oakes
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e02272932f
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Remove assert from set-screen! function
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2014-08-27 14:05:33 -04:00 |
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oakes
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466a11f408
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Introduce (game :point-x) and (game :point-y) to preserve backwards compatibility
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2014-08-26 23:42:41 -04:00 |
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oakes
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c3f74d97f7
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Remove assertions
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2014-08-26 21:18:50 -04:00 |
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oakes
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8b5474fab0
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Flip (game :y)
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2014-08-26 20:43:46 -04:00 |
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oakes
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00e522948a
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Revert "Add :x and :y to all screen maps"
This reverts commit 94bf3807ea.
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2014-08-26 20:40:59 -04:00 |
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oakes
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94bf3807ea
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Add :x and :y to all screen maps
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2014-08-26 18:50:12 -04:00 |
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oakes
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e3ca0ff234
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Revert "Add :x and :y to screen map when necessary"
This reverts commit 1c85268b95.
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2014-08-26 18:36:11 -04:00 |
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oakes
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1c85268b95
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Add :x and :y to screen map when necessary
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2014-08-26 18:13:31 -04:00 |
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oakes
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97a3938039
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Replace throw with an assert
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2014-08-23 23:11:38 -04:00 |
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oakes
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a72df8b0ad
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Remove confusing reference
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2014-08-23 23:03:53 -04:00 |
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oakes
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522c8b6ea4
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Add more assertions to core.clj
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2014-08-23 22:59:36 -04:00 |
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oakes
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7ce81abe9f
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Improve error message when passing invalid defscreen args
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2014-08-23 22:20:30 -04:00 |
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oakes
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8288139b32
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Add 2d physics functions to the docstring
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2014-08-23 17:18:26 -04:00 |
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oakes
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b1dd7f39dc
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Move macro and adjust docstring
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2014-08-20 20:46:03 -04:00 |
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oakes
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e437761c3e
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Fix on-pause and on-resume comments
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2014-08-20 10:40:52 -04:00 |
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oakes
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8965588d98
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Use asset manager in image constructor
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2014-08-10 17:10:55 -04:00 |
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oakes
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d2481a6aaf
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Rearrange imports
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2014-08-08 15:52:34 -04:00 |
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oakes
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93ad83db7b
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Support next version of libGDX
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2014-08-08 15:48:52 -04:00 |
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oakes
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1ffe3858eb
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Add examples of UI widgets with no style
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2014-08-03 19:13:25 -04:00 |
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oakes
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34f1618f31
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Move comments in defscreen docstring for better readability
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2014-08-03 13:17:29 -04:00 |
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oakes
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ac1012a471
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Don't call the same event multiple times
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2014-08-03 13:17:00 -04:00 |
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oakes
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40c1bc617a
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Make the filter-fn the first arg to be consistent with filter
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2014-08-02 22:25:57 -04:00 |
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oakes
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1ed5ff9a2a
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Use more efficient way to get layer
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2014-08-02 17:28:03 -04:00 |
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oakes
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eab8caaf63
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Fix libGDX capitalization
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2014-08-02 16:43:49 -04:00 |
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oakes
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f9a8fe7156
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Remove :keycode from key events
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2014-08-02 15:58:11 -04:00 |
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oakes
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2e87bcc712
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Use consistent wording
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2014-08-02 15:35:33 -04:00 |
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oakes
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5a89eee201
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Use 'when' because there is no else condition
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2014-08-02 15:34:07 -04:00 |
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oakes
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d6174afc1c
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Add find-first as a convenience
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2014-08-01 18:02:20 -04:00 |
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oakes
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7c07912fda
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Cast to vector for clarity
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2014-08-01 12:40:39 -04:00 |
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oakes
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800a0f8e86
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Add question marks
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2014-07-31 21:15:37 -04:00 |
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oakes
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dba57240dd
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Add and rename REPL functions
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2014-07-31 21:10:27 -04:00 |
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oakes
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e196600efe
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Remove unnecessary require
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2014-07-31 00:16:51 -04:00 |
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oakes
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dd304b7344
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Start work on REPL convenience functions
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2014-07-31 00:15:49 -04:00 |
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oakes
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47e3c15839
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Update doc link
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2014-06-22 14:42:15 -04:00 |
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oakes
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f25d06d3ba
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Update location of Cell class
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2014-06-22 13:57:29 -04:00 |
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oakes
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8648b05b76
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Adjust bundle docstring
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2014-06-21 08:49:38 -04:00 |
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oakes
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6ec283b558
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Merge without losing entity type
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2014-06-21 08:28:56 -04:00 |
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oakes
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aefec83bce
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Reverse the bundle precedent order
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2014-06-21 07:08:25 -04:00 |
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oakes
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86345394ab
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Coerce bundle entities into a vector
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2014-06-20 17:11:37 -04:00 |
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oakes
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380afd6598
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Revert "Allow entities to be stored in maps"
This reverts commit fbb4e9f2b5.
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2014-06-19 22:31:01 -04:00 |
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oakes
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fbb4e9f2b5
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Allow entities to be stored in maps
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2014-06-19 21:33:16 -04:00 |
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oakes
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5b93cc6a00
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Remove unnecessary quote-unquote
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2014-06-19 17:23:26 -04:00 |
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oakes
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86dd54cdc4
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Mention input->screen in docstring
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2014-06-18 04:52:53 -04:00 |
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oakes
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84a314e0b0
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Add gl macro
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2014-06-13 12:50:36 -04:00 |
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oakes
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44eeda1f95
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Don't throw error when drawing a nil
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2014-06-03 22:32:13 -04:00 |
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oakes
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a541ae8d7b
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Rearrange texture constructor so reflection isn't needed
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2014-06-03 13:49:59 -04:00 |
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oakes
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75246ee21c
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Revert change to the add-timer! function
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2014-05-27 16:10:32 -04:00 |
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oakes
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7ffd8d1469
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Make add-timer! return nil
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2014-05-27 13:21:13 -04:00 |
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oakes
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6c01e89d62
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Fix argument order
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2014-05-25 22:40:08 -04:00 |
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oakes
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cc17e483b3
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Don't remove entities/world when disposing the world
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2014-05-25 19:27:21 -04:00 |
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