Changes applied:
- 3e: START and END nodes now outside all subgraph groupings
- 3d: area_final renamed to area_1_final with <style> tag for larger font
- Fixed missing internal connections in maze_l2 and rod_styx subgraphs
- Add kings-quest-vi-chart.svg (550KB vector file)
- Update kings-quest-vi-chart-preview.png to high-quality 1200px preview
- Remove obsolete kings-quest-vi-chart-full.png
- Update markdown to link preview PNG to SVG for full vector quality
- SVG remains crisp at any zoom level
- Extract original mermaid code from git history (faa30b9)
- Create kings-quest-vi-chart.mmd with raw mermaid source
- Render preview at 3000px wide (247KB PNG)
- Render full-size at 6000px wide (657KB PNG)
- Add link to raw mermaid source file in markdown
- Also fix: set mermaid startOnLoad: false to prevent duplicate renders
- Created QA report identifying 5+ invalid dependencies:
1. Village Phase: S3-S6 shown as sequential but are parallel paths
2. Five Gnomes: Pearl not gated by gnome solutions
3. Phase 6/7 ordering: Shield from Minotaur Maze required BEFORE archer
4. Minotaur internal: S23/S24 and S20/S21 are parallel, not sequential
- Fixed main chart:
- Village: Show parallel paths converging (S3,S4,S5,S6 → P4)
- Five Gnomes: Pearl (S12) now independent, gnomes gate north path
- Phase 6/7: Restructured to show Must do Minotaur Maze FIRST to get Shield
- Added Phase 6b for return visit with Shield
- Renumbered all subsequent phases
- Updated Key Dependency Chains text
- Add Design Process Notes to 5 puzzle taxonomy overviews
- Create cross-reference-index.md mapping 28 games to puzzle types
- Create quick-start-worksheet.md with design checklist and templates
- Create comprehensive FAQ with 10 common design questions answered
- Table 1: Games → Puzzle Types (28 games catalogued)
- Table 2: Puzzle Type → Games with examples (organized by taxonomy)
- Category summary showing representative games per category
Created category structure:
- criticism/ (5 articles) - Design critiques and anti-patterns
- defense/ (2 articles) - Praise and genre defense
- puzzle-design/ (7 articles) - Puzzle mechanics and methodology
- technical/ (4 articles) - SCUMM and engineering history
- history/ (6 articles) - Genre evolution and decline analysis
- moon-logic/ (5 articles) - Moon logic puzzle psychology
- community/ (2 articles) - Community discussions and analysis
Each category has README.md with summaries and key themes.
Main index.md updated to link to all categories.
Articles downloaded via webfetch from:
- Ron Gilbert (GrumpyGamer)
- FilFre (Jim Chambers)
- Game Developer (gamedeveloper.com)
- Various adventure game design blogs and communities
Includes index.md with descriptions for all saved resources.
5 URLs could not be fetched (rate limits, 403, 404).
- Convert inline bold headers to proper ## headers for Core Mechanic and When to Use
- Add Index table to match template
- Add Symbol Code Translation and other types to skill best practices