Cast draw inputs to floats
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@@ -18,18 +18,22 @@
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(draw-entity! [this screen batch]))
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(defrecord TextureEntity [object] Entity
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(draw-entity! [{:keys [^TextureRegion object x y width height scale-x scale-y angle origin-x origin-y]} _ batch]
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(draw-entity! [{:keys [^TextureRegion object x y width height scale-x scale-y
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angle origin-x origin-y]}
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_
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batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(if (or scale-x scale-y angle)
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(let [scale-x (or scale-x 1)
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scale-y (or scale-y 1)
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origin-x (or origin-x (/ width 2))
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origin-y (or origin-y (/ width 2))
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angle (or angle 0)]
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(.draw ^SpriteBatch batch object x y origin-x origin-y width height scale-x scale-y angle))
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(let [scale-x (float (or scale-x 1))
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scale-y (float (or scale-y 1))
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origin-x (float (or origin-x (/ width 2)))
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origin-y (float (or origin-y (/ width 2)))
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angle (float (or angle 0))]
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(.draw ^SpriteBatch batch object x y origin-x origin-y width height
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scale-x scale-y angle))
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(.draw ^SpriteBatch batch object x y width height)))))
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(defrecord NinePatchEntity [object] Entity
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