Refactor and add render functions

This commit is contained in:
oakes
2013-12-29 14:03:12 -05:00
parent 85f2f516ea
commit 39d9fc2e85
3 changed files with 122 additions and 23 deletions

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@@ -1,36 +1,66 @@
(ns play-clj.core
(:import [com.badlogic.gdx Game Screen]))
(:import [com.badlogic.gdx Game Gdx Screen]
[com.badlogic.gdx.graphics.g2d SpriteBatch]
[com.badlogic.gdx.graphics
Camera Color GL20 OrthographicCamera PerspectiveCamera]
[com.badlogic.gdx.maps.tiled TmxMapLoader]
[com.badlogic.gdx.maps.tiled.renderers
BatchTiledMapRenderer
HexagonalTiledMapRenderer
IsometricStaggeredTiledMapRenderer
IsometricTiledMapRenderer
OrthogonalTiledMapRenderer]))
(defn set-screen!
[^Game game ^Screen screen]
(.setScreen game screen))
(load "render")
(defn clear!
([] (clear! 0 0 0 0))
([r g b a]
(doto (Gdx/gl)
(.glClearColor r g b a)
(.glClear GL20/GL_COLOR_BUFFER_BIT))))
(defn defscreen*
[{:keys [on-show on-render on-dispose on-hide on-pause on-resize on-resume]}]
(let [total-time (atom 0)
on-show (or on-show (fn []))
on-render (or on-render (fn [d t]))
on-dispose (or on-dispose (fn []))
on-hide (or on-hide (fn []))
on-pause (or on-pause (fn []))
on-resize (or on-resize (fn [w h]))
on-resume (or on-resume (fn []))]
[{:keys [on-show on-render on-dispose on-hide on-pause on-resize on-resume
renderer camera]
:as options}]
(let [screen (atom {})
on-show (or on-show (fn [s]))
on-render (or on-render (fn [s d]))
on-dispose (or on-dispose (fn [s]))
on-hide (or on-hide (fn [s]))
on-pause (or on-pause (fn [s]))
on-resize (or on-resize (fn [s w h]))
on-resume (or on-resume (fn [s]))]
(proxy [Screen] []
(show [] (on-show))
(show []
(swap! screen assoc
:renderer (when renderer (renderer))
:camera (create-camera camera)
:total-time 0)
(on-show @screen))
(render [delta-time]
(swap! total-time + delta-time)
(on-render delta-time @total-time))
(dispose [] (on-dispose))
(hide [] (on-hide))
(pause [] (on-pause))
(resize [w h] (on-resize w h))
(resume [] (on-resume)))))
(swap! screen assoc :total-time (+ (:total-time @screen) delta-time))
(on-render @screen delta-time))
(dispose [] (on-dispose @screen))
(hide [] (on-hide @screen))
(pause [] (on-pause @screen))
(resize [w h] (on-resize @screen w h))
(resume [] (on-resume @screen)))))
(defmacro defscreen
[name & {:keys [] :as options}]
`(def ~name (defscreen* ~options)))
(defn create-game
(defn set-screen!
[^Game game ^Screen screen]
(.setScreen game screen))
(defn defgameobj*
[{:keys [start-screen]}]
(proxy [Game] []
(create [] (when start-screen (set-screen! this start-screen)))))
(defmacro defgameobj
[name options]
`(def ~name (defgameobj* ~options)))

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@@ -0,0 +1,69 @@
(ns play-clj.render)
(in-ns 'play-clj.core)
; tiled map renderers
(defmulti create-tiled-map-renderer :type :default :orthogonal)
(defmethod create-tiled-map-renderer :orthogonal [options]
(OrthogonalTiledMapRenderer. (:map options) (:unit-scale options)))
(defmethod create-tiled-map-renderer :isometric [options]
(IsometricTiledMapRenderer. (:map options) (:unit-scale options)))
(defmethod create-tiled-map-renderer :isometric-staggered [options]
(IsometricStaggeredTiledMapRenderer. (:map options) (:unit-scale options)))
(defmethod create-tiled-map-renderer :hexagonal [options]
(HexagonalTiledMapRenderer. (:map options) (:unit-scale options)))
(defn tiled-map
[& {:keys [file tile-size type] :as options}]
(assert (string? file))
(assert (number? tile-size))
(fn []
(let [tiled-map (.load (TmxMapLoader.) file)
unit-scale (float (/ 1 tile-size))
options (assoc options
:map tiled-map
:unit-scale unit-scale)]
(create-tiled-map-renderer options))))
(defn render-tiled-map!
[{:keys [^BatchTiledMapRenderer renderer ^OrthographicCamera camera]}]
(.setView renderer camera)
(.render renderer))
; cameras
(defmulti create-camera identity :default :orthographic)
(defmethod create-camera :orthographic [_]
(OrthographicCamera.))
(defmethod create-camera :perspective [_]
(PerspectiveCamera.))
(defn resize-camera!
[{:keys [^Camera camera]} width height]
(.setToOrtho camera false width height))
; draw entities
(defmulti sprite-batch (fn [screen] (class (:renderer screen))) :default nil)
(defmethod sprite-batch nil [screen]
(SpriteBatch.))
(defmethod sprite-batch BatchTiledMapRenderer [screen]
(.getSpriteBatch (:renderer screen)))
(defn draw-entities!
[screen entities]
(let [batch (sprite-batch screen)]
(.begin batch)
(doseq [{:keys [image x y width height]} entities]
(when (and image x y width height)
(.draw batch image x y width height)))
(.end batch)))

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@@ -10,7 +10,7 @@
width (or width 800)
height (or height 600)]
`(do
(def ~name (create-game ~options))
(defgameobj ~name ~options)
(defn ~'-main
[]
(LwjglApplication. ~name ~title ~width ~height true)