oakes
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ea37299a37
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Add joint! macro
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2014-01-19 10:41:33 -05:00 |
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oakes
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6bac86a94f
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Use a centralized function to determine how to deal with objects used in entity macros
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2014-01-19 03:37:18 -05:00 |
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oakes
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a17d0ceb79
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Run the stage's act method
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2014-01-19 03:08:54 -05:00 |
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oakes
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011b20253f
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Move update functions to the listeners file
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2014-01-19 02:22:47 -05:00 |
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oakes
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d89ab807e0
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Reduce header size
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2014-01-19 01:16:32 -05:00 |
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oakes
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9616bc785a
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Update README in template
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2014-01-19 01:13:59 -05:00 |
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oakes
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eefe6318cf
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Move step! to the physics namespace where it belonds
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2014-01-18 23:19:20 -05:00 |
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oakes
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70d613f91f
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Fix type hint
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2014-01-18 23:09:09 -05:00 |
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oakes
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f5860b976b
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Add template
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2014-01-18 20:15:29 -05:00 |
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oakes
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6bfbdce2c7
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Clean up graphics code to be more consistent
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2014-01-18 19:33:32 -05:00 |
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oakes
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dca730c8fd
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Move all listeners into core so they can be made private
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2014-01-18 19:17:57 -05:00 |
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oakes
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51547b9968
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Make macros private
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2014-01-18 19:04:17 -05:00 |
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oakes
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a1a6066c99
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Remove joints whose bodies no longer exist
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2014-01-18 18:51:23 -05:00 |
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oakes
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7497b33eca
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Rename another macroj
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2014-01-18 18:26:32 -05:00 |
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oakes
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862ffb282c
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Rename functions for consistency
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2014-01-18 18:25:16 -05:00 |
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oakes
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97df99acbf
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Create macro for setting fields and add joint functions
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2014-01-18 18:21:54 -05:00 |
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oakes
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2db20471e9
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Remove reflection calls
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2014-01-18 12:33:21 -05:00 |
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oakes
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4d3a79ea74
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Clean up draw-entity! functions
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2014-01-18 04:56:45 -05:00 |
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oakes
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10621a3204
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Call begin/end on SpriteBatch directly again
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2014-01-18 04:32:09 -05:00 |
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oakes
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3c7f6e4211
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Remove redundancy
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2014-01-18 00:40:08 -05:00 |
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oakes
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da9b61c47e
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Auto-destroy bodies
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2014-01-18 00:23:08 -05:00 |
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oakes
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e0371d4d28
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Initialize circles with a radius
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2014-01-17 22:50:06 -05:00 |
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oakes
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5a4d4735ea
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Allow entities with no type to be drawn
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2014-01-17 22:36:08 -05:00 |
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oakes
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d346924f58
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Allow the camera functions to take the camera object directly
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2014-01-17 21:55:29 -05:00 |
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oakes
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7dbf3509c9
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Add more body functions and move entities in step! function
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2014-01-17 21:11:20 -05:00 |
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oakes
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c25477e11d
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Create shape functions
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2014-01-17 19:42:01 -05:00 |
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oakes
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b703780089
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Improve body functions and allow graphics macros to work on both the screen and the objects themselves
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2014-01-17 18:11:37 -05:00 |
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oakes
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6b1eda86c8
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Start work on body functions
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2014-01-17 17:13:06 -05:00 |
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oakes
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01104593ec
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Provide default position/size values when drawing and improve step! function
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2014-01-17 16:04:20 -05:00 |
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oakes
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52ab737a32
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Add step! function
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2014-01-17 15:18:02 -05:00 |
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oakes
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6f9c8a4ebd
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Automatically add box2d contact listener
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2014-01-17 14:17:47 -05:00 |
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oakes
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7d9ceaa752
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Use new render! function
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2014-01-17 12:39:20 -05:00 |
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oakes
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393cb6fa60
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Allow setting the camera z position
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2014-01-17 12:36:51 -05:00 |
|
oakes
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33a14ef1dd
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Shorten the camera function names
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2014-01-17 12:27:33 -05:00 |
|
oakes
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23bbcfb698
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Rename physics namespace
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2014-01-16 00:50:22 -05:00 |
|
oakes
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cb5e5f7461
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Moving drawing functions back into core
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2014-01-16 00:31:01 -05:00 |
|
oakes
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fcb26ae47b
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Reflect API changes
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2014-01-16 00:30:44 -05:00 |
|
oakes
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f4ba681303
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Break 2d stuff into separate namespace
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2014-01-15 23:21:26 -05:00 |
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oakes
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4ffa229c33
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Finish math
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2014-01-15 20:04:27 -05:00 |
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oakes
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1244e37e08
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Add math functions
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2014-01-15 18:20:31 -05:00 |
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oakes
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e3ea76d4c6
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Add vector macros
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2014-01-15 16:47:23 -05:00 |
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oakes
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8e46219778
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Add animation function/macro and various macros in utils
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2014-01-15 16:43:42 -05:00 |
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oakes
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e07486ef63
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Add math
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2014-01-15 16:42:18 -05:00 |
|
oakes
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72a1d51009
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Simplify macros
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2014-01-15 16:12:01 -05:00 |
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oakes
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868fabc3ed
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Start physics
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2014-01-15 16:00:39 -05:00 |
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oakes
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9208eca36c
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Add macro versions of the render functions
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2014-01-15 15:53:18 -05:00 |
|
oakes
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aab718fe95
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Add gdx-array-map
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2014-01-15 15:31:02 -05:00 |
|
oakes
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646d8e0fa1
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Remove deprecated stuff
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2014-01-14 01:56:25 -05:00 |
|
oakes
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80d17783f2
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Rename function for consistency
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2014-01-13 16:47:10 -05:00 |
|
oakes
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cd57839d35
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Cast class to avoid reflection
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2014-01-13 13:25:17 -05:00 |
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