Complete: Updated SUMMARY.md references - removed deleted types, renamed distraction-physics
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@@ -63,8 +63,7 @@ A taxonomy of puzzle design patterns from classic point-and-click adventure game
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# Sequential Construction
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- [Meta-Puzzle Construction](puzzles/meta-puzzle-construction.md)
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- [Repair Chain Construction](puzzles/repair-chain-construction.md)
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- [Sequential Construction (includes repair chains)](puzzles/sequential-construction.md)
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# Time-Based Mechanics
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# NPC Interaction
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- [NPC Distraction Physics](puzzles/distraction-physics.md)
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- [Distraction & Environmental Manipulation](puzzles/distraction-environmental-manipulation.md)
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- [Comedy-Based NPC Persuasion](puzzles/comedy-based-persuasion.md)
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# Coordinated Actions
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- [Robot Programming / Color-Encoded Sequences](puzzles/robot-programming.md)
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- [Escalating Combat Progression](puzzles/escalating-combat-progression.md)
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# Infiltration & Stealth
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- [Corporate Infiltration](puzzles/corporate-infiltration.md)
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# Class & Faction Systems
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- [Class-Specific Ritual Challenge](puzzles/class-specific-ritual.md)
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