Move comments in defscreen docstring for better readability
This commit is contained in:
@@ -120,29 +120,36 @@ via the screen map.
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; main screen functions
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(defscreen my-screen
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:on-show ; the screen first shows
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; the screen first shows
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:on-show
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(fn [screen entities]
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entities)
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:on-render ; the screen must be rendered (many times per second)
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; the screen must be rendered (many times per second)
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:on-render
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(fn [screen entities]
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(println (:delta-time screen)) ; time (ms) elapsed since last frame
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(println (:total-time screen)) ; time (ms) elapsed since :on-show
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entities)
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:on-hide ; the screen was replaced
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; the screen was replaced
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:on-hide
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(fn [screen entities]
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entities)
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:on-resize ; the screen was resized
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; the screen was resized
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:on-resize
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(fn [screen entities]
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(println (:width screen)) ; the new width of the screen
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(println (:height screen)) ; the new height of the screen
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entities)
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:on-resume ; the screen resumed from a paused state (mobile only)
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; the screen resumed from a paused state (mobile only)
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:on-resume
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(fn [screen entities]
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entities)
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:on-pause ; the screen paused (mobile only)
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; the screen paused (mobile only)
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:on-pause
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(fn [screen entities]
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entities)
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:on-timer ; a timer created with add-timer! executed
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; a timer created with add-timer! executed
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:on-timer
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(fn [screen entities]
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(println (:id screen)) ; the id supplied when the timer was created
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entities))
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@@ -150,41 +157,49 @@ via the screen map.
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; input functions
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; Tip: convert :input-x and :input-y to screen coordinates with input->screen
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(defscreen my-screen
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:on-key-down ; a key was pressed
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; a key was pressed
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:on-key-down
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(fn [screen entities]
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(println (:key screen)) ; the key that was pressed (see key-code)
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entities)
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:on-key-typed ; a key was typed
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; a key was typed
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:on-key-typed
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(fn [screen entities]
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(println (:character screen)) ; the character that was pressed
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entities)
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:on-key-up ; a key was released
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; a key was released
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:on-key-up
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(fn [screen entities]
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(println (:key screen)) ; the key that was released (see key-code)
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entities)
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:on-mouse-moved ; the mouse was moved without pressing any buttons
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; the mouse was moved without pressing any buttons
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:on-mouse-moved
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the mouse
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(println (:input-y screen)) ; the y position of the mouse
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entities)
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:on-scrolled ; the mouse wheel was scrolled
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; the mouse wheel was scrolled
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:on-scrolled
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(fn [screen entities]
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(println (:amount screen)) ; the amount scrolled
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entities)
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:on-touch-down ; the screen was touched or a mouse button was pressed
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; the screen was touched or a mouse button was pressed
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:on-touch-down
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-touch-dragged ; a finger or the mouse was dragged
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; a finger or the mouse was dragged
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:on-touch-dragged
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-touch-up ; a finger was lifted or a mouse button was released
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; a finger was lifted or a mouse button was released
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:on-touch-up
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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@@ -195,46 +210,53 @@ via the screen map.
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; gesture functions
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; Tip: use gesture-detector! to configure these functions
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(defscreen my-screen
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:on-fling ; the user dragged over the screen and lifted
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; the user dragged over the screen and lifted
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:on-fling
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(fn [screen entities]
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(println (:velocity-x screen)) ; the x-axis velocity (s)
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(println (:velocity-y screen)) ; the y-axis velocity (s)
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-long-press ; the user pressed for a long time
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; the user pressed for a long time
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:on-long-press
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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entities)
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:on-pan ; the user dragged a finger over the screen
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; the user dragged a finger over the screen
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:on-pan
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:delta-x screen)) ; the x-axis distance moved
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(println (:delta-y screen)) ; the y-axis distance moved
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entities)
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:on-pan-stop ; the user is no longer panning
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; the user is no longer panning
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:on-pan-stop
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-pinch ; the user performed a pinch zoom gesture
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; the user performed a pinch zoom gesture
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:on-pinch
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(fn [screen entities]
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(println (:initial-pointer-1 screen)) ; the start position of finger 1 (see the x and y functions)
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(println (:initial-pointer-2 screen)) ; the start position of finger 2 (see the x and y functions)
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(println (:pointer-1 screen)) ; the end position of finger 1 (see the x and y functions)
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(println (:pointer-2 screen)) ; the end position of finger 2 (see the x and y functions)
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entities)
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:on-tap ; the user tapped
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; the user tapped
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:on-tap
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(fn [screen entities]
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:count screen)) ; the number of taps
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-zoom ; the user performed a pinch zoom gesture
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; the user performed a pinch zoom gesture
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:on-zoom
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(fn [screen entities]
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(println (:initial-distance screen)) ; the start distance between fingers
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(println (:distance screen)) ; the end distance between fingers
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@@ -243,11 +265,13 @@ via the screen map.
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; 2D physics contact (for play-clj.g2d-physics)
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; Tip: use first-entity and second-entity to get the entities that are contacting
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(defscreen my-screen
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:on-begin-contact ; two bodies began to touch
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; two bodies began to touch
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:on-begin-contact
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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entities)
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:on-end-contact ; two bodies ceased to touch
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; two bodies ceased to touch
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:on-end-contact
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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entities))
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@@ -255,12 +279,14 @@ via the screen map.
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; 3D physics contact (for play-clj.g3d-physics)
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; Tip: use first-entity and second-entity to get the entities that are contacting
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(defscreen my-screen
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:on-begin-contact ; two bodies began to touch
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; two bodies began to touch
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:on-begin-contact
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(fn [screen entities]
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(println (:first-body screen)) ; the first btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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(println (:second-body screen)) ; the second btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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entities)
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:on-end-contact ; two bodies ceased to touch
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; two bodies ceased to touch
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:on-end-contact
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(fn [screen entities]
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(println (:first-body screen)) ; the first btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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(println (:second-body screen)) ; the second btCollisionObject - http://bulletphysics.org/Bullet/BulletFull/classbtCollisionObject.html
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@@ -269,18 +295,21 @@ via the screen map.
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; ui input functions (for play-clj.ui)
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; Tip: use click-listener! to configure these functions
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(defscreen my-screen
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:on-ui-changed ; the ui entity was changed
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; the ui entity was changed
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:on-ui-changed
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(fn [screen entities]
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(println (:event screen)) ; the ChangeListener.ChangeEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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entities)
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:on-ui-clicked ; the ui entity was clicked
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; the ui entity was clicked
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:on-ui-clicked
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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entities)
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:on-ui-enter ; the finger/mouse moved over the ui entity
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; the finger/mouse moved over the ui entity
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:on-ui-enter
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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@@ -288,7 +317,8 @@ via the screen map.
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-exit ; the finger/mouse moved out of the ui entity
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; the finger/mouse moved out of the ui entity
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:on-ui-exit
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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@@ -296,7 +326,8 @@ via the screen map.
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-touch-down ; the finger/mouse went down on the ui entity
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; the finger/mouse went down on the ui entity
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:on-ui-touch-down
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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@@ -304,14 +335,16 @@ via the screen map.
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-touch-dragged ; the finger/mouse moved anywhere
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; the finger/mouse moved anywhere
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:on-ui-touch-dragged
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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(println (:pointer screen)) ; the pointer for the event
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entities)
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:on-ui-touch-up ; the finger/mouse went up anywhere
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; the finger/mouse went up anywhere
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:on-ui-touch-up
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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@@ -362,20 +395,23 @@ via the screen map.
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; ui gesture functions (for play-clj.ui)
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(defscreen my-screen
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:on-ui-fling ; the user dragged a finger over the screen and lifted it
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; the user dragged a finger over the screen and lifted it
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:on-ui-fling
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:velocity-x screen)) ; the x-axis velocity (s)
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(println (:velocity-y screen)) ; the y-axis velocity (s)
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-long-press ; the user pressed
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; the user pressed
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:on-ui-long-press
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(fn [screen entities]
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(println (:actor screen)) ; the Actor - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html
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(println (:input-x screen)) ; the x position of the finger
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(println (:input-y screen)) ; the y position of the finger
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entities)
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:on-ui-pan ; the user dragged a finger over the screen
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; the user dragged a finger over the screen
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:on-ui-pan
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger
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@@ -383,7 +419,8 @@ via the screen map.
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(println (:delta-x screen)) ; the x-axis distance moved
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(println (:delta-y screen)) ; the y-axis distance moved
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entities)
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:on-ui-pan-stop ; the user is no longer panning
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; the user is no longer panning
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:on-ui-pan-stop
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger
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@@ -391,7 +428,8 @@ via the screen map.
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(println (:pointer screen)) ; the pointer for the event
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-pinch ; the user performed a pinch zoom gesture
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; the user performed a pinch zoom gesture
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:on-ui-pinch
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:initial-pointer-1 screen)) ; the start position of finger 1 (see the x and y functions)
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@@ -399,7 +437,8 @@ via the screen map.
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(println (:pointer-1 screen)) ; the end position of finger 1 (see the x and y functions)
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(println (:pointer-2 screen)) ; the end position of finger 2 (see the x and y functions)
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entities)
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:on-ui-tap ; the user tapped
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; the user tapped
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:on-ui-tap
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger
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@@ -407,7 +446,8 @@ via the screen map.
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(println (:count screen)) ; the number of taps
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(println (:button screen)) ; the mouse button that was pressed (see button-code)
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entities)
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:on-ui-zoom ; the user performed a pinch zoom gesture
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; the user performed a pinch zoom gesture
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:on-ui-zoom
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(fn [screen entities]
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:initial-distance screen)) ; the start distance between fingers
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