Add UI listeners

This commit is contained in:
oakes
2014-01-11 03:24:49 -05:00
parent d623c580fb
commit 1c4c827ff9
2 changed files with 102 additions and 3 deletions

View File

@@ -20,8 +20,9 @@
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Dialog
ImageButton ImageTextButton Label Skin Slider TextButton TextField]
[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable
SpriteDrawable TextureRegionDrawable TiledDrawable]))
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
ChangeListener ClickListener DragListener FocusListener
NinePatchDrawable SpriteDrawable TextureRegionDrawable TiledDrawable]))
(defmulti create-entity class)
@@ -53,6 +54,11 @@
flatten
(remove nil?)
(compare-and-set! entities entities-list)))))
ui-listeners [(ui-gesture-listener options execute-fn!)
(ui-change-listener options execute-fn!)
(ui-click-listener options execute-fn!)
(ui-drag-listener options execute-fn!)
(ui-focus-listener options execute-fn!)]
create-renderer-fn! #(swap! screen assoc :renderer (renderer %))
update-fn! #(swap! screen merge %)]
{:screen screen
@@ -61,7 +67,8 @@
(swap! screen assoc
:total-time 0
:create-renderer-fn! create-renderer-fn!
:update-fn! update-fn!)
:update-fn! update-fn!
:ui-listeners ui-listeners)
(execute-fn! on-show))
:render (fn [d]
(swap! screen #(assoc % :total-time (+ (:total-time %) d)))

View File

@@ -87,3 +87,95 @@
(defmacro dialog
[text arg & options]
`(create-entity (utils/calls! ^Dialog (dialog* ~text ~arg) ~@options)))
; listeners
(defn listen!
[{:keys [renderer ui-listeners] :as screen} entities]
(assert (isa? (type renderer) Stage))
(add-input! renderer)
(stage! screen :clear)
(doseq [{:keys [object]} entities]
(stage! screen :add-actor object)
(doseq [listener ui-listeners]
(.addListener ^Actor object listener)))
entities)
(defn- ui-gesture-listener
[{:keys [on-ui-fling on-ui-long-press on-ui-pan on-ui-pinch
on-ui-tap on-ui-touch-down on-ui-touch-up on-ui-zoom]}
execute-fn!]
(proxy [ActorGestureListener] []
(fling [e vx vy b]
(execute-fn! on-ui-fling
:event e :velocity-x vx :velocity-y vy :button b))
(longPress [a x y]
(execute-fn! on-ui-long-press :actor a :x x :y y)
false)
(pan [e x y dx dy]
(execute-fn! on-ui-pan :event e :x x :y y :delta-x dx :delta-y dy))
(pinch [e ip1 ip2 p1 p2]
(execute-fn! on-ui-pinch
:event e :initial-pointer-1 ip1 :initial-pointer-2 ip2
:pointer1 p1 :pointer2 p2))
(tap [e x y p b]
(execute-fn! on-ui-tap :event e :x x :y y :pointer p :button b))
;(touchDown [e x y p b]
; (execute-fn! on-ui-touch-down :event e :x x :y y :pointer p :button b))
;(touchUp [e x y p b]
; (execute-fn! on-ui-touch-up :event e :x x :y y :pointer p :button b))
(zoom [e id d]
(execute-fn! on-ui-zoom :event e :initial-distance id :distance d))))
(defn- ui-change-listener
[{:keys [on-ui-changed]} execute-fn!]
(proxy [ChangeListener] []
(changed [e a]
(execute-fn! on-ui-changed :event e :actor a))))
(defn- ui-click-listener
[{:keys [on-ui-clicked on-ui-enter on-ui-exit
on-ui-touch-down on-ui-touch-dragged on-ui-touch-up]}
execute-fn!]
(proxy [ClickListener] []
(clicked [e x y]
(execute-fn! on-ui-clicked :event e :x x :y y))
(enter [e x y p a]
(execute-fn! on-ui-enter :event e :x x :y y :pointer p :from-actor a))
(exit [e x y p a]
(execute-fn! on-ui-exit :event e :x x :y y :pointer p :to-actor a))
(touchDown [e x y p b]
(execute-fn! on-ui-touch-down :event e :x x :y y :pointer p :button b)
true)
(touchDragged [e x y p]
(execute-fn! on-ui-touch-dragged :event e :x x :y y :pointer p))
(touchUp [e x y p b]
(execute-fn! on-ui-touch-up :event e :x x :y y :pointer p :button b))))
(defn- ui-drag-listener
[{:keys [on-ui-drag on-ui-drag-start on-ui-drag-stop
on-ui-touch-down on-ui-touch-dragged on-ui-touch-up]}
execute-fn!]
(proxy [DragListener] []
;(touchDown [e x y p b]
; (execute-fn! on-ui-touch-down :event e :x x :y y :pointer p :button b)
; true)
;(touchDragged [e x y p]
; (execute-fn! on-ui-touch-dragged :event e :x x :y y :pointer p))
;(touchUp [e x y p b]
; (execute-fn! on-ui-touch-up :event e :x x :y y :pointer p :button b))
(drag [e x y p]
(execute-fn! on-ui-drag :event e :x x :y y :pointer p))
(dragStart [e x y p]
(execute-fn! on-ui-drag-start :event e :x x :y y :pointer p))
(dragStop [e x y p]
(execute-fn! on-ui-drag-stop :event e :x x :y y :pointer p))))
(defn- ui-focus-listener
[{:keys [on-ui-keyboard-focus-changed on-ui-scroll-focus-changed]}
execute-fn!]
(proxy [FocusListener] []
(keyboardFocusChanged [e a f]
(execute-fn! on-ui-keyboard-focus-changed :event e :actor a :focused? f))
(scrollFocusChanged [e a f]
(execute-fn! on-ui-scroll-focus-changed :event e :actor a :focused? f))))