KQVI chart: Move START/END outside subgraphs, add larger subgraph titles
Changes applied: - 3e: START and END nodes now outside all subgraph groupings - 3d: area_final renamed to area_1_final with <style> tag for larger font - Fixed missing internal connections in maze_l2 and rod_styx subgraphs
This commit is contained in:
@@ -17,11 +17,9 @@ flowchart TD
|
||||
classDef area_final fill:#FFCCE6,stroke:#660033,stroke-width:2px
|
||||
|
||||
%% =============================================================================
|
||||
%% PHASE 0: START - Isle of the Crown Beach
|
||||
%% TOP: START NODE (only non-subgraph node besides END)
|
||||
%% =============================================================================
|
||||
subgraph area_start["START"]
|
||||
START(["START: Wake on Isle of the Crown Beach"])
|
||||
end
|
||||
START(["START: Wake on Isle of the Crown Beach"])
|
||||
|
||||
%% Beach - Item Collection (parallel independent actions)
|
||||
subgraph area_beach["Isle of the Crown - Beach"]
|
||||
@@ -233,6 +231,7 @@ flowchart TD
|
||||
P_PROBLEM_BOILING_POOL["Problem: Boiling pool blocks crossing"]
|
||||
A_COOL_POOL["A: Use Iceberg Lettuce on pool"]
|
||||
C3["Path to north area now open"]
|
||||
P_PROBLEM_BOILING_POOL --> A_COOL_POOL
|
||||
|
||||
A_GET_BRICK["A: Pick up Brick from garden"]
|
||||
O_RECEIVE_BRICK["O: Receive Brick"]
|
||||
@@ -280,6 +279,7 @@ flowchart TD
|
||||
subgraph area_maze_l2["Minotaur's Maze - Level 2 (Dark)"]
|
||||
P_PROBLEM_DARK_L2["Problem: Cannot see in dark passage"]
|
||||
A_LIGHT_TINDERBOX["A: Light Tinderbox to see"]
|
||||
P_PROBLEM_DARK_L2 --> A_LIGHT_TINDERBOX
|
||||
O_CAN_SEE["O: Dark passage illuminated"]
|
||||
|
||||
A_USE_HOLE_IN_WALL["A: Use Hole-in-the-Wall at correct wall"]
|
||||
@@ -510,6 +510,7 @@ flowchart TD
|
||||
P_PROBLEM_STYX["Problem: Need Styx Water for paint spell"]
|
||||
A_COLLECT_STYX_WATER["A: Collect Styx Water with Tea Cup"]
|
||||
O_RECEIVE_STYX_WATER["O: Receive Styx Water"]
|
||||
P_PROBLEM_STYX --> A_COLLECT_STYX_WATER
|
||||
|
||||
A_SEARCH_KNIGHT["A: Search dead knight"]
|
||||
O_RECEIVE_GAUNTLET["O: Receive Gauntlet"]
|
||||
@@ -627,7 +628,7 @@ flowchart TD
|
||||
%% =============================================================================
|
||||
%% PHASE 11: Final Confrontation
|
||||
%% =============================================================================
|
||||
subgraph area_final["Final Confrontation"]
|
||||
subgraph area_1_final ["<style>subgraphTitleTitle {font-size: 18px; font-weight: bold;}</style>Final Confrontation"]
|
||||
P_PROBLEM_GENIE["Problem: Genie attacks"]
|
||||
|
||||
A_USE_FAKE_LAMP["A: Use Fake Genie Lamp (from Jollo)"]
|
||||
@@ -638,9 +639,13 @@ flowchart TD
|
||||
|
||||
P_PROBLEM_VIZIER["Problem: Vizier fights"]
|
||||
A_FIGHT_VIZIER["A: Fight Vizier with Sword + Cassima"]
|
||||
END(["END: Victory - KQVI Complete"])
|
||||
end
|
||||
|
||||
%% =============================================================================
|
||||
%% BOTTOM: END NODE (only non-subgraph node besides START)
|
||||
%% =============================================================================
|
||||
END(["END: Victory - KQVI Complete"])
|
||||
|
||||
O_JOLLO_HELPS --> P_PROBLEM_GENIE
|
||||
P_PROBLEM_GENIE --> A_USE_FAKE_LAMP
|
||||
P_PROBLEM_GENIE --> A_GIVE_MINT_GENIE
|
||||
|
||||
Reference in New Issue
Block a user