."
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:wizard "Indeed, you are on the path of setting your destructive past behind you."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'The Sword of Blergh with magic sting,' ..."
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:wizard "... 'Shall yield to no earthly king.'"
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:wizard "'To draw from hardened, weathered stone,' ..."
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:wizard "... 'One must have valor, right to the bone.'"
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:wizard "'Worthy in courage, wisdom and might,' ..."
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:wizard "... 'only then with sword he'll fight.'"
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:wizard "'But a hero should he prove not be,' ..."
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:wizard "... 'Only ruin will fall on he.'"
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:wizard "'Should he use guile or guise'..."
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)
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:choices ["Is this almost over?"
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{:run #(do (actions/update-state (fn [state] (assoc state :convinced-wizard? true)))
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(respond entities %
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:wizard "Patience, boy."
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:wizard "... 'Such a man will have great surprise.'"
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "... 'Such a man will have great surprise.'"
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check."))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [262 88]))}]}]}]}
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"You're not happy to see me, Mr. Fangald?"
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{:run #(respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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:choices #(-> % zip/left)}
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"Good bye, Mr. Fangald!"
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{:run #(do
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(respond entities % :wizard "Now scram!")
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(actions/transition-background entities :outside-house [262 88]))}]}))
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(defn backgrounds [screen]
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(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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@@ -270,10 +278,7 @@
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(actions/walk-to entities :ego [237 1])
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(actions/transition-background entities :outside-house [262 88]))
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:cursor :down}
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:wizard {:box [228 80 248 126]
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:script (actions/get-script entities
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(do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!")
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(actions/present-choices entities (wizard-dialogue entities)))}}
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:wizard {:box [228 80 248 126]}}
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:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
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(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
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@@ -293,7 +298,10 @@
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entities
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(actions/walk-to entities :ego [262 88])
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(actions/talk entities :ego (str "Anyone home?"))
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(actions/transition-background entities :inside-house [237 0]))}
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(actions/transition-background entities :inside-house [237 0])
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(if (get-in @entities [:state :convinced-wizard?])
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(actions/talk entities :wizard (str "Oh, hello there boy."))
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(wizard-dialogue entities)))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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entities
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Reference in New Issue
Block a user