Complete: Updated cross-references in docs files and analysis checklists

This commit is contained in:
2026-03-18 22:59:14 -07:00
parent 74ddc46bb9
commit 13c68af62f
2 changed files with 4 additions and 4 deletions

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@@ -28,7 +28,7 @@
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### ✅ Meta-Puzzle Construction (`puzzles/meta-puzzle-construction.md`)
### ✅ Meta-Puzzle Construction (`puzzles/sequential-construction.md`)
- [x] Generator/Truck Repair Chain (sequential gas transfer → power → spark plug → vehicle)
- [x] Balloon Construction Chain (Wits path: basket bladder/net/hose assembly sequence)
- [x] Robot Assembly Puzzle (Atlantis finale: 4-part collection with strict assembly sequence)
@@ -103,7 +103,7 @@ Pending review for: Mural interpretation at Crete ruins; tomb/doorway clue place
### Files Modified:
1. `puzzles/multi-faceted-plan.md` - Added 2 IJOA examples
2. `puzzles/information-brokerage.md` - Added Algiers trading network example
3. `puzzles/meta-puzzle-construction.md` - Added 3 sequential chain examples
3. `puzzles/sequential-construction.md` - Added 3 sequential chain examples
4. `puzzles/pattern-learning.md` - Added Lost Dialogue Navigation System (major section)
5. `puzzles/sensory-exploitation.md` - Added Seance ghost deception example
6. `puzzles/multi-character-coordination.md` - Added Team path coordination examples

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@@ -17,8 +17,8 @@ A taxonomy of puzzle design patterns derived from analysis of King's Quest VI: H
| 9 | [Observation Replay Puzzle](./puzzles/observation-replay.md) | Single viewing of sequence, must reproduce exactly when opportunity arises | MI |
| 10 | [Pattern Learning / Knowledge Transfer](./puzzles/pattern-learning.md) | Learn rule set in low-stakes domain; apply exhaustively under consequences | MI |
| 11 | [Environmental Memo Chain](./puzzles/memo-chain.md) | Scattered written fragments across locations; synthesize narrative to reveal solution | MI |
| 12 | [NPC Distraction Physics](./puzzles/distraction-physics.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI |
| 13 | [Meta-Puzzle Construction](./puzzles/meta-puzzle-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI |
| 12 | [NPC Distraction Physics](./puzzles/distraction-environmental-manipulation.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI |
| 13 | [Meta-Puzzle Construction](./puzzles/sequential-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI |
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