Improve defscreen docstring
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@@ -226,6 +226,7 @@ via the screen map.
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entities))
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; 2D physics contact (for play-clj.g2d-physics)
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; Tip: use first-entity and second-entity to get the get the entities that are contacting
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(defscreen my-screen
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:on-begin-contact ; two bodies began to touch
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(fn [screen entities]
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@@ -234,19 +235,10 @@ via the screen map.
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:on-end-contact ; two bodies ceased to touch
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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entities)
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:on-post-solve
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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(println (:impulse screen)) ; the ContactImpulse - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/ContactImpulse.html
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entities)
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:on-pre-solve
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(fn [screen entities]
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(println (:contact screen)) ; the Contact - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html
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(println (:old-manifold screen)) ; the Manifold - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Manifold.html
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entities))
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; 3D physics contact (for play-clj.g3d-physics)
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; Tip: use first-entity and second-entity to get the get the entities that are contacting
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(defscreen my-screen
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:on-begin-contact ; two bodies began to touch
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(fn [screen entities]
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@@ -268,7 +260,7 @@ via the screen map.
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entities)
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:on-ui-clicked ; the ui entity was clicked
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(fn [screen entities]
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(println (:event screen)) ; the [InputEvent](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html)
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(println (:event screen)) ; the InputEvent - http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/InputEvent.html
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(println (:input-x screen)) ; the x position of the finger/mouse
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(println (:input-y screen)) ; the y position of the finger/mouse
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entities)
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