oakes
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2db20471e9
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Remove reflection calls
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2014-01-18 12:33:21 -05:00 |
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oakes
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4d3a79ea74
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Clean up draw-entity! functions
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2014-01-18 04:56:45 -05:00 |
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oakes
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10621a3204
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Call begin/end on SpriteBatch directly again
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2014-01-18 04:32:09 -05:00 |
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oakes
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da9b61c47e
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Auto-destroy bodies
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2014-01-18 00:23:08 -05:00 |
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oakes
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5a4d4735ea
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Allow entities with no type to be drawn
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2014-01-17 22:36:08 -05:00 |
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oakes
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d346924f58
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Allow the camera functions to take the camera object directly
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2014-01-17 21:55:29 -05:00 |
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oakes
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7dbf3509c9
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Add more body functions and move entities in step! function
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2014-01-17 21:11:20 -05:00 |
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oakes
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b703780089
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Improve body functions and allow graphics macros to work on both the screen and the objects themselves
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2014-01-17 18:11:37 -05:00 |
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oakes
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01104593ec
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Provide default position/size values when drawing and improve step! function
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2014-01-17 16:04:20 -05:00 |
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oakes
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52ab737a32
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Add step! function
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2014-01-17 15:18:02 -05:00 |
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oakes
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6f9c8a4ebd
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Automatically add box2d contact listener
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2014-01-17 14:17:47 -05:00 |
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oakes
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393cb6fa60
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Allow setting the camera z position
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2014-01-17 12:36:51 -05:00 |
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oakes
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33a14ef1dd
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Shorten the camera function names
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2014-01-17 12:27:33 -05:00 |
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oakes
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cb5e5f7461
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Moving drawing functions back into core
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2014-01-16 00:31:01 -05:00 |
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oakes
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f4ba681303
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Break 2d stuff into separate namespace
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2014-01-15 23:21:26 -05:00 |
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