Files
play-clj/src/play_clj/core.clj
2014-01-11 03:24:49 -05:00

123 lines
4.8 KiB
Clojure

(ns play-clj.core
(:require [clojure.set :as set]
[play-clj.utils :as utils])
(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Screen]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Texture]
[com.badlogic.gdx.graphics.g2d Animation BitmapFont SpriteBatch
TextureRegion]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers]
[com.badlogic.gdx.maps.tiled TiledMap TiledMapTileLayer TmxMapLoader]
[com.badlogic.gdx.maps.tiled.renderers
BatchTiledMapRenderer
HexagonalTiledMapRenderer
IsometricStaggeredTiledMapRenderer
IsometricTiledMapRenderer
OrthogonalTiledMapRenderer]
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.ui ButtonGroup CheckBox Dialog
ImageButton ImageTextButton Label Skin Slider TextButton TextField]
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
ChangeListener ClickListener DragListener FocusListener
NinePatchDrawable SpriteDrawable TextureRegionDrawable TiledDrawable]))
(defmulti create-entity class)
(defmethod create-entity TextureRegion
[obj]
{:type :image :object obj})
(defmethod create-entity Actor
[obj]
{:type :actor :object obj})
(load "core_2d")
(load "core_deprecated")
(load "core_global")
(load "core_interop")
(load "core_render")
(load "core_ui")
(defn defscreen*
[{:keys [on-show on-render on-hide on-pause on-resize on-resume]
:as options}]
(let [screen (atom {})
entities (atom '())
execute-fn! (fn [func & {:keys [] :as options}]
(when func
(let [entities-list @entities]
(some->> (func (merge @screen options) entities-list)
list
flatten
(remove nil?)
(compare-and-set! entities entities-list)))))
ui-listeners [(ui-gesture-listener options execute-fn!)
(ui-change-listener options execute-fn!)
(ui-click-listener options execute-fn!)
(ui-drag-listener options execute-fn!)
(ui-focus-listener options execute-fn!)]
create-renderer-fn! #(swap! screen assoc :renderer (renderer %))
update-fn! #(swap! screen merge %)]
{:screen screen
:entities entities
:show (fn []
(swap! screen assoc
:total-time 0
:create-renderer-fn! create-renderer-fn!
:update-fn! update-fn!
:ui-listeners ui-listeners)
(execute-fn! on-show))
:render (fn [d]
(swap! screen #(assoc % :total-time (+ (:total-time %) d)))
(execute-fn! on-render :delta-time d))
:hide #(execute-fn! on-hide)
:pause #(execute-fn! on-pause)
:resize #(execute-fn! on-resize :width %1 :height %2)
:resume #(execute-fn! on-resume)
:input-processor (input-processor options execute-fn!)
:gesture-detector (gesture-detector options execute-fn!)}))
(defmacro defscreen
[n & {:keys [] :as options}]
`(let [fns# (->> (for [[k# v#] ~options]
[k# (intern *ns* (symbol (str '~n "-" (name k#))) v#)])
flatten
(apply hash-map))]
(defonce ~n (defscreen* fns#))))
(defn defgame*
[{:keys [on-create]}]
(proxy [Game] []
(create []
(when on-create (on-create this)))))
(defmacro defgame
[n & {:keys [] :as options}]
`(defonce ~n (defgame* ~options)))
(defn set-screen!
[^Game game & screens]
(let [add-inputs! (fn []
(input! :setInputProcessor (InputMultiplexer.))
(doseq [screen screens]
(add-input! (:input-processor screen))
(add-input! (:gesture-detector screen))))
run-fn! (fn [k & args]
(doseq [screen screens]
(apply (get screen k) args)))]
(.setScreen game (reify Screen
(show [this] (add-inputs!) (run-fn! :show))
(render [this d] (run-fn! :render d))
(hide [this] (run-fn! :hide))
(pause [this] (run-fn! :pause))
(resize [this w h] (run-fn! :resize w h))
(resume [this] (run-fn! :resume))
(dispose [this])))))
(defn update!
[{:keys [update-fn!]} & {:keys [] :as args}]
(update-fn! args))