oakes
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1c4c827ff9
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Add UI listeners
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2014-01-11 03:24:49 -05:00 |
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oakes
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d623c580fb
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Refactor and fix interop bugs
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2014-01-11 01:58:08 -05:00 |
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oakes
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8929cd9f6d
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Pass width/height in the resize function's screen map
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2014-01-10 19:46:18 -05:00 |
|
oakes
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3f31fdec14
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Remove fummy function
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2014-01-10 15:04:44 -05:00 |
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oakes
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8f18298fa5
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Rename input methods for consistency
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2014-01-10 14:44:18 -05:00 |
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oakes
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f2a1078167
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Clean up execution function
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2014-01-10 14:21:37 -05:00 |
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oakes
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5657b6e9b1
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Make sure a new InputMultiplexer is made when set-screen! is called
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2014-01-10 13:30:54 -05:00 |
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oakes
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c1c04f1118
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Add gesture detection
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2014-01-10 13:22:14 -05:00 |
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oakes
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85dff89682
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Add input functions to defscreen
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2014-01-10 12:51:30 -05:00 |
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oakes
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e60a6f360a
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Improve input functions
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2014-01-10 04:53:19 -05:00 |
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oakes
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c4e496f72d
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Use reify instead of proxy, add input function, and add global interop macros
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2014-01-10 02:37:42 -05:00 |
|
oakes
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f631626060
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Make is-pressed? work with all keys
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2014-01-09 22:46:57 -05:00 |
|
oakes
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9bb4f0a1e4
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Improve ability to modify entities via the REPL
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2014-01-09 17:06:56 -05:00 |
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oakes
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e6d9b752d9
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Allow reading from the screen and entities atoms via a REPL
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2014-01-09 16:28:00 -05:00 |
|
oakes
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fa07f45c3d
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Start core-ui
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2014-01-08 03:20:05 -05:00 |
|
oakes
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e9658884e6
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Change camera/renderer creation process
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2014-01-08 00:24:25 -05:00 |
|
oakes
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398b83ea67
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Remove unnecessary function
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2014-01-06 13:46:03 -05:00 |
|
oakes
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8f97e02a1b
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Standardize all entities as hash maps
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2014-01-06 13:23:19 -05:00 |
|
oakes
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16e52427ef
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Add update! and rename some symbols
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2014-01-06 12:27:54 -05:00 |
|
oakes
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a387957289
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Add dynamic method generation and change the API
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2014-01-06 03:46:43 -05:00 |
|
oakes
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8e0fdc8ed4
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Start UI code and allow multiple screens to be displayed
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2014-01-05 20:52:53 -05:00 |
|
oakes
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13ab877966
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Add bang to function
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2014-01-05 13:59:22 -05:00 |
|
oakes
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266d349947
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Optimize defscreen a bit
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2014-01-05 13:56:04 -05:00 |
|
oakes
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a139c0757f
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Add tiled-map functions
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2014-01-04 20:59:02 -05:00 |
|
oakes
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51ad41440a
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Add type hints
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2014-01-03 02:20:39 -05:00 |
|
oakes
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c8888306f8
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Remove sprite batch stuff and make sure nil values are removed from the entities list
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2014-01-02 11:00:23 -05:00 |
|
oakes
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2557e66193
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Remove whitespace
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2014-01-01 17:15:42 -05:00 |
|
oakes
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7066311f76
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Set entities by returning them at the end of the methods
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2014-01-01 16:35:17 -05:00 |
|
oakes
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9ff18b682d
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Define the screen methods as top-level vars to allow refreshing when namespace is reloaded
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2014-01-01 14:25:19 -05:00 |
|
oakes
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8b71590125
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Don't store width/height in screen map
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2014-01-01 04:10:26 -05:00 |
|
oakes
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89f8e3463b
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Use dummy function in defgame as well
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2014-01-01 03:54:23 -05:00 |
|
oakes
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bd36cff1e3
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Clean up dummy functions
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2014-01-01 03:52:32 -05:00 |
|
oakes
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c8b539d513
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Use defonce and add other fixes
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2014-01-01 03:19:20 -05:00 |
|
oakes
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b711031e80
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Remove platform-specific projects
|
2013-12-31 22:29:57 -05:00 |
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