Commit Graph

625 Commits

Author SHA1 Message Date
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7c4f8f723c hack for making centering work. 2014-09-10 14:29:32 -07:00
oakes
d6b994602f Add execute-fn-on-gl! function 2014-09-01 23:18:11 -04:00
oakes
bf77d6b82d Add :on-dispose 2014-09-01 22:53:48 -04:00
oakes
b7c33a563b Get function directly from screen object 2014-09-01 11:16:36 -04:00
oakes
27786d6b2a Add functions to the screen object 2014-09-01 00:54:49 -04:00
oakes
96988182c4 Clean up defscreen 2014-08-31 23:27:22 -04:00
oakes
2cf5ba0049 Start 0.3.11-SNAPSHOT 2014-08-31 23:17:35 -04:00
oakes
7c2e3cb0b8 Add back the calls to move 2014-08-27 15:36:33 -04:00
oakes
479f028f88 Use :point-x and :point-y in tutorial 2014-08-27 15:22:08 -04:00
oakes
e02272932f Remove assert from set-screen! function 2014-08-27 14:05:33 -04:00
oakes
e3c4d105b8 Increment version number 2014-08-27 13:33:33 -04:00
oakes
466a11f408 Introduce (game :point-x) and (game :point-y) to preserve backwards compatibility 2014-08-26 23:42:41 -04:00
oakes
c3f74d97f7 Remove assertions 2014-08-26 21:18:50 -04:00
oakes
8b5474fab0 Flip (game :y) 2014-08-26 20:43:46 -04:00
oakes
00e522948a Revert "Add :x and :y to all screen maps"
This reverts commit 94bf3807ea.
2014-08-26 20:40:59 -04:00
oakes
94bf3807ea Add :x and :y to all screen maps 2014-08-26 18:50:12 -04:00
oakes
e3ca0ff234 Revert "Add :x and :y to screen map when necessary"
This reverts commit 1c85268b95.
2014-08-26 18:36:11 -04:00
oakes
1c85268b95 Add :x and :y to screen map when necessary 2014-08-26 18:13:31 -04:00
oakes
407fe2fa2e Update libGDX to 1.3.1 2014-08-24 11:46:12 -04:00
oakes
97a3938039 Replace throw with an assert 2014-08-23 23:11:38 -04:00
oakes
a72df8b0ad Remove confusing reference 2014-08-23 23:03:53 -04:00
oakes
522c8b6ea4 Add more assertions to core.clj 2014-08-23 22:59:36 -04:00
oakes
7ce81abe9f Improve error message when passing invalid defscreen args 2014-08-23 22:20:30 -04:00
oakes
8288139b32 Add 2d physics functions to the docstring 2014-08-23 17:18:26 -04:00
oakes
b1dd7f39dc Move macro and adjust docstring 2014-08-20 20:46:03 -04:00
oakes
e437761c3e Fix on-pause and on-resume comments 2014-08-20 10:40:52 -04:00
oakes
4546b95fff Remove unnecessary threading 2014-08-18 01:11:18 -04:00
oakes
36782029fe Add information on digital signing 2014-08-17 13:57:47 -04:00
oakes
f8d63d5ab1 Correct the iOS instructions 2014-08-17 13:51:11 -04:00
oakes
12bfdd6a94 Use the new REPL functions in the tutorial 2014-08-10 23:04:10 -04:00
oakes
8965588d98 Use asset manager in image constructor 2014-08-10 17:10:55 -04:00
oakes
44392352fd Start 0.3.10-SNAPSHOT 2014-08-10 17:10:38 -04:00
oakes
a1ac0cf8da Sort the map correctly 2014-08-09 20:11:03 -04:00
oakes
f8ce6e15d0 Update to libGDX 1.3.0 2014-08-09 16:12:15 -04:00
oakes
d2481a6aaf Rearrange imports 2014-08-08 15:52:34 -04:00
oakes
93ad83db7b Support next version of libGDX 2014-08-08 15:48:52 -04:00
oakes
0cd1b03bdf Increment version number 2014-08-07 14:51:25 -04:00
oakes
1ffe3858eb Add examples of UI widgets with no style 2014-08-03 19:13:25 -04:00
oakes
d7e5bdb5ca Warn when no Java classes are found 2014-08-03 16:50:23 -04:00
oakes
007b5fcadc Don't allow field names to start with hyphen 2014-08-03 16:44:07 -04:00
oakes
34f1618f31 Move comments in defscreen docstring for better readability 2014-08-03 13:17:29 -04:00
oakes
ac1012a471 Don't call the same event multiple times 2014-08-03 13:17:00 -04:00
oakes
40c1bc617a Make the filter-fn the first arg to be consistent with filter 2014-08-02 22:25:57 -04:00
oakes
1ed5ff9a2a Use more efficient way to get layer 2014-08-02 17:28:03 -04:00
oakes
eab8caaf63 Fix libGDX capitalization 2014-08-02 16:43:49 -04:00
oakes
f9a8fe7156 Remove :keycode from key events 2014-08-02 15:58:11 -04:00
oakes
2e87bcc712 Use consistent wording 2014-08-02 15:35:33 -04:00
oakes
5a89eee201 Use 'when' because there is no else condition 2014-08-02 15:34:07 -04:00
oakes
d6174afc1c Add find-first as a convenience 2014-08-01 18:02:20 -04:00
oakes
7c07912fda Cast to vector for clarity 2014-08-01 12:40:39 -04:00