oakes
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23581b35b4
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Make all entities into function objects
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2013-12-31 17:38:26 -05:00 |
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oakes
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7f0f46d643
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Make set-screen an entity
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2013-12-31 15:44:00 -05:00 |
|
oakes
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f66b8dd597
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Make all mutations entities to allow pure functional games
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2013-12-31 15:28:50 -05:00 |
|
oakes
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49ea7602e8
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Allow single entities to be returned
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2013-12-31 14:20:31 -05:00 |
|
oakes
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161e8b0333
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Rename functions that are LibGDX-specific
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2013-12-31 14:01:25 -05:00 |
|
oakes
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673e324d48
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Flatten the entities vector and improve the animation function
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2013-12-31 13:50:03 -05:00 |
|
oakes
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39e80a1be3
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Force entities list to be a vector, and rename function
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2013-12-31 13:33:13 -05:00 |
|
oakes
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8d01b4da17
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Make defscreen more functional
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2013-12-31 12:59:52 -05:00 |
|
oakes
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7f1ef44aa7
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Rename files and improve animation code
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2013-12-30 18:35:26 -05:00 |
|
oakes
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5a69b2de39
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Remove platform-specific defgame
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2013-12-30 02:25:55 -05:00 |
|
oakes
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df7ca4f1d4
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Remove unnecessary duplication
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2013-12-29 23:16:10 -05:00 |
|
oakes
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cbf8dfd85a
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Allow setting the :state field
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2013-12-29 22:04:00 -05:00 |
|
oakes
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0b34952a93
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Make Android/iOS versions work
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2013-12-29 21:39:09 -05:00 |
|
oakes
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6b92812ab2
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Add 2d and global functions
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2013-12-29 20:22:14 -05:00 |
|
oakes
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e5e140cab7
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Shorten another function
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2013-12-29 15:54:28 -05:00 |
|
oakes
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88f8862407
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Shorten function names
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2013-12-29 15:51:35 -05:00 |
|
oakes
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788356b2df
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Allow updating entities
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2013-12-29 15:46:04 -05:00 |
|
oakes
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30da6679cc
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Clean up
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2013-12-29 15:32:28 -05:00 |
|
oakes
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8f97c3fa57
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Allow adding/removing entities
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2013-12-29 15:30:15 -05:00 |
|
oakes
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9088f9906b
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Clean up the renderer code
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2013-12-29 14:29:08 -05:00 |
|
oakes
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39d9fc2e85
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Refactor and add render functions
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2013-12-29 14:03:12 -05:00 |
|
oakes
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ec40af834a
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Initial import
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2013-12-29 02:35:49 -05:00 |
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