Use more efficient way to get layer

This commit is contained in:
oakes
2014-08-02 17:28:03 -04:00
parent eab8caaf63
commit 1ed5ff9a2a

View File

@@ -116,11 +116,10 @@ Normally, you don't need to use this directly."
([screen layer]
(if (isa? (type layer) MapLayer)
layer
(->> ^BatchTiledMapRenderer (u/get-obj screen :renderer)
.getMap
.getLayers
(drop-while #(not= layer (.getName ^MapLayer %)))
first))))
(-> ^BatchTiledMapRenderer (u/get-obj screen :renderer)
.getMap
.getLayers
(.get layer)))))
(defmacro tiled-map-layer
"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)