Add gesture detection
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@@ -7,6 +7,8 @@
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PerspectiveCamera Texture]
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[com.badlogic.gdx.graphics.g2d Animation BitmapFont SpriteBatch
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TextureRegion]
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[com.badlogic.gdx.input GestureDetector
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GestureDetector$GestureListener]
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[com.badlogic.gdx.maps MapLayer MapLayers]
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[com.badlogic.gdx.maps.tiled TiledMap TiledMapTileLayer TmxMapLoader]
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[com.badlogic.gdx.maps.tiled.renderers
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@@ -80,7 +82,8 @@
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:pause #(execute-fn! on-pause @screen)
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:resize #(execute-fn! on-resize @screen)
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:resume #(execute-fn! on-resume @screen)
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:input (input* options execute-priority-fn!)}))
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:input (input* options execute-priority-fn!)
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:gesture (gesture* options execute-priority-fn!)}))
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(defmacro defscreen
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[n & {:keys [] :as options}]
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@@ -94,7 +97,7 @@
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[{:keys [on-create] :or {on-create dummy}}]
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(proxy [Game] []
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(create []
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(set-input! (InputMultiplexer.))
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(input! :setInputProcessor (InputMultiplexer.))
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(on-create this))))
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(defmacro defgame
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@@ -105,7 +108,8 @@
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[^Game game & screens]
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(let [add-inputs! (fn []
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(doseq [screen screens]
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(add-input! (:input screen))))
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(add-input! (:input screen))
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(add-input! (:gesture screen))))
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run-fn! (fn [k & args]
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(doseq [screen screens]
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(apply (get screen k) args)))]
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@@ -50,41 +50,71 @@
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scrolled dummy touch-down dummy touch-dragged dummy touch-up dummy}}
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execute-fn!]
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(reify InputProcessor
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(keyDown [this keycode]
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(execute-fn! key-down {:keycode keycode})
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(keyDown [this k]
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(execute-fn! key-down {:keycode k})
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false)
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(keyTyped [this character]
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(execute-fn! key-typed {:character character})
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(keyTyped [this c]
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(execute-fn! key-typed {:character c})
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false)
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(keyUp [this keycode]
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(execute-fn! key-up {:keycode keycode})
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(keyUp [this k]
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(execute-fn! key-up {:keycode k})
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false)
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(mouseMoved [this screen-x screen-y]
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(execute-fn! mouse-moved {:screen-x screen-x :screen-y screen-y})
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(mouseMoved [this sx sy]
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(execute-fn! mouse-moved {:screen-x sx :screen-y sy})
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false)
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(scrolled [this amount]
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(execute-fn! scrolled {:amount amount})
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(scrolled [this a]
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(execute-fn! scrolled {:amount a})
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false)
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(touchDown [this screen-x screen-y pointer button]
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(execute-fn! touch-down {:screen-x screen-x :screen-y screen-y
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:pointer pointer :button button})
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(touchDown [this sx sy p b]
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(execute-fn! touch-down {:screen-x sx :screen-y sy :pointer p :button b})
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false)
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(touchDragged [this screen-x screen-y pointer]
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(execute-fn! touch-dragged
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{:screen-x screen-x :screen-y screen-y :pointer pointer})
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(touchDragged [this sx sy p]
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(execute-fn! touch-dragged {:screen-x sx :screen-y sy :pointer p})
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false)
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(touchUp [this screen-x screen-y pointer button]
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(execute-fn! touch-up {:screen-x screen-x :screen-y screen-y
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:pointer pointer :button button})
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(touchUp [this sx sy p b]
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(execute-fn! touch-up {:screen-x sx :screen-y sy :pointer p :button b})
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false)))
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(defmacro input
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[& args]
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`(input* ~args (fn [func# options#] (func# options#))))
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(defn set-input!
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[^InputProcessor p]
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(.setInputProcessor ^Input (Gdx/input) p))
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(defn gesture*
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[{:keys [fling long-press pan pan-stop pinch tap zoom]
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:or {fling dummy long-press dummy pan dummy pan-stop dummy
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pinch dummy tap dummy zoom dummy}}
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execute-fn!]
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(let [listener
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(reify GestureDetector$GestureListener
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(fling [this vx vy b]
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(execute-fn! fling {:velocity-x vx :velocity-y vy :button b})
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false)
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(longPress [this x y]
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(execute-fn! long-press {:x x :y y})
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false)
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(pan [this x y dx dy]
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(execute-fn! pan {:x x :y y :delta-x dx :delta-y dy})
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false)
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(panStop [this x y p b]
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(execute-fn! pan-stop {:x x :y y :pointer p :button b})
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false)
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(pinch [this ip1 ip2 p1 p2]
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(execute-fn! pinch {:initial-pointer-1 ip1 :initial-pointer-2 ip2
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:pointer1 p1 :pointer2 p2})
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false)
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(tap [this x y c b]
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(execute-fn! tap {:x x :y y :count c :button b})
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false)
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(touchDown [this x y p b]
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false)
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(zoom [this id d]
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(execute-fn! zoom {:initial-distance id :distance d})
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false))]
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(proxy [GestureDetector] [listener])))
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(defmacro gesture
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[& args]
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`(gesture* ~args (fn [func# options#] (func# options#))))
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(defn add-input!
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[^InputProcessor p]
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@@ -93,7 +123,3 @@
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(defn remove-input!
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[^InputProcessor p]
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(.removeProcessor ^InputMultiplexer (.getInputProcessor (Gdx/input)) p))
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(defn clear-inputs!
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[]
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(.clear ^InputMultiplexer (.getInputProcessor (Gdx/input))))
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