oakes
5a6bf81f5f
Improve wording and add more tips to the defscreen docstring
2014-05-10 16:03:49 -04:00
oakes
4f9d300e0b
Only create input listeners when screen is first created
2014-05-10 13:11:53 -04:00
oakes
c2565e86f2
Move ui listeners to bottom of file
2014-05-10 12:58:32 -04:00
oakes
7315e1ad1d
Move ui listener macros to ui.clj
2014-05-10 12:54:02 -04:00
oakes
e0deae642a
Store all listeners in the screen atom and add macros to call methods on them
2014-05-10 12:37:55 -04:00
oakes
7e5b8738f0
Improve defscreen docstring
2014-05-10 03:59:38 -04:00
oakes
8932480dbe
Mention :on-timer in the defscreen docstring
2014-05-10 01:04:01 -04:00
oakes
00a9f398a0
Improve descriptino of key-code
2014-05-10 00:41:57 -04:00
oakes
219b735055
Link to key-code doc page
2014-05-10 00:36:39 -04:00
oakes
fc280f739e
Link to doc page with defscreen functions
2014-05-10 00:29:58 -04:00
oakes
ffec7a11ab
Make the camera position functions work on vector-2 and vector-3 objects
2014-05-09 21:42:11 -04:00
oakes
a1f269a0bf
Start transitioning :keycode to :key so it is consistent with :button
2014-05-09 20:42:17 -04:00
oakes
ccbc2f4db3
Start 0.3.4-SNAPSHOT
2014-05-09 20:18:57 -04:00
oakes
1ba6261ed1
Increment version number
2014-05-09 19:49:26 -04:00
oakes
35aa53abaa
Update template with LibGDX 1.0.1
2014-05-09 19:49:19 -04:00
oakes
0c23bf45f0
Pass actors in screen map using a consistent keyword
2014-05-08 03:14:39 -04:00
oakes
355abaecab
Add all defscreen functions to docstring
2014-05-07 23:11:04 -04:00
oakes
4d95faa698
Make hyphenation consistent
2014-05-07 23:10:39 -04:00
oakes
e24f676a36
Move set-asset-manager! function
2014-05-05 22:09:55 -04:00
oakes
05070cefa1
Fix capitalization
2014-05-04 18:57:42 -04:00
oakes
073c7cda85
Add check-box? function
2014-05-04 18:56:32 -04:00
oakes
64739c2714
Allow shape position to be changed
2014-05-03 22:35:47 -04:00
oakes
c3c1e032e2
Calculate origin-y by the height
2014-05-03 02:31:59 -04:00
oakes
eb8c837bf6
Start 0.3.3-SNAPSHOT
2014-05-03 02:31:32 -04:00
oakes
6bfd8dedcf
Simplify rotation explanation
2014-05-03 02:31:15 -04:00
Zach Oakes
e49bae9a97
Merge pull request #25 from compmstr/rotation-docs
...
Updated tutorial to include info on rotation/scaling
2014-05-03 02:24:38 -04:00
oakes
af71458eb6
Improve texture docstring
2014-05-03 01:43:51 -04:00
oakes
404484fa0f
Increment version number
2014-05-03 01:27:58 -04:00
oakes
7cba84db08
Cast draw inputs to floats
2014-05-03 00:36:52 -04:00
oakes
cde63b950d
Ignore gen
2014-05-03 00:06:11 -04:00
oakes
b9c96e56e1
Ignore all error logs
2014-05-02 23:48:24 -04:00
oakes
0e0240d048
Simplify ignore list in template
2014-05-02 23:34:08 -04:00
oakes
d3410f6378
Simplify ignore list
2014-05-02 23:33:31 -04:00
oakes
7d10ed7bac
Add bang to side-effecting function
2014-05-01 03:46:20 -04:00
oakes
603c73e337
Improve docstring
2014-04-30 18:36:01 -04:00
oakes
348612b62f
Add global asset manager
2014-04-30 18:18:00 -04:00
Corey
391fbf51d9
Updated tutorial to include info on rotation/scaling
2014-04-28 08:59:13 -04:00
oakes
332f83c6ca
Fix container constructor
2014-04-27 22:08:23 -04:00
Mitchell Kember
74d3287544
Add support for Container entities
2014-04-27 21:39:11 -04:00
oakes
8231db2eba
Add skin! macro
2014-04-27 19:37:49 -04:00
Corey
db91bab951
Added scaling/rotation to entity drawing
...
use fields :scale-x :scale-y :origin-x :origin-x and :angle to scale/rotate entities
when angle and both scales are not set, this will still use the simpler drawing
2014-04-27 18:57:45 -04:00
oakes
e653f0e19c
Start 0.3.2-SNAPSHOT
2014-04-24 21:44:13 -04:00
oakes
95d1479d86
Update template versions and remove body-type from physics.clj
2014-04-24 21:28:23 -04:00
oakes
814a06101a
Make body-type private again
2014-04-24 21:18:18 -04:00
oakes
a778eb720e
Increment version number
2014-04-24 21:08:34 -04:00
oakes
fcf9169c9a
Update pref! docstring
2014-04-24 14:40:33 -04:00
oakes
c5b67ed7a9
Add pref! macro
2014-04-24 14:34:28 -04:00
oakes
7917d4e458
Update doclet instructions
2014-04-22 23:51:23 -04:00
oakes
b89cf9c13e
Clarify tutorial
2014-04-22 20:56:08 -04:00
oakes
f0f33fe2d9
Allow input->screen and screen->input to work without a camera
2014-04-22 14:06:55 -04:00